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few additional notes
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@ -3,8 +3,9 @@
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namespace TL
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{
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class Enemy : public Component
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{
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};
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// I just needed a way to track whether any enemies were still
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// in the scene or not, so Locked Doors could open. The easiest
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// way was to add an Enemy component, and check if there are any
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// in the scene.
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class Enemy : public Component { };
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}
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@ -244,6 +244,10 @@ void Player::update()
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// hack:
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// destroy orb
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// ideally we would have an "attack" component that the orb could
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// subscribe to, and delete itself when it hits the player. since
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// the orb currently has no way to know if it hit the player, we
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// have to add this ugly hack!
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if (hit->get<Orb>())
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hit->entity()->destroy();
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}
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