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Updated Readme to reflect Blah changes
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@ -3,9 +3,8 @@ A small game made entirely on live stream over about 15 hours.
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I intend to add more documentation and clarify some of the code and assets over the next few days.
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I intend to add more documentation and clarify some of the code and assets over the next few days.
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### building
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### building
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- You need C++17 and CMake 3.12+
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- You need C++17 and CMake 3.14+
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- Pull Submodule (`git submodule init`, `git submodule update`) (this repo references the [blah](https://github.com/NoelFB/blah) repo)
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- Pull Submodule (`git submodule init`, `git submodule update`) (this repo references the [blah](https://github.com/NoelFB/blah) repo)
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- Make sure you have SDL2 headers & libraries, and make sure CMake can find them
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- All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite.
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- All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite.
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### links
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### links
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