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	The sprites are stored in the Aseprite format, and you'll need Aseprite to edit them.
A few other notes:
- Animations are loaded automatically using Aseprite's 
Tagfeature. Each tag is a unique animation - Sprite Origin points use Aseprite's hidden 
Slicefeature, which can be used with Shift+C. You can draw slices and give them a pivot point, which we're using to set the origin point of the sprite.