BallanceBlenderHelper/bbp_ng/OP_IMPORT_virtools.py

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import bpy
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from bpy_extras.wm_utils.progress_report import ProgressReport
import tempfile, os
from . import PROP_preferences
from . import UTIL_virtools_types, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_ballance_texture
from . import PROP_ballance_element, PROP_virtools_group, PROP_virtools_material
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from .PyBMap import bmap_wrapper as bmap
class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtoolsFile):
"""Import Virtools File"""
bl_idname = "bbp.import_virtools"
bl_label = "Import Virtools File"
bl_options = {'PRESET', 'UNDO'}
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vt_encodings: bpy.props.StringProperty(
name = "Encodings",
description = "The encoding list used by Virtools engine to resolve object name. Use `;` to split multiple encodings",
default = "1252"
)
@classmethod
def poll(self, context):
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return (
PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
and bmap.is_bmap_available())
def execute(self, context):
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# get encoding, split it by `;` and strip blank chars.
encodings: str = self.vt_encodings
_import_virtools(
self.general_get_filename(),
tuple(map(lambda x: x.strip(), encodings.split(';')))
)
self.report({'INFO'}, "Virtools File Importing Finished.")
return {'FINISHED'}
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def _import_virtools(file_name_: str, encodings_: tuple[str]) -> None:
# create temp folder
with tempfile.TemporaryDirectory() as vt_temp_folder:
# create virtools reader context
with bmap.BMFileReader(
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file_name_,
vt_temp_folder,
PROP_preferences.get_raw_preferences().mBallanceTextureFolder,
encodings_) as reader:
# prepare progress reporter
with ProgressReport(wm = bpy.context.window_manager) as progress:
# import textures
texture_cret_map: dict[bmap.BMTexture, bpy.types.Image] = _import_virtools_textures(
reader, progress, texture_cret_map)
# import materials
material_cret_map: dict[bmap.BMMaterial, bpy.types.Material] = _import_virtools_materials(
reader, progress, texture_cret_map)
# import meshes
mesh_cret_map: dict[bmap.BMMesh, bpy.types.Mesh] = _import_virtools_meshes(
reader, progress, material_cret_map)
# import 3dobjects
obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = _import_virtools_3dobjects(
reader, progress, mesh_cret_map)
# import groups
_import_virtools_groups(reader, progress, obj3d_cret_map)
def _import_virtools_textures(
reader: bmap.BMFileReader,
progress:ProgressReport
) -> dict[bmap.BMTexture, bpy.types.Image]:
# create map
texture_cret_map: dict[bmap.BMTexture, bpy.types.Image] = {}
progress.enter_substeps(reader.get_texture_count(), "Loading Textures")
# create another temp folder for raw data virtools texture importing
with tempfile.TemporaryDirectory() as rawdata_temp:
for vttexture in reader.get_textures():
# if this image is raw data, save it in external folder before loading
texpath_to_load: str = vttexture.get_file_name()
if vttexture.get_save_options() == UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_RAWDATA:
texpath_to_load = os.path.join(
rawdata_temp,
os.path.basename(vttexture.get_file_name())
)
vttexture.save_image(texpath_to_load)
# detect whether it is ballance texture and load
try_blc_tex: str | None = UTIL_ballance_texture.get_ballance_texture_filename(texpath_to_load)
tex: bpy.types.Image
if try_blc_tex:
# load as ballance texture
tex = UTIL_ballance_texture.load_ballance_texture(try_blc_tex)
else:
# load as other textures
tex = UTIL_ballance_texture.load_other_texture(texpath_to_load)
# rename and insert it to map
tex.name = UTIL_functions.virtools_name_regulator(vttexture.get_name())
texture_cret_map[vttexture] = tex
# inc steps
progress.step()
# leave progress and return map
progress.leave_substeps()
return texture_cret_map
def _import_virtools_materials(
reader: bmap.BMFileReader,
progress: ProgressReport,
texture_cret_map: dict[bmap.BMTexture, bpy.types.Image]
) -> dict[bmap.BMMaterial, bpy.types.Material]:
# create map and prepare progress
material_cret_map: dict[bmap.BMMaterial, bpy.types.Material] = {}
progress.enter_substeps(reader.get_material_count(), "Loading Materials")
for vtmaterial in reader.get_materials():
# create new raw material
rawmtl: PROP_virtools_material.RawVirtoolsMaterial = PROP_virtools_material.RawVirtoolsMaterial()
rawmtl.mDiffuse = vtmaterial.get_diffuse()
rawmtl.mAmbient = vtmaterial.get_ambient()
rawmtl.mSpecular = vtmaterial.get_specular()
rawmtl.mEmissive = vtmaterial.get_emissive()
rawmtl.mSpecularPower = vtmaterial.get_specular_power()
mtltex: bmap.BMTexture | None = vtmaterial.get_texture()
if mtltex:
rawmtl.mTexture = texture_cret_map.get(mtltex, None)
else:
rawmtl.mTexture = None
rawmtl.mTextureBorderColor = vtmaterial.get_texture_border_color()
rawmtl.mTextureBlendMode = vtmaterial.get_texture_blend_mode()
rawmtl.mTextureMinMode = vtmaterial.get_texture_min_mode()
rawmtl.mTextureMagMode = vtmaterial.get_texture_mag_mode()
rawmtl.mTextureAddressMode = vtmaterial.get_texture_address_mode()
rawmtl.mSourceBlend = vtmaterial.get_source_blend()
rawmtl.mDestBlend = vtmaterial.get_dest_blend()
rawmtl.mFillMode = vtmaterial.get_fill_mode()
rawmtl.mShadeMode = vtmaterial.get_shade_mode()
rawmtl.mEnableAlphaTest = vtmaterial.get_alpha_test_enabled()
rawmtl.mEnableAlphaBlend = vtmaterial.get_alpha_blend_enabled()
rawmtl.mEnablePerspectiveCorrection = vtmaterial.get_perspective_correction_enabled()
rawmtl.mEnableZWrite = vtmaterial.get_z_write_enabled()
rawmtl.mEnableTwoSided = vtmaterial.get_two_sided_enabled()
rawmtl.mAlphaRef = vtmaterial.get_alpha_ref()
rawmtl.mAlphaFunc = vtmaterial.get_alpha_func()
rawmtl.mZFunc = vtmaterial.get_z_func()
# create mtl and apply it
mtl: bpy.types.Material = bpy.data.materials.new(
UTIL_functions.virtools_name_regulator(vtmaterial.get_name())
)
PROP_virtools_material.set_raw_virtools_material(mtl, rawmtl)
PROP_virtools_material.apply_to_blender_material(mtl)
# add into map and step
material_cret_map[vtmaterial] = mtl
progress.step()
# leave progress and return
progress.leave_substeps()
return material_cret_map
def _import_virtools_meshes(
reader: bmap.BMFileReader,
progress: ProgressReport,
material_cret_map: dict[bmap.BMMaterial, bpy.types.Material]
) -> dict[bmap.BMMesh, bpy.types.Mesh]:
# create map and prepare progress
mesh_cret_map: dict[bmap.BMMesh, bpy.types.Mesh] = {}
progress.enter_substeps(reader.get_material_count(), "Loading Meshes")
for vtmesh in reader.get_meshs():
# add into map and step
#mesh_cret_map[vtmaterial] = mtl
progress.step()
# leave progress and return
progress.leave_substeps()
return mesh_cret_map
def _import_virtools_3dobjects(
reader: bmap.BMFileReader,
progress: ProgressReport,
mesh_cret_map: dict[bmap.BMMesh, bpy.types.Mesh]
) -> dict[bmap.BM3dObject, bpy.types.Object]:
# create map and prepare progress
obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object] = {}
progress.enter_substeps(reader.get_material_count(), "Loading 3dObjects")
for vt3dobj in reader.get_3dobjects():
# add into map and step
#obj3d_cret_map[vtmaterial] = mtl
progress.step()
# leave progress and return
progress.leave_substeps()
return obj3d_cret_map
def _import_virtools_groups(
reader: bmap.BMFileReader,
progress: ProgressReport,
obj3d_cret_map: dict[bmap.BM3dObject, bpy.types.Object]
) -> dict[bmap.BM3dObject, bpy.types.Object]:
# prepare progress
progress.enter_substeps(reader.get_material_count(), "Loading Groups")
for vtgroup in reader.get_groups():
# add into map and step
#obj3d_cret_map[vtmaterial] = mtl
progress.step()
# leave progress
progress.leave_substeps()
def register() -> None:
bpy.utils.register_class(BBP_OT_import_virtools)
def unregister() -> None:
bpy.utils.unregister_class(BBP_OT_import_virtools)