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updated to latest version of blah
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Submodule libs/blah updated: a1267c738c...a72cd5cab6
@ -233,7 +233,7 @@ void GhostFrog::update()
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if (m_state == st_floating || m_state == st_shoot || m_state == st_reflect)
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{
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anim->offset.y = Calc::sin(Time::elapsed * 2) * 3;
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anim->offset.y = Calc::sin(Time::seconds * 2) * 3;
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}
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m_last_pos = entity()->position;
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