mirror of
https://github.com/NoelFB/tiny_link.git
synced 2025-12-14 14:07:07 +08:00
everything except boss
This commit is contained in:
43
src/game.cpp
43
src/game.cpp
@ -29,7 +29,7 @@ void Game::startup()
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m_draw_colliders = false;
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// load first room
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load_room(Point(10, 0));
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load_room(Point(11, 0));
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camera = Vec2(room.x * width, room.y * height);
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}
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@ -47,6 +47,7 @@ void Game::load_room(Point cell, bool is_reload)
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auto grass = Content::find_tileset("grass");
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auto plants = Content::find_tileset("plants");
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auto backs = Content::find_tileset("back");
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auto jumpthrus = Content::find_tileset("jumpthru");
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// make the floor
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auto floor = world.add_entity(offset);
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@ -93,6 +94,16 @@ void Game::load_room(Point cell, bool is_reload)
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tilemap->set_cell(x, y, &backs->random_tile());
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break;
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// jumpthru tiles
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case 0xdf7126:
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{
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tilemap->set_cell(x, y, &jumpthrus->random_tile());
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auto jumpthru_en = world.add_entity(offset + Point(x * tile_width, y * tile_height));
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auto jumpthru_col = jumpthru_en->add(Collider::make_rect(RectI(0, 0, 8, 4)));
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jumpthru_col->mask = Mask::jumpthru;
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break;
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}
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// player (only if it doesn't already exist)
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case 0x6abe30:
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if (!world.first<Player>())
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@ -119,6 +130,11 @@ void Game::load_room(Point cell, bool is_reload)
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Factory::door(&world, world_position);
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break;
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// closing door
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case 0x847e87:
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Factory::door(&world, world_position, true);
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break;
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// blob
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case 0x3f3f74:
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Factory::blob(&world, world_position);
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@ -164,7 +180,7 @@ void Game::update()
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if (pos.y < 0) next_room.y--;
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// see if room exists
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if (player->health > 0 && Content::find_room(next_room))
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if (player->health > 0 && Content::find_room(next_room) && next_room.x >= room.x)
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{
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Time::pause_for(0.1f);
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@ -238,7 +254,7 @@ void Game::update()
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{
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auto player = world.first<Player>();
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if (player)
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player->get<Mover>()->speed = Vec2(100, -200);
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player->get<Mover>()->speed = Vec2(0, -150);
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}
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// delete old objects (except player!)
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@ -277,6 +293,27 @@ void Game::render()
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}
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}
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// hacky start / end screen text
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if (room == Point(0, 0) || m_last_room == Point(0, 0))
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{
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auto w = Content::font.width_of(title);
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auto pos = Point((width - w) / 2, 20);
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batch.str(Content::font, title, pos + Point(0, 1), Color::black);
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batch.str(Content::font, title, pos, Color::white);
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w = Content::font.width_of(controls);
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pos.x = (width - w) / 2;
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pos.y += 20;
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batch.str(Content::font, controls, pos, Color::white * 0.25f);
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}
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else if (room == Point(13, 0))
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{
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auto w = Content::font.width_of(ending);
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auto pos = Point(room.x * width + width / 2, room.y * height + 20);
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batch.str(Content::font, ending, pos + Point(0, 1), TextAlign::Top, 8, Color::black);
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batch.str(Content::font, ending, pos, TextAlign::Top, 8, Color::white);
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}
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// end camera offset
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batch.pop_matrix();
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