feat: add fix material feature.
bring ballance virtools helper used fix_texture (renamed as fix material to correspond with the real object operated by this function) into blender plugin.
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36
bbp_ng/OP_MTL_fix_material.py
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36
bbp_ng/OP_MTL_fix_material.py
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import bpy
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from . import PROP_virtools_material, PROP_preferences
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class BBP_OT_fix_all_material(bpy.types.Operator):
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"""Fix All Materials by Its Referred Ballance Texture Name."""
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bl_idname = "bbp.fix_all_material"
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bl_label = "Fix Material"
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bl_options = {'UNDO'}
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@classmethod
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def poll(cls, context):
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return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_confirm(self, event)
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def execute(self, context):
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# do work and count
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counter_all: int = 0
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counter_suc: int = 0
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for mtl in bpy.data.materials:
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counter_all += 1
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if PROP_virtools_material.fix_material(mtl):
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PROP_virtools_material.apply_to_blender_material(mtl)
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counter_suc += 1
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# report and return
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self.report({'INFO'}, f'Fix {counter_suc}/{counter_all} materials.')
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return {'FINISHED'}
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def register() -> None:
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bpy.utils.register_class(BBP_OT_fix_all_material)
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def unregister() -> None:
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bpy.utils.unregister_class(BBP_OT_fix_all_material)
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