[fix] fix various bugs

- update README to keep update with plugin design
    * refactor Select by Virtools Group section
    * add material preset function description
- fix issue about flatten uv may get zero base vector.
- update elements adder menu.
- bump up version to 3.1
This commit is contained in:
2023-01-31 10:47:47 +08:00
parent e153e51abd
commit 0be036fcea
6 changed files with 90 additions and 42 deletions

View File

@ -74,13 +74,26 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
if not face.select:
continue
# check whether ref edge is legal
allPoint = len(face.loops)
if allPoint <= reference_edge:
no_processed_count+=1
continue
# get correct new corrdinate system
# yyc mark:
# we use 3 points located in this face to calc
# the base of this local uv corredinate system.
# however if this 3 points are set in a line,
# this method will cause a error, zero vector error.
#
# if z axis is zero vector, we will try using face normal instead
# to try getting correct data.
#
# zero base is not important. because it will not raise any math exceptio
# just a weird uv. user will notice this problem.
# get point
p1Relative = reference_edge
p2Relative = reference_edge + 1
p3Relative = reference_edge + 2
@ -93,13 +106,19 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
p2=mathutils.Vector(tuple(face.loops[p2Relative].vert.co[x] for x in range(3)))
p3=mathutils.Vector(tuple(face.loops[p3Relative].vert.co[x] for x in range(3)))
# get y axis
new_y_axis = p2 - p1
new_y_axis.normalize()
vec1 = p3 - p2
vec1.normalize()
# get z axis
new_z_axis = new_y_axis.cross(vec1)
new_z_axis.normalize()
if not any(round(v, 7) for v in new_z_axis):
new_z_axis = face.normal.normalized()
# get x axis
new_x_axis = new_y_axis.cross(new_z_axis)
new_x_axis.normalize()
@ -109,14 +128,14 @@ def _real_flatten_uv(mesh, reference_edge, scale_correction):
(0, 1.0, 0),
(0, 0, 1.0)
))
origin_base.invert()
origin_base.invert_safe()
new_base = mathutils.Matrix((
(new_x_axis.x, new_y_axis.x, new_z_axis.x),
(new_x_axis.y, new_y_axis.y, new_z_axis.y),
(new_x_axis.z, new_y_axis.z, new_z_axis.z)
))
transition_matrix = origin_base @ new_base
transition_matrix.invert()
transition_matrix.invert_safe()
# process each face
for loop_index in range(allPoint):

View File

@ -71,6 +71,13 @@ class BALLANCE_OT_add_components(common_add_component_props):
layout.prop(self, "elements_type")
self.parent_draw(layout, self.elements_type)
@classmethod
def draw_blc_menu(self, layout):
for item in UTILS_constants.bmfile_componentList:
cop = layout.operator(
self.bl_idname, text=item,
icon_value = UTILS_icons_manager.get_element_icon(item))
cop.elements_type = item
class BALLANCE_OT_add_components_dup(common_add_component_props):
@ -79,6 +86,10 @@ class BALLANCE_OT_add_components_dup(common_add_component_props):
bl_label = "Add Duplicated Elements"
bl_options = {'UNDO'}
can_duplicated_elements = (
'P_Extra_Point', 'P_Modul_18', 'P_Modul_26'
)
elements_type: bpy.props.EnumProperty(
name="Type",
description="This element type",
@ -86,9 +97,7 @@ class BALLANCE_OT_add_components_dup(common_add_component_props):
items=tuple(
# token, display name, descriptions, icon, index
(blk, blk, "", UTILS_icons_manager.get_element_icon(blk), idx)
for idx, blk in enumerate(
('P_Extra_Point', 'P_Modul_18', 'P_Modul_26')
)
for idx, blk in enumerate(can_duplicated_elements)
),
)
@ -125,6 +134,13 @@ class BALLANCE_OT_add_components_dup(common_add_component_props):
self.parent_draw(layout, self.elements_type)
layout.prop(self, "elements_dup_times")
@classmethod
def draw_blc_menu(self, layout):
for item in self.can_duplicated_elements:
cop = layout.operator(
self.bl_idname, text=item,
icon_value = UTILS_icons_manager.get_element_icon(item))
cop.elements_type = item
class BALLANCE_OT_add_components_series(common_add_component_props):
@ -208,3 +224,11 @@ class BALLANCE_OT_add_components_series(common_add_component_props):
self.parent_draw(layout, self.elements_type)
layout.prop(self, "elements_dup_times")
layout.prop(self, "elements_span")
@classmethod
def draw_blc_menu(self, layout):
for key, item in self.supported_series.items():
cop = layout.operator(
self.bl_idname, text=item[0],
icon_value = UTILS_icons_manager.get_element_icon(item[1]))
cop.elements_type = key

View File

@ -155,6 +155,9 @@ class BALLANCE_OT_add_floors(bpy.types.Operator):
# now I migrate default side value setter to updator of enum property.
# nothing need to process in here now.
# trigger default side props updator
self.floor_type_updated(context)
return self.execute(context)

View File

@ -119,24 +119,37 @@ class BALLANCE_MT_AddRailMenu(bpy.types.Menu):
layout.operator(OBJS_add_rails.BALLANCE_OT_add_rails.bl_idname, text="Rail Section")
layout.operator(OBJS_add_rails.BALLANCE_OT_add_tunnels.bl_idname, text="Tunnel Section")
class BALLANCE_MT_AddNormalElementsMenu(bpy.types.Menu):
"""Add Ballance Elements"""
bl_idname = "BALLANCE_MT_AddNormalElementsMenu"
bl_label = "Elements"
def draw(self, context):
layout = self.layout
OBJS_add_components.BALLANCE_OT_add_components.draw_blc_menu(layout)
class BALLANCE_MT_AddDupElementsMenu(bpy.types.Menu):
"""Add Ballance Elements"""
bl_idname = "BALLANCE_MT_AddDupElementsMenu"
bl_label = "Elements"
def draw(self, context):
layout = self.layout
OBJS_add_components.BALLANCE_OT_add_components_dup.draw_blc_menu(layout)
class BALLANCE_MT_AddElementsMenu(bpy.types.Menu):
"""Add Ballance Elements"""
bl_idname = "BALLANCE_MT_AddElementsMenu"
bl_label = "Elements"
def draw(self, context):
layout = self.layout
layout.label(text="Basic Elements")
for item in UTILS_constants.bmfile_componentList:
cop = layout.operator(
OBJS_add_components.BALLANCE_OT_add_components.bl_idname,
text=item, icon_value = UTILS_icons_manager.get_element_icon(item))
cop.elements_type = item
layout.label(text="Special Elements")
layout.operator(OBJS_add_components.BALLANCE_OT_add_components_dup.bl_idname, text="Dup Elements")
layout.operator(OBJS_add_components.BALLANCE_OT_add_components_series.bl_idname, text="Elements Series")
OBJS_add_components.BALLANCE_OT_add_components.draw_blc_menu(layout)
layout.separator()
layout.label(text="Duplicated Elements")
OBJS_add_components.BALLANCE_OT_add_components_dup.draw_blc_menu(layout)
layout.separator()
layout.label(text="Elements Series")
OBJS_add_components.BALLANCE_OT_add_components_series.draw_blc_menu(layout)
# =============================================
# blender call system