feat: finish i18n extract work
- masically finish u18n extract work (most fields are extracted)
This commit is contained in:
@ -159,7 +159,7 @@ class ImportParams():
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process texture name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Current),
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translation_context = 'BME/UTIL_ioport_shared.ImportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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material_conflict_strategy: bpy.props.EnumProperty(
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@ -167,7 +167,7 @@ class ImportParams():
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process material name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
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translation_context = 'BME/UTIL_ioport_shared.ImportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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mesh_conflict_strategy: bpy.props.EnumProperty(
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@ -175,7 +175,7 @@ class ImportParams():
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process mesh name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
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translation_context = 'BME/UTIL_ioport_shared.ImportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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light_conflict_strategy: bpy.props.EnumProperty(
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@ -183,7 +183,7 @@ class ImportParams():
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process light name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
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translation_context = 'BME/UTIL_ioport_shared.ImportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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object_conflict_strategy: bpy.props.EnumProperty(
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@ -191,28 +191,29 @@ class ImportParams():
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items = _g_EnumHelper_ConflictStrategy.generate_items(),
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description = "Define how to process object name conflict",
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default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
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translation_context = 'BME/UTIL_ioport_shared.ImportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ImportParams/property'
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) # type: ignore
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def draw_import_params(self, layout: bpy.types.UILayout) -> None:
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header: bpy.types.UILayout
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body: bpy.types.UILayout
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header, body = layout.panel("BBP_PT_ioport_shared_import_params", default_closed=False)
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header.label(text = 'Import Parameters')
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header.label(text='Import Parameters', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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# NOTE: if panel is collapsed, body will be None. So we need check it.
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if body is None: return
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body.label(text = 'Name Conflict Strategy')
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grid = body.grid_flow(row_major = False, columns = 2)
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grid.label(text = 'Object', icon = 'CUBE')
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grid.label(text = 'Light', icon = 'LIGHT')
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grid.label(text = 'Mesh', icon = 'MESH_DATA')
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grid.label(text = 'Material', icon = 'MATERIAL')
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grid.label(text = 'Texture', icon = 'TEXTURE')
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grid.prop(self, 'object_conflict_strategy', text = '')
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grid.prop(self, 'light_conflict_strategy', text = '')
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grid.prop(self, 'mesh_conflict_strategy', text = '')
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grid.prop(self, 'material_conflict_strategy', text = '')
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grid.prop(self, 'texture_conflict_strategy', text = '')
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body.label(text='Name Conflict Strategy', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid = body.grid_flow(row_major=False, columns=2)
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grid.label(text='Object', icon='CUBE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Light', icon='LIGHT', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Mesh', icon='MESH_DATA', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Material', icon='MATERIAL', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.label(text='Texture', icon='TEXTURE', text_ctxt='BBP/UTIL_ioport_shared.ImportParams/draw')
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grid.prop(self, 'object_conflict_strategy', text='')
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grid.prop(self, 'light_conflict_strategy', text='')
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grid.prop(self, 'mesh_conflict_strategy', text='')
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grid.prop(self, 'material_conflict_strategy', text='')
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grid.prop(self, 'texture_conflict_strategy', text='')
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def general_get_texture_conflict_strategy(self) -> ConflictStrategy:
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return _g_EnumHelper_ConflictStrategy.get_selection(self.texture_conflict_strategy)
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@ -245,20 +246,20 @@ class ExportParams():
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('COLLECTION', "Collection", "Export a collection", 'OUTLINER_COLLECTION', 0),
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('OBJECT', "Object", "Export an object", 'OBJECT_DATA', 1),
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),
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translation_context = 'BME/UTIL_ioport_shared.ExportParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.ExportParams/property'
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) # type: ignore
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def draw_export_params(self, context: bpy.types.Context, layout: bpy.types.UILayout) -> None:
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header: bpy.types.UILayout
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body: bpy.types.UILayout
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header, body = layout.panel("BBP_PT_ioport_shared_export_params", default_closed=False)
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header.label(text = 'Export Parameters')
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header.label(text='Export Parameters', text_ctxt='BBP/UTIL_ioport_shared.ExportParams/draw')
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if body is None: return
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# make prop expand horizontaly, not vertical.
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horizon_body = body.row()
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# draw switch
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horizon_body.prop(self, "export_mode", expand = True)
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horizon_body.prop(self, "export_mode", expand=True)
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# draw picker
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ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
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@ -291,14 +292,14 @@ class VirtoolsParams():
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description = "Decide how texture saved if texture is specified as Use Global as its Save Options.",
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items = _g_EnumHelper_CK_TEXTURE_SAVEOPTIONS.generate_items(),
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default = _g_EnumHelper_CK_TEXTURE_SAVEOPTIONS.to_selection(UTIL_virtools_types.CK_TEXTURE_SAVEOPTIONS.CKTEXTURE_EXTERNAL),
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translation_context = 'BME/UTIL_ioport_shared.VirtoolsParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property'
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) # type: ignore
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use_compress: bpy.props.BoolProperty(
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name="Use Compress",
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description = "Whether use ZLib to compress result when saving composition.",
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default = True,
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translation_context = 'BME/UTIL_ioport_shared.VirtoolsParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property'
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) # type: ignore
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compress_level: bpy.props.IntProperty(
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@ -306,29 +307,29 @@ class VirtoolsParams():
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description = "The ZLib compress level used by Virtools Engine when saving composition.",
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min = 1, max = 9,
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default = 5,
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translation_context = 'BME/UTIL_ioport_shared.VirtoolsParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.VirtoolsParams/property'
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) # type: ignore
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def draw_virtools_params(self, context: bpy.types.Context, layout: bpy.types.UILayout, is_importer: bool) -> None:
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header: bpy.types.UILayout
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body: bpy.types.UILayout
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header, body = layout.panel("BBP_PT_ioport_shared_virtools_params", default_closed=False)
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header.label(text = 'Virtools Parameters')
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header.label(text='Virtools Parameters', text_ctxt='BBP/UTIL_ioport_shared.VirtoolsParams/draw')
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if body is None: return
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# draw encodings
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body.label(text = 'Encodings')
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body.label(text='Encodings', text_ctxt='BBP/UTIL_ioport_shared.VirtoolsParams/draw')
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ptrprops = PROP_ptrprop_resolver.PropsVisitor(context.scene)
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ptrprops.draw_ioport_encodings(body)
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# following field are only valid in exporter
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if not is_importer:
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body.separator()
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body.label(text = 'Global Texture Save Options')
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body.prop(self, 'texture_save_opt', text = '')
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body.label(text='Global Texture Save Options', text_ctxt='BBP/UTIL_ioport_shared.VirtoolsParams/draw')
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body.prop(self, 'texture_save_opt', text='')
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body.separator()
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body.label(text = 'Compression')
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body.label(text='Compression', text_ctxt='BBP/UTIL_ioport_shared.VirtoolsParams/draw')
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body.prop(self, 'use_compress')
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if self.use_compress:
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body.prop(self, 'compress_level')
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@ -353,7 +354,7 @@ class BallanceParams():
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name="Successive Sector",
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description = "Whether order exporter to use document specified sector count to make sure sector is successive.",
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default = True,
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translation_context = 'BME/UTIL_ioport_shared.BallanceParams/property'
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translation_context = 'BBP/UTIL_ioport_shared.BallanceParams/property'
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) # type: ignore
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def draw_ballance_params(self, layout: bpy.types.UILayout, is_importer: bool) -> None:
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@ -365,12 +366,14 @@ class BallanceParams():
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header: bpy.types.UILayout
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body: bpy.types.UILayout
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header, body = layout.panel("BBP_PT_ioport_shared_ballance_params", default_closed=False)
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header.label(text = 'Ballance Parameters')
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header.label(text='Ballance Parameters', text_ctxt='BBP/UTIL_ioport_shared.BallanceParams/draw')
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if body is None: return
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map_info: PROP_ballance_map_info.RawBallanceMapInfo = PROP_ballance_map_info.get_raw_ballance_map_info(bpy.context.scene)
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body.prop(self, 'successive_sector')
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body.label(text = f'Map Sectors: {map_info.mSectorCount}')
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tr_text: str = bpy.app.translations.pgettext_iface(
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'Map Sectors: {0}', 'BBP/UTIL_ioport_shared.BallanceParams/draw')
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body.label(text=tr_text.format(map_info.mSectorCount), translate=False)
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def general_get_successive_sector(self) -> bool:
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return self.successive_sector
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