2021-01-02 09:43:43 +08:00
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cmake_minimum_required(VERSION 3.6)
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project(TinyLink)
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# C++ version
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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#include blah
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add_subdirectory(libs/blah)
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# add our source
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add_executable(game
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2021-01-03 05:51:50 +08:00
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src/main.cpp
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2021-01-03 08:20:01 +08:00
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src/world.h
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2021-01-02 11:47:19 +08:00
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src/world.cpp
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2021-01-03 08:20:01 +08:00
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src/game.h
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2021-01-03 05:51:50 +08:00
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src/game.cpp
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2021-01-03 08:20:01 +08:00
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src/content.h
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2021-01-03 05:51:50 +08:00
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src/content.cpp
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2021-01-03 08:20:01 +08:00
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src/assets/sprite.h
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src/assets/sprite.cpp
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src/components/animator.h
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src/components/animator.cpp
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src/components/collider.h
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src/components/collider.cpp
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src/components/player.h
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src/components/player.cpp
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src/components/mover.h
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src/components/mover.cpp
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src/masks.h
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2021-01-03 09:05:12 +08:00
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src/factory.h
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src/factory.cpp
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2021-01-04 07:11:49 +08:00
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"src/assets/tileset.h" "src/assets/tileset.cpp" "src/components/tilemap.h" "src/components/tilemap.cpp" "src/components/hurtable.h" "src/components/hurtable.cpp" "src/components/timer.h" "src/components/timer.cpp")
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2021-01-02 09:43:43 +08:00
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# Reference blah
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target_link_libraries(game blah)
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# copy SDL2 to the build directory
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set(SDL2_DLL "" CACHE FILEPATH "SDL2 DLL Path")
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if (SDL2_ENABLED)
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2021-01-03 10:46:20 +08:00
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if (EXISTS ${SDL2_DLL})
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add_custom_command(
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TARGET game POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${SDL2_DLL} $<TARGET_FILE_DIR:game>)
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endif()
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2021-01-02 09:43:43 +08:00
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endif()
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