BallanceBlenderHelper/bbp_ng/OP_ADDS_bme.py

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2023-12-14 21:33:22 +08:00
import bpy
import typing
from . import PROP_preferences, PROP_virtools_mesh, PROP_virtools_group, PROP_bme_material
from . import UTIL_functions, UTIL_icons_manager, UTIL_bme
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#region BME Adder
_g_EnumHelper_BmeStructType: UTIL_bme.EnumPropHelper = UTIL_bme.EnumPropHelper()
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class BBP_PG_bme_adder_params(bpy.types.PropertyGroup):
prop_int: bpy.props.IntProperty(
name = 'Single Int', description = 'Single Int',
min = 0, max = 64,
soft_min = 0, soft_max = 32,
default = 1,
)
prop_float: bpy.props.FloatProperty(
name = 'Single Float', description = 'Single Float',
min = 0.0, max = 1024.0,
soft_min = 0.0, soft_max = 64.0,
default = 5.0,
)
prop_str: bpy.props.StringProperty(
name = 'Single Str', description = 'Single Str',
default = ''
)
prop_bool: bpy.props.BoolProperty(
name = 'Single Bool', description = 'Single Bool',
default = True
)
class BBP_OT_add_bme_struct(bpy.types.Operator):
"""Add BME Struct"""
bl_idname = "bbp.dd_bme_struct"
bl_label = "Add BME Struct"
bl_options = {'REGISTER', 'UNDO'}
# the updator for default side value
def bme_struct_type_updated(self, context):
# get floor prototype
#floor_prototype = UTILS_constants.floor_blockDict[self.floor_type]
# try sync default value
#default_sides = floor_prototype['DefaultSideConfig']
#self.use_2d_top = default_sides['UseTwoDTop']
#self.use_2d_right = default_sides['UseTwoDRight']
#self.use_2d_bottom = default_sides['UseTwoDBottom']
#self.use_2d_left = default_sides['UseTwoDLeft']
#self.use_3d_top = default_sides['UseThreeDTop']
#self.use_3d_bottom = default_sides['UseThreeDBottom']
# init data collection
# todo: this state will add 32 items in each call.
# please clear it or resize it.
for i in range(32):
item = self.data_floats.add()
# blender required
return None
bme_struct_type: bpy.props.EnumProperty(
name = "Type",
description = "BME struct type",
items = _g_EnumHelper_BmeStructType.generate_items(),
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update = bme_struct_type_updated
)
data_floats : bpy.props.CollectionProperty(
name = "Floats",
description = "Float collection.",
type = BBP_PG_bme_adder_params,
)
@classmethod
def poll(self, context):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def invoke(self, context, event):
# trigger default bme struct type updator
self.bme_struct_type_updated(context)
# run execute() function
return self.execute(context)
def execute(self, context):
# todo: call general creator
return {'FINISHED'}
def draw(self, context):
layout = self.layout
# show type
layout.prop(self, 'bme_struct_type')
# show type
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for i in self.data_floats:
layout.prop(i, 'prop_bool')
@classmethod
def draw_blc_menu(self, layout: bpy.types.UILayout):
for ident in _g_EnumHelper_BmeStructType.get_bme_identifiers():
# draw operator
cop = layout.operator(
self.bl_idname,
text = _g_EnumHelper_BmeStructType.get_bme_showcase_title(ident),
icon_value = _g_EnumHelper_BmeStructType.get_bme_showcase_icon(ident)
)
# and assign its init type value
cop.bme_struct_type = _g_EnumHelper_BmeStructType.to_selection(ident)
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"""
for item in PROP_ballance_element.BallanceElementType:
item_name: str = PROP_ballance_element.get_ballance_element_name(item)
cop = layout.operator(
self.bl_idname, text = item_name,
icon_value = UTIL_icons_manager.get_component_icon(item_name)
)
cop.component_type = EnumPropHelper.to_selection(item)
"""
#endregion
def register():
bpy.utils.register_class(BBP_PG_bme_adder_params)
bpy.utils.register_class(BBP_OT_add_bme_struct)
def unregister():
bpy.utils.unregister_class(BBP_OT_add_bme_struct)
bpy.utils.unregister_class(BBP_PG_bme_adder_params)