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Emscripten build
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@ -44,6 +44,11 @@ add_executable(game
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# Reference blah
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# Reference blah
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target_link_libraries(game blah)
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target_link_libraries(game blah)
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if( ${CMAKE_SYSTEM_NAME} MATCHES "Emscripten")
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set_target_properties(game PROPERTIES LINK_FLAGS "-s USE_SDL=2 -s USE_WEBGL2=1 --preload-file ${CMAKE_SOURCE_DIR}/content@/content")
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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endif()
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# copy SDL2 to the build directory
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# copy SDL2 to the build directory
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set(SDL2_DLL "" CACHE FILEPATH "SDL2 DLL Path")
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set(SDL2_DLL "" CACHE FILEPATH "SDL2 DLL Path")
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if (SDL2_ENABLED)
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if (SDL2_ENABLED)
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@ -23,9 +23,7 @@ Collider Collider::make_grid(int tile_size, int columns, int rows)
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collider.m_grid.tile_size = tile_size;
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collider.m_grid.tile_size = tile_size;
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collider.m_grid.columns = columns;
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collider.m_grid.columns = columns;
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collider.m_grid.rows = rows;
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collider.m_grid.rows = rows;
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collider.m_grid.cells = std::shared_ptr<bool[]>(new bool[columns * rows]);
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collider.m_grid.cells.resize(columns * rows);
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memset(collider.m_grid.cells.get(), 0, sizeof(bool) * columns * rows);
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return collider;
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return collider;
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <blah.h>
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#include <blah.h>
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#include <memory>
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#include <memory>
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#include <vector>
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#include "../world.h"
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#include "../world.h"
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using namespace Blah;
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using namespace Blah;
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@ -44,7 +45,7 @@ namespace TL
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int columns;
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int columns;
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int rows;
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int rows;
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int tile_size;
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int tile_size;
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std::shared_ptr<bool[]> cells;
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std::vector<bool> cells;
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};
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};
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Shape m_shape = Shape::None;
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Shape m_shape = Shape::None;
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@ -28,6 +28,7 @@ bool Mover::move_x(int amount)
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{
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{
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entity()->position.x += amount;
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entity()->position.x += amount;
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}
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}
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return false;
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}
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}
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bool Mover::move_y(int amount)
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bool Mover::move_y(int amount)
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@ -64,6 +65,7 @@ bool Mover::move_y(int amount)
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{
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{
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entity()->position.y += amount;
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entity()->position.y += amount;
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}
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}
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return false;
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}
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}
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void Mover::stop_x()
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void Mover::stop_x()
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@ -12,7 +12,7 @@ Tilemap::Tilemap(int tile_width, int tile_height, int columns, int rows)
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m_tile_height = tile_height;
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m_tile_height = tile_height;
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m_columns = columns;
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m_columns = columns;
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m_rows = rows;
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m_rows = rows;
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m_grid = std::shared_ptr<Subtexture[]>(new Subtexture[columns * rows]);
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m_grid.resize(columns * rows);
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}
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}
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int Tilemap::tile_width() const
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int Tilemap::tile_width() const
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@ -2,6 +2,7 @@
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#include "../world.h"
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#include "../world.h"
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#include <blah.h>
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#include <blah.h>
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#include <memory>
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#include <memory>
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#include <vector>
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using namespace Blah;
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using namespace Blah;
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@ -23,7 +24,7 @@ namespace TL
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void render(Batch& batch) override;
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void render(Batch& batch) override;
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private:
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private:
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std::shared_ptr<Subtexture[]> m_grid;
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std::vector<Subtexture> m_grid;
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int m_tile_width = 0;
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int m_tile_width = 0;
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int m_tile_height = 0;
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int m_tile_height = 0;
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int m_columns = 0;
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int m_columns = 0;
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