The sprites are stored in the [Aseprite](https://www.aseprite.org/) format, and you'll need Aseprite to edit them. A few other notes: - Animations are loaded automatically using Aseprite's `Tag` feature. Each tag is a unique animation - Sprite Origin points use Aseprite's hidden `Slice` feature, which can be used with Shift+C. You can draw slices and give them a pivot point, which we're using to set the origin point of the sprite.