73 lines
2.6 KiB
Python
73 lines
2.6 KiB
Python
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import bpy,mathutils
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from . import utils
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def check_align_target():
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if bpy.context.active_object is None:
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return False
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selected = bpy.context.selected_objects[:]
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length = len(selected)
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if bpy.context.active_object in selected:
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length -= 1
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if length == 0:
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return False
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return True
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def align_object(use_x, use_y, use_z, currentMode, targetMode):
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if not (use_x or use_y or use_z):
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return
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# calc active object data
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currentObj = bpy.context.active_object
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currentObjBbox = [currentObj.matrix_world @ mathutils.Vector(corner) for corner in currentObj.bound_box]
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currentObjRef = provideObjRefPoint(currentObj, currentObjBbox, currentMode)
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# calc target
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targetObjList = bpy.context.selected_objects[:]
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if currentObj in targetObjList:
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targetObjList.remove(currentObj)
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# process each obj
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for targetObj in targetObjList:
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targetObjBbox = [targetObj.matrix_world @ mathutils.Vector(corner) for corner in targetObj.bound_box]
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targetObjRef = provideObjRefPoint(targetObj, targetObjBbox, targetMode)
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if use_x:
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targetObj.location.x += currentObjRef.x - targetObjRef.x
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if use_y:
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targetObj.location.y += currentObjRef.y - targetObjRef.y
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if use_z:
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targetObj.location.z += currentObjRef.z - targetObjRef.z
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def provideObjRefPoint(obj, vecList, mode):
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refPoint = mathutils.Vector((0, 0, 0))
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if (mode == 'MIN'):
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refPoint.x = min([vec.x for vec in vecList])
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refPoint.y = min([vec.y for vec in vecList])
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refPoint.z = min([vec.z for vec in vecList])
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elif (mode == 'MAX'):
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refPoint.x = max([vec.x for vec in vecList])
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refPoint.y = max([vec.y for vec in vecList])
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refPoint.z = max([vec.z for vec in vecList])
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elif (mode == 'CENTER'):
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maxVecCache = mathutils.Vector((0, 0, 0))
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minVecCache = mathutils.Vector((0, 0, 0))
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minVecCache.x = min([vec.x for vec in vecList])
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minVecCache.y = min([vec.y for vec in vecList])
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minVecCache.z = min([vec.z for vec in vecList])
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maxVecCache.x = max([vec.x for vec in vecList])
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maxVecCache.y = max([vec.y for vec in vecList])
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maxVecCache.z = max([vec.z for vec in vecList])
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refPoint.x = (maxVecCache.x + minVecCache.x) / 2
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refPoint.y = (maxVecCache.y + minVecCache.y) / 2
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refPoint.z = (maxVecCache.z + minVecCache.z) / 2
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else:
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refPoint.x = obj.location.x
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refPoint.y = obj.location.y
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refPoint.z = obj.location.z
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return refPoint
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