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import bpy
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import os , typing
from . import UTIL_naming_convension
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class RawPreferences ( ) :
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cBallanceTextureFolder : typing . ClassVar [ str ] = " "
cNoComponentCollection : typing . ClassVar [ str ] = " "
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mBallanceTextureFolder : str
mNoComponentCollection : str
def __init__ ( self , * * kwargs ) :
self . mBallanceTextureFolder = kwargs . get ( " mBallanceTextureFolder " , " " )
self . mNoComponentCollection = kwargs . get ( " mNoComponentCollection " , " " )
def has_valid_blc_tex_folder ( self ) - > bool :
return os . path . isdir ( self . mBallanceTextureFolder )
class BBPPreferences ( bpy . types . AddonPreferences ) :
bl_idname = __package__
ballance_texture_folder : bpy . props . StringProperty (
name = " Ballance Texture Folder " ,
description = " The path to folder which will be used by this plugin to get external Ballance texture. " ,
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subtype = ' DIR_PATH ' ,
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default = RawPreferences . cBallanceTextureFolder ,
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translation_context = ' BBPPreferences/property '
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) # type: ignore
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no_component_collection : bpy . props . StringProperty (
name = " No Component Collection " ,
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description = " When importing, it is the name of collection where objects store will not be saved as component. When exporting, all forced no component objects will be stored in this name represented collection " ,
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default = RawPreferences . cNoComponentCollection ,
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translation_context = ' BBPPreferences/property '
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) # type: ignore
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def draw ( self , context ) :
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layout : bpy . types . UILayout = self . layout
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row = layout . row ( )
col = row . column ( )
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col . label ( text = " Ballance Texture Folder " , text_ctxt = ' BBPPreferences/draw ' )
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col . prop ( self , " ballance_texture_folder " , text = " " )
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col . label ( text = " No Component Collection " , text_ctxt = ' BBPPreferences/draw ' )
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col . prop ( self , " no_component_collection " , text = " " )
def get_preferences ( ) - > BBPPreferences :
return bpy . context . preferences . addons [ __package__ ] . preferences
def get_raw_preferences ( ) - > RawPreferences :
pref : BBPPreferences = get_preferences ( )
rawdata : RawPreferences = RawPreferences ( )
rawdata . mBallanceTextureFolder = pref . ballance_texture_folder
rawdata . mNoComponentCollection = pref . no_component_collection
return rawdata
def register ( ) - > None :
bpy . utils . register_class ( BBPPreferences )
def unregister ( ) - > None :
bpy . utils . unregister_class ( BBPPreferences )