tiny_link/content/map
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..
1x0.png few final tweaks 2021-01-03 22:01:22 -08:00
2x0.png more rooms and enemies! 2021-01-03 17:03:48 -08:00
3x1.png everything except boss 2021-01-03 19:47:16 -08:00
3x0.png more rooms and enemies! 2021-01-03 17:03:48 -08:00
4x1.png bunch of stuff 2021-01-03 18:55:56 -08:00
5x1.png bunch of stuff 2021-01-03 18:55:56 -08:00
6x1.png bunch of stuff 2021-01-03 18:55:56 -08:00
7x1.png bunch of stuff 2021-01-03 18:55:56 -08:00
8x1.png everything except boss 2021-01-03 19:47:16 -08:00
8x0.png everything except boss 2021-01-03 19:47:16 -08:00
9x0.png bunch of stuff 2021-01-03 18:55:56 -08:00
10x0.png bunch of stuff 2021-01-03 18:55:56 -08:00
11x0.png everything except boss 2021-01-03 19:47:16 -08:00
12x0.png boss!!! 2021-01-03 21:42:45 -08:00
13x0.png everything except boss 2021-01-03 19:47:16 -08:00
0x0.png more rooms and enemies! 2021-01-03 17:03:48 -08:00
readme.md added some documentation & explanations 2021-01-04 18:55:26 -08:00

Due to making this game under heavy time constraints, I opted not to make or use a level editor. Instead, each object is assigned a color and I used a generic paint tool to design the levels.

Under normal circumstances, I would argue against this method and instead use something like Ogmo Editor or Tiled. It's really hard to remember what object is what color!