Updated Readme to reflect Blah changes

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Noel Berry 2022-02-12 13:04:15 -08:00 committed by GitHub
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@ -3,9 +3,8 @@ A small game made entirely on live stream over about 15 hours.
I intend to add more documentation and clarify some of the code and assets over the next few days. I intend to add more documentation and clarify some of the code and assets over the next few days.
### building ### building
- You need C++17 and CMake 3.12+ - You need C++17 and CMake 3.14+
- Pull Submodule (`git submodule init`, `git submodule update`) (this repo references the [blah](https://github.com/NoelFB/blah) repo) - Pull Submodule (`git submodule init`, `git submodule update`) (this repo references the [blah](https://github.com/NoelFB/blah) repo)
- Make sure you have SDL2 headers & libraries, and make sure CMake can find them
- All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite. - All the art was made in [Aseprite](https://www.aseprite.org/). To modify or add new sprites, you'll need to use aseprite.
### links ### links