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https://github.com/NoelFB/blah.git
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201 lines
4.6 KiB
C++
201 lines
4.6 KiB
C++
#include <blah/numerics/color.h>
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#include <blah/numerics/vec3.h>
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#include <blah/numerics/vec4.h>
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using namespace Blah;
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char const hex[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
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#define LT_HEX_VALUE(n) ((n >= '0' && n <= '9') ? (n - '0') : ((n >= 'A' && n <= 'F') ? (10 + n - 'A') : ((n >= 'a' && n <= 'f') ? (10 + n - 'a') : 0)))
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Color::Color()
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: r(0)
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, g(0)
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, b(0)
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, a(0) {}
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Color::Color(int rgb)
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: r((u8)((rgb & 0xFF0000) >> 16))
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, g((u8)((rgb & 0x00FF00) >> 8))
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, b((u8)(rgb & 0x0000FF))
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, a(255) {}
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Color::Color(int rgb, float alpha)
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: r((int)(((u8)((rgb & 0xFF0000) >> 16)) * alpha))
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, g((int)(((u8)((rgb & 0x00FF00) >> 8)) * alpha))
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, b((int)(((u8)(rgb & 0x0000FF)) * alpha))
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, a((int)(255 * alpha)) {}
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Color::Color(u8 r, u8 g, u8 b)
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: r(r)
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, g(g)
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, b(b)
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, a(255) {}
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Color::Color(u8 r, u8 g, u8 b, u8 a)
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: r(r)
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, g(g)
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, b(b)
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, a(a) {}
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Color::Color(const Vec3& vec3)
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: r((int)(vec3.x * 255))
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, g((int)(vec3.y * 255))
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, b((int)(vec3.z * 255))
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, a((int)(255)) {}
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Color::Color(const Vec3& vec3, float alpha)
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: r((int)(vec3.x * alpha * 255))
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, g((int)(vec3.y* alpha * 255))
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, b((int)(vec3.z* alpha * 255))
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, a((int)(alpha * 255)) {}
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Color::Color(const Vec4& vec4)
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: r((int)(vec4.x * 255))
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, g((int)(vec4.y * 255))
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, b((int)(vec4.z * 255))
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, a((int)(vec4.w * 255)) {}
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Color::Color(const String& value)
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: r(0)
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, g(0)
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, b(0)
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, a(255)
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{
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int offset = 0;
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if (value.length() > 0 && value[0] == '#')
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offset = 1;
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else if (value.length() >= 1 && value[0] == '0' && (value[1] == 'x' || value[1] == 'X'))
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offset = 2;
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if (value.length() - offset >= 8)
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a = (LT_HEX_VALUE(value[offset + 6]) << 4) + LT_HEX_VALUE(value[offset + 7]);
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if (value.length() - offset >= 6)
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{
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r = (LT_HEX_VALUE(value[offset + 0]) << 4) + LT_HEX_VALUE(value[offset + 1]);
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g = (LT_HEX_VALUE(value[offset + 2]) << 4) + LT_HEX_VALUE(value[offset + 3]);
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b = (LT_HEX_VALUE(value[offset + 4]) << 4) + LT_HEX_VALUE(value[offset + 5]);
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}
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}
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void Color::premultiply()
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{
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r = r * a / 255;
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g = g * a / 255;
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b = b * a / 255;
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}
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u32 Color::to_rgba() const
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{
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return
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((u32)r << 24) |
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((u32)g << 16) |
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((u32)b << 8) |
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(u32)a;
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}
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Vec4 Color::to_vec4() const
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{
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return Vec4(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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}
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void Color::to_hex_rgba(char* buffer) const
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{
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buffer[0] = hex[(r & 0xF0) >> 4];
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buffer[1] = hex[(r & 0x0F) >> 0];
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buffer[2] = hex[(g & 0xF0) >> 4];
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buffer[3] = hex[(g & 0x0F) >> 0];
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buffer[4] = hex[(b & 0xF0) >> 4];
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buffer[5] = hex[(b & 0x0F) >> 0];
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buffer[6] = hex[(a & 0xF0) >> 4];
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buffer[7] = hex[(a & 0x0F) >> 0];
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}
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String Color::to_hex_rgba() const
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{
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String str = "00000000";
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to_hex_rgba(str.cstr());
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return str;
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}
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void Color::to_hex_rgb(char* buffer) const
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{
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buffer[0] = hex[(r & 0xF0) >> 4];
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buffer[1] = hex[(r & 0x0F) >> 0];
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buffer[2] = hex[(g & 0xF0) >> 4];
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buffer[3] = hex[(g & 0x0F) >> 0];
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buffer[4] = hex[(b & 0xF0) >> 4];
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buffer[5] = hex[(b & 0x0F) >> 0];
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}
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String Color::to_hex_rgb() const
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{
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String str = "000000";
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to_hex_rgb(str.cstr());
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return str;
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}
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Color Color::from_rgba(u32 value)
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{
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return
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{
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(u8)((value & 0xFF000000) >> 24),
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(u8)((value & 0x00FF0000) >> 16),
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(u8)((value & 0x0000FF00) >> 8),
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(u8)((value & 0x000000FF))
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};
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}
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Color Color::from_rgb(u32 value)
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{
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return
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{
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(u8)((value & 0xFF0000) >> 16),
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(u8)((value & 0x00FF00) >> 8),
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(u8)((value & 0x0000FF))
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};
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}
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Color Color::lerp(Color a, Color b, float amount)
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{
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if (amount < 0) amount = 0;
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if (amount > 1) amount = 1;
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return Color(
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(u8)(a.r + (b.r - a.r) * amount),
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(u8)(a.g + (b.g - a.g) * amount),
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(u8)(a.b + (b.b - a.b) * amount),
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(u8)(a.a + (b.a - a.a) * amount)
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);
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}
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Color Color::operator*(float multiply) const
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{
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return Color(
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(int)(r * multiply),
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(int)(g * multiply),
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(int)(b * multiply),
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(int)(a * multiply));
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}
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Color& Color::operator=(int rgb)
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{
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r = (u8)((rgb & 0xFF0000) >> 16);
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g = (u8)((rgb & 0x00FF00) >> 8);
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b = (u8)(rgb & 0x0000FF);
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a = 255;
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return *this;
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}
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bool Color::operator ==(const Color& rhs) const { return r == rhs.r && g == rhs.g && b == rhs.b && a == rhs.a; }
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bool Color::operator !=(const Color& rhs) const { return r != rhs.r || g != rhs.g || b != rhs.b || a != rhs.a; }
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const Color Color::transparent = Color(0, 0, 0, 0);
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const Color Color::white = Color(255, 255, 255, 255);
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const Color Color::black = Color(0, 0, 0, 255);
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const Color Color::red = Color(255, 0, 0, 255);
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const Color Color::green = Color(0, 255, 0, 255);
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const Color Color::blue = Color(0, 0, 255, 255);
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const Color Color::yellow = Color(255, 255, 0, 255);
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const Color Color::purple = Color(255, 0, 255, 255);
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const Color Color::teal = Color(0, 255, 255, 255); |