pulled latest blah fixes

This commit is contained in:
Noel Berry 2021-01-03 00:32:36 -08:00
parent be0000ab4c
commit eefc0547eb
2 changed files with 15 additions and 10 deletions

@ -1 +1 @@
Subproject commit d8930f15ac4583206855e03c5f246187072a8526
Subproject commit cc5e222be5545d3fd02e61cf0a0afb50407c2578

View File

@ -117,29 +117,34 @@ void Content::load()
// add sprites
for (auto& info : sprite_info)
{
Sprite* sprite = sprites.expand();
sprite->name = info.name;
sprite->origin = Vec2::zero;
Sprite sprite;
sprite.name = info.name;
sprite.origin = Vec2::zero;
if (info.aseprite.slices.size() > 0 && info.aseprite.slices[0].has_pivot)
{
sprite->origin = Vec2(
sprite.origin = Vec2(
info.aseprite.slices[0].pivot.x,
info.aseprite.slices[0].pivot.y);
}
for (auto& tag : info.aseprite.tags)
{
Sprite::Animation* anim = sprite->animations.expand();
anim->name = tag.name;
Sprite::Animation anim;
anim.name = tag.name;
for (int i = tag.from; i <= tag.to; i++)
{
Sprite::Frame* frame = anim->frames.expand();
frame->duration = info.aseprite.frames[i].duration / 1000.0f;
frame->image = subtextures[info.pack_index + i];
Sprite::Frame frame;
frame.duration = info.aseprite.frames[i].duration / 1000.0f;
frame.image = subtextures[info.pack_index + i];
anim.frames.push_back(frame);
}
sprite.animations.push_back(anim);
}
sprites.push_back(sprite);
}
// add tilesets