update texture manager
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import bpy, bpy_extras
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import os, typing
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from . import UTIL_preferences, UTIL_functions
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#region Texture Functions
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g_ballanceTextureSet = set((
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# "atari.avi",
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"atari.bmp",
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"Ball_LightningSphere1.bmp",
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"Ball_LightningSphere2.bmp",
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"Ball_LightningSphere3.bmp",
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"Ball_Paper.bmp",
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"Ball_Stone.bmp",
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"Ball_Wood.bmp",
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"Brick.bmp",
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"Button01_deselect.tga",
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"Button01_select.tga",
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"Button01_special.tga",
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"Column_beige.bmp",
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"Column_beige_fade.tga",
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"Column_blue.bmp",
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"Cursor.tga",
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"Dome.bmp",
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"DomeEnvironment.bmp",
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"DomeShadow.tga",
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"ExtraBall.bmp",
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"ExtraParticle.bmp",
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"E_Holzbeschlag.bmp",
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"FloorGlow.bmp",
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"Floor_Side.bmp",
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"Floor_Top_Border.bmp",
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"Floor_Top_Borderless.bmp",
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"Floor_Top_Checkpoint.bmp",
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"Floor_Top_Flat.bmp",
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"Floor_Top_Profil.bmp",
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"Floor_Top_ProfilFlat.bmp",
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"Font_1.tga",
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"Gravitylogo_intro.bmp",
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"HardShadow.bmp",
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"Laterne_Glas.bmp",
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"Laterne_Schatten.tga",
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"Laterne_Verlauf.tga",
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"Logo.bmp",
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"Metal_stained.bmp",
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"Misc_Ufo.bmp",
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"Misc_UFO_Flash.bmp",
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"Modul03_Floor.bmp",
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"Modul03_Wall.bmp",
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"Modul11_13_Wood.bmp",
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"Modul11_Wood.bmp",
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"Modul15.bmp",
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"Modul16.bmp",
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"Modul18.bmp",
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"Modul18_Gitter.tga",
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"Modul30_d_Seiten.bmp",
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"Particle_Flames.bmp",
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"Particle_Smoke.bmp",
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"PE_Bal_balloons.bmp",
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"PE_Bal_platform.bmp",
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"PE_Ufo_env.bmp",
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"Pfeil.tga",
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"P_Extra_Life_Oil.bmp",
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"P_Extra_Life_Particle.bmp",
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"P_Extra_Life_Shadow.bmp",
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"Rail_Environment.bmp",
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"sandsack.bmp",
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"SkyLayer.bmp",
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"Sky_Vortex.bmp",
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"Stick_Bottom.tga",
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"Stick_Stripes.bmp",
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"Target.bmp",
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"Tower_Roof.bmp",
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"Trafo_Environment.bmp",
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"Trafo_FlashField.bmp",
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"Trafo_Shadow_Big.tga",
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"Tut_Pfeil01.tga",
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"Tut_Pfeil_Hoch.tga",
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"Wolken_intro.tga",
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"Wood_Metal.bmp",
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"Wood_MetalStripes.bmp",
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"Wood_Misc.bmp",
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"Wood_Nailed.bmp",
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"Wood_Old.bmp",
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"Wood_Panel.bmp",
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"Wood_Plain.bmp",
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"Wood_Plain2.bmp",
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"Wood_Raft.bmp"
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))
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def is_ballance_texture_path(imgpath: str) -> bool:
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"""
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Check whether the given path is Ballance texture.
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@param imgpath[in] Path to check.
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@return True if it is Ballance texture.
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"""
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filename: str = os.path.basename(imgpath)
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return filename in g_ballanceTextureSet
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def is_ballance_texture(tex: bpy.types.Image) -> bool:
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"""
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Check whether the provided image is Ballance texture according to its referenced file path.
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@remark
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+ Throw exception if no valid Ballance texture folder set in preferences.
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@param tex[in] The image.
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@return True if it is Ballance texture.
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"""
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# check preference
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pref: UTIL_preferences.RawPreferences = UTIL_preferences.get_raw_preferences()
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if not pref.has_valid_blc_tex_folder():
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raise UTIL_functions.BBPException("No valid Ballance texture folder in preferences.")
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# resolve image path
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absfilepath: str = bpy_extras.io_utils.path_reference(
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tex.filepath, bpy.data.filepath, pref.mBallanceTextureFolder,
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'ABSOLUTE', "", None, None
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)
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# test gotten file path
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return is_ballance_texture_path(absfilepath)
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def load_ballance_texture(texname: str) -> bpy.types.Image:
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"""
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Load Ballance texture.
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@remark
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+ The returned image may be redirected to a existing image according to its file path, because all Ballance textures are shared.
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+ The loaded image is saved as external. No pack will be operated because plugin assume all user have Ballance texture folder.
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+ An exception will be thrown if user do not set Ballance texture path in preferences.
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@param texname[in] the file name (not the path) of loading Ballance texture. Invalid file name will raise exception.
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@return The loaded image.
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"""
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# check preference
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pref: UTIL_preferences.RawPreferences = UTIL_preferences.get_raw_preferences()
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if not pref.has_valid_blc_tex_folder():
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raise UTIL_functions.BBPException("No valid Ballance texture folder in preferences.")
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# check texture name
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if texname not in g_ballanceTextureSet:
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raise UTIL_functions.BBPException("Invalid Ballance texture file name.")
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# load image
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# check existing image in any case. because we need make sure ballance texture is unique.
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filepath: str = os.path.join(pref.mBallanceTextureFolder, texname)
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return bpy.data.images.load(filepath, check_existing = True)
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def load_other_texture(texname: str) -> bpy.types.Image:
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"""
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Load the Texture which is not a part of Ballance texture.
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This function is different with load_ballance_texture(). It can be seen as the opposition of load_ballance_texture().
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This function is used in loading the temp images created by BMX file resolving or Virtools engine.
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Because these tmep file will be deleted after importing, this function need pack the loaded file into blender file immediately after loading.
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@remark
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+ The loaded texture will be immediately packed into blender file.
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+ Loading will NOT check any loaded image according to file path.
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@param texname[in] the FULL path to the loading image.
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@return The loaded image.
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"""
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# load image first
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# always do not check the same image.
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ret: bpy.types.Image = bpy.data.images.load(texname, check_existing = False)
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# then immediately pack it into file.
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ret.pack()
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# return image
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return ret
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def save_other_texture(tex: bpy.types.Image, filepath: str) -> None:
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"""
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Save the texture which is not a part of Ballance texture.
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@remark
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+ This function is the reverse operation of load_other_texture()
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+ This function accept textures which is packed or not packed in blender file.
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@param tex[in] The saving texture
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@param filepath[in] The dest path to saving texture.
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"""
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tex.save(filepath)
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#endregion
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#region Ballance Textures Constance in Blender
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class BBP_PG_ballance_texture_item(bpy.types.PropertyGroup):
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texture_name: bpy.props.StringProperty(
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name = "Texture Name",
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default = "",
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)
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texture_pointer: bpy.props.PointerProperty(
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name = "Texture Pointer",
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type = bpy.types.Image,
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)
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class TextureManager():
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"""
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A wrapper for texture visiting.
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All texture visiting should be passed by this class, including getting, adding and removing.
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This class is mainly served for importing and exporting. In these situation, texture need to be loaded or saved.
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This class support `with` syntax.
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This class is not thread safe and only can have one instance at the same time.
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"""
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gSingletonOccupation: typing.ClassVar[bool] = False
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mIsValid: bool
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mTextureDict: dict[str, bpy.types.Image]
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def __init__(self):
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self.mIsValid = False
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self.mTextureDict = {}
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def __enter__(self):
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# check singleton
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if TextureManager.gSingletonOccupation:
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raise UTIL_functions.BBPException('TextureManager fail to create as a singleton.')
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# check preference
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pref: UTIL_preferences.RawPreferences = UTIL_preferences.get_raw_preferences()
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if not pref.has_valid_blc_tex_folder():
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raise UTIL_functions.BBPException("No valid Ballance texture folder in preferences.")
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# parse ballance textures
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blctexs: bpy.types.CollectionProperty = bpy.context.scene.ballance_textures
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item: BBP_PG_ballance_texture_item
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for item in blctexs:
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# only add valid one
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if item.texture_pointer:
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self.mTextureDict[item.texture_name] = item.texture_pointer
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# set to valid
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TextureManager.gSingletonOccupation = True
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self.mIsValid = True
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# return self
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return self
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def __exit__(self, exc_type, exc_value, traceback):
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if self.mIsValid:
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# sync self dict to global blc textures
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blctexs: bpy.types.CollectionProperty = bpy.context.scene.ballance_textures
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invalid_idx: list[int] = []
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# update existing one.
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item: BBP_PG_ballance_texture_item
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for idx, item in enumerate(blctexs):
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newtex: bpy.types.Image | None = self.mTextureDict.get(item.texture_name, None)
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if newtex:
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item.texture_pointer = newtex
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del self.mTextureDict[item.texture_name] # delete for future using
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# if this entry still is None, add it in remove list
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if item.texture_pointer is None:
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invalid_idx.append(idx)
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# remove invalid index, from tail to head
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invalid_idx.reverse()
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for idx in invalid_idx:
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blctexs.remove(idx)
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# add new one
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# because all old one has bee synced to collection and deleted
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# so the remain pairs in dict is the new one
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# we can simply iterate it and add them
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for k, v in self.mTextureDict:
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it: BBP_PG_ballance_texture_item = blctexs.add()
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it.texture_name = k
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it.texture_pointer = v
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# release singleton
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TextureManager.gSingletonOccupation = False
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self.mIsValid = False
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def dispose(self):
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self.__exit__(self, None, None, None)
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def get_image(self, filepath: str) -> bpy.types.Image:
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if not self.mIsValid:
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raise UTIL_functions.BBPException('Try to call invalid TextureManager class.')
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if is_ballance_texture_path(filepath):
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filename: str = os.path.basename(filepath)
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# load as ballance image
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tex: bpy.types.Image = load_ballance_texture(filename)
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# update tex
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self.mTextureDict[filename] = tex
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# return img
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return tex
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else:
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# simply load it
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return load_other_texture(filepath)
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def save_image(self, tex: bpy.types.Image, filepath: str):
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if not self.mIsValid:
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raise UTIL_functions.BBPException('Try to call invalid TextureManager class.')
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# file only need to be saved for non-ballance image
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if not is_ballance_texture(tex):
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save_other_texture(tex, filepath)
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#endregion
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def register() -> None:
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# register ballance texture collection into scene
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bpy.utils.register_class(BBP_PG_ballance_texture_item)
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bpy.types.Scene.ballance_textures = bpy.props.CollectionProperty(type = BBP_PG_ballance_texture_item)
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def unregister() -> None:
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del bpy.types.Scene.ballance_textures
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bpy.utils.unregister_class(BBP_PG_ballance_texture_item)
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@ -608,6 +608,10 @@ g_MaterialPresets: dict[int, MaterialPresetData] = {
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),
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}
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}
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def preset_virtools_material(mtl: bpy.types.Material, preset_type: MaterialPresetType) -> None:
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preset_data: MaterialPresetData = g_MaterialPresets[preset_type.value]
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set_raw_virtools_material(mtl, preset_data.mData)
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def generate_mtl_presets_for_bl_enumprop() -> tuple[BlenderEnumPropEntry_t, ...]:
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def generate_mtl_presets_for_bl_enumprop() -> tuple[BlenderEnumPropEntry_t, ...]:
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# define 2 assist functions
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# define 2 assist functions
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def get_display_name(v: int):
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def get_display_name(v: int):
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@ -663,14 +667,12 @@ class BBP_OT_preset_virtools_material(bpy.types.Operator):
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self.layout.prop(self, "preset_type")
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self.layout.prop(self, "preset_type")
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def execute(self, context):
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def execute(self, context):
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# get preset data
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# get essential value
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mtl: bpy.types.Material = context.material
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expected_preset: MaterialPresetType = MaterialPresetType(int(self.preset_type))
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expected_preset: MaterialPresetType = MaterialPresetType(int(self.preset_type))
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preset_data: MaterialPresetData = g_MaterialPresets[expected_preset.value]
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# apply preset to material
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# apply preset to material
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mtl = context.material
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preset_virtools_material(mtl, expected_preset)
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set_raw_virtools_material(mtl, preset_data.mData)
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return {'FINISHED'}
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return {'FINISHED'}
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#endregion
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#endregion
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314
bbp_ng/UTIL_ballance_texture.py
Normal file
314
bbp_ng/UTIL_ballance_texture.py
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import bpy, bpy_extras
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import os, typing
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from . import UTIL_preferences, UTIL_functions
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## Ballance Texture Usage
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# The aim of this module is to make sure every Ballance texture only have 1 instance in Blender as much as we can
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# (it mean that if user force to add multiple textures, we can not stop them)
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#
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# All image loading and saving operation should be operated via this module, no matter what your are loading is or is not Ballance textures.
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# This module provide a universal way to check whether texture is a part of Ballance textures and use different strategy to load them.
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#
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# The loading and saving of textures frequently happend when importing or exporting, there is 2 example about them.
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# ```
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# # bmx loading example
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# bmx_texture = blabla()
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# if bmx_texture.is_external():
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||||||
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# tex = UTIL_ballance_texture.load_ballance_texture(bmx_texture.filename)
|
||||||
|
# else:
|
||||||
|
# tex = UTIL_ballance_texture.load_other_texture(os.path.join(tempfolder, 'Textures', bmx_texture.filename))
|
||||||
|
# texture_process(tex) # process loaded texture
|
||||||
|
#
|
||||||
|
# # nmo loading example
|
||||||
|
# vt_texture = blabla()
|
||||||
|
# place_to_load = ""
|
||||||
|
# if vt_texture.is_raw_data():
|
||||||
|
# place_to_load = allocate_place()
|
||||||
|
# save_vt_raw_data_texture(vt_texture, place_to_load)
|
||||||
|
# if vt_texture.is_original_file() or vt_texture.is_external():
|
||||||
|
# place_to_load = vt_texture.filename
|
||||||
|
#
|
||||||
|
# try_filename = UTIL_ballance_texture.get_ballance_texture_filename(place_to_load)
|
||||||
|
# if try_filename:
|
||||||
|
# # load as ballance texture
|
||||||
|
# tex = UTIL_ballance_texture.load_ballance_texture(try_filename)
|
||||||
|
# else:
|
||||||
|
# # load as other texture
|
||||||
|
# tex = UTIL_ballance_texture.load_other_texture(place_to_load)
|
||||||
|
# texture_process(tex) # process loaded texture
|
||||||
|
#
|
||||||
|
# ```
|
||||||
|
#
|
||||||
|
# ```
|
||||||
|
# # bmx saving example
|
||||||
|
# tex: bpy.types.Image = texture_getter()
|
||||||
|
# try_filename = UTIL_ballance_texture.get_ballance_texture_filename(
|
||||||
|
# UTIL_ballance_texture.get_texture_filepath(tex))
|
||||||
|
# if try_filename:
|
||||||
|
# write_external_filename(try_filename)
|
||||||
|
# else:
|
||||||
|
# realpath = UTIL_ballance_texture.save_other_texture(tex, tempfolder)
|
||||||
|
# write_filename(realpath)
|
||||||
|
#
|
||||||
|
# ```
|
||||||
|
|
||||||
|
g_ballanceTextureSet = set((
|
||||||
|
# "atari.avi",
|
||||||
|
"atari.bmp",
|
||||||
|
"Ball_LightningSphere1.bmp",
|
||||||
|
"Ball_LightningSphere2.bmp",
|
||||||
|
"Ball_LightningSphere3.bmp",
|
||||||
|
"Ball_Paper.bmp",
|
||||||
|
"Ball_Stone.bmp",
|
||||||
|
"Ball_Wood.bmp",
|
||||||
|
"Brick.bmp",
|
||||||
|
"Button01_deselect.tga",
|
||||||
|
"Button01_select.tga",
|
||||||
|
"Button01_special.tga",
|
||||||
|
"Column_beige.bmp",
|
||||||
|
"Column_beige_fade.tga",
|
||||||
|
"Column_blue.bmp",
|
||||||
|
"Cursor.tga",
|
||||||
|
"Dome.bmp",
|
||||||
|
"DomeEnvironment.bmp",
|
||||||
|
"DomeShadow.tga",
|
||||||
|
"ExtraBall.bmp",
|
||||||
|
"ExtraParticle.bmp",
|
||||||
|
"E_Holzbeschlag.bmp",
|
||||||
|
"FloorGlow.bmp",
|
||||||
|
"Floor_Side.bmp",
|
||||||
|
"Floor_Top_Border.bmp",
|
||||||
|
"Floor_Top_Borderless.bmp",
|
||||||
|
"Floor_Top_Checkpoint.bmp",
|
||||||
|
"Floor_Top_Flat.bmp",
|
||||||
|
"Floor_Top_Profil.bmp",
|
||||||
|
"Floor_Top_ProfilFlat.bmp",
|
||||||
|
"Font_1.tga",
|
||||||
|
"Gravitylogo_intro.bmp",
|
||||||
|
"HardShadow.bmp",
|
||||||
|
"Laterne_Glas.bmp",
|
||||||
|
"Laterne_Schatten.tga",
|
||||||
|
"Laterne_Verlauf.tga",
|
||||||
|
"Logo.bmp",
|
||||||
|
"Metal_stained.bmp",
|
||||||
|
"Misc_Ufo.bmp",
|
||||||
|
"Misc_UFO_Flash.bmp",
|
||||||
|
"Modul03_Floor.bmp",
|
||||||
|
"Modul03_Wall.bmp",
|
||||||
|
"Modul11_13_Wood.bmp",
|
||||||
|
"Modul11_Wood.bmp",
|
||||||
|
"Modul15.bmp",
|
||||||
|
"Modul16.bmp",
|
||||||
|
"Modul18.bmp",
|
||||||
|
"Modul18_Gitter.tga",
|
||||||
|
"Modul30_d_Seiten.bmp",
|
||||||
|
"Particle_Flames.bmp",
|
||||||
|
"Particle_Smoke.bmp",
|
||||||
|
"PE_Bal_balloons.bmp",
|
||||||
|
"PE_Bal_platform.bmp",
|
||||||
|
"PE_Ufo_env.bmp",
|
||||||
|
"Pfeil.tga",
|
||||||
|
"P_Extra_Life_Oil.bmp",
|
||||||
|
"P_Extra_Life_Particle.bmp",
|
||||||
|
"P_Extra_Life_Shadow.bmp",
|
||||||
|
"Rail_Environment.bmp",
|
||||||
|
"sandsack.bmp",
|
||||||
|
"SkyLayer.bmp",
|
||||||
|
"Sky_Vortex.bmp",
|
||||||
|
"Stick_Bottom.tga",
|
||||||
|
"Stick_Stripes.bmp",
|
||||||
|
"Target.bmp",
|
||||||
|
"Tower_Roof.bmp",
|
||||||
|
"Trafo_Environment.bmp",
|
||||||
|
"Trafo_FlashField.bmp",
|
||||||
|
"Trafo_Shadow_Big.tga",
|
||||||
|
"Tut_Pfeil01.tga",
|
||||||
|
"Tut_Pfeil_Hoch.tga",
|
||||||
|
"Wolken_intro.tga",
|
||||||
|
"Wood_Metal.bmp",
|
||||||
|
"Wood_MetalStripes.bmp",
|
||||||
|
"Wood_Misc.bmp",
|
||||||
|
"Wood_Nailed.bmp",
|
||||||
|
"Wood_Old.bmp",
|
||||||
|
"Wood_Panel.bmp",
|
||||||
|
"Wood_Plain.bmp",
|
||||||
|
"Wood_Plain2.bmp",
|
||||||
|
"Wood_Raft.bmp"
|
||||||
|
))
|
||||||
|
|
||||||
|
def get_ballance_texture_folder() -> str:
|
||||||
|
"""
|
||||||
|
Get Ballance texture folder from preferences.
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences
|
||||||
|
|
||||||
|
@return The path to Ballance texture folder.
|
||||||
|
"""
|
||||||
|
|
||||||
|
pref: UTIL_preferences.RawPreferences = UTIL_preferences.get_raw_preferences()
|
||||||
|
if not pref.has_valid_blc_tex_folder():
|
||||||
|
raise UTIL_functions.BBPException("No valid Ballance texture folder in preferences.")
|
||||||
|
|
||||||
|
return pref.mBallanceTextureFolder
|
||||||
|
|
||||||
|
def is_path_equal(path1: str, path2: str) -> bool:
|
||||||
|
"""
|
||||||
|
Check whether 2 path are equal.
|
||||||
|
|
||||||
|
The checker will call os.path.normcase and os.path.normpath in series to regulate the give path.
|
||||||
|
|
||||||
|
@param path1[in] The given absolute path 1
|
||||||
|
@param path2[in] The given absolute path 2
|
||||||
|
@return True if equal.
|
||||||
|
"""
|
||||||
|
|
||||||
|
return os.path.normpath(os.path.normcase(path1)) == os.path.normpath(os.path.normcase(path2))
|
||||||
|
|
||||||
|
def get_ballance_texture_filename(texpath: str) -> str | None:
|
||||||
|
"""
|
||||||
|
Return the filename part for valid Ballance texture path.
|
||||||
|
|
||||||
|
If the file name part of given path is not a entry of Ballance texture file name list, function will return None immediately.
|
||||||
|
Otherwise, function will check whether the given file path is really point to the Ballance texture folder.
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences
|
||||||
|
|
||||||
|
@param imgpath[in] Absolute path to texture.
|
||||||
|
@return File name part of given texture path if given path is a valid Ballance texture path, or None if the path not point to a valid Ballance texture.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# check file name first
|
||||||
|
filename: str = os.path.basename(texpath)
|
||||||
|
if filename not in g_ballanceTextureSet: return None
|
||||||
|
|
||||||
|
# if file name matched, check whether it located in ballance texture folder
|
||||||
|
probe: str = os.path.join(get_ballance_texture_folder(), filename)
|
||||||
|
if not is_path_equal(probe, texpath): return None
|
||||||
|
|
||||||
|
return filename
|
||||||
|
|
||||||
|
def is_ballance_texture_path(texpath: str) -> bool:
|
||||||
|
"""
|
||||||
|
Check whether the given path is a valid Ballance texture.
|
||||||
|
|
||||||
|
Simply call get_ballance_texture_filename() and check whether it return string or None.
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences
|
||||||
|
|
||||||
|
@param imgpath[in] Absolute path to texture.
|
||||||
|
@return True if it is Ballance texture.
|
||||||
|
@see get_ballance_texture_filename
|
||||||
|
"""
|
||||||
|
|
||||||
|
return get_ballance_texture_filename(texpath) is not None
|
||||||
|
|
||||||
|
def get_texture_filepath(tex: bpy.types.Image) -> str:
|
||||||
|
"""
|
||||||
|
Get the file path referenced by the given texture.
|
||||||
|
|
||||||
|
This function will try getting the referenced file path of given texture, including packed or not packed texture.
|
||||||
|
|
||||||
|
This function will try resolving the file path when given texture is packed according to the path of
|
||||||
|
current opend blender file and Ballance texture folder speficied in preferences.
|
||||||
|
|
||||||
|
If resolving failed, it may return blender packed data url, for example `\\./xxx.bmp`
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences
|
||||||
|
|
||||||
|
@param tex[in] The image where the file name need to be got.
|
||||||
|
@return The resolved absolute file path.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# resolve image path
|
||||||
|
absfilepath: str = bpy_extras.io_utils.path_reference(
|
||||||
|
tex.filepath, bpy.data.filepath, get_ballance_texture_folder(),
|
||||||
|
'ABSOLUTE', "", None, None
|
||||||
|
)
|
||||||
|
|
||||||
|
# return resolved path
|
||||||
|
return absfilepath
|
||||||
|
|
||||||
|
def is_ballance_texture(tex: bpy.types.Image) -> bool:
|
||||||
|
"""
|
||||||
|
Check whether the provided image is Ballance texture according to its referenced file path.
|
||||||
|
|
||||||
|
A simply calling combination of get_texture_filepath and is_ballance_texture_path
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences
|
||||||
|
|
||||||
|
@param tex[in] The texture to check.
|
||||||
|
@return True if it is Ballance texture.
|
||||||
|
@see get_texture_filepath, is_ballance_texture_path
|
||||||
|
"""
|
||||||
|
|
||||||
|
return is_ballance_texture_path(get_texture_filepath(tex))
|
||||||
|
|
||||||
|
def load_ballance_texture(texname: str) -> bpy.types.Image:
|
||||||
|
"""
|
||||||
|
Load Ballance texture.
|
||||||
|
|
||||||
|
+ The returned image may be redirected to a existing image according to its file path, because all Ballance textures are shared.
|
||||||
|
+ The loaded image is saved as external. No pack will be operated because plugin assume all user have Ballance texture folder.
|
||||||
|
|
||||||
|
@exception BBPException Ballance texture folder is not set in preferences, or provided file name is invalid.
|
||||||
|
|
||||||
|
@param texname[in] the file name (not the path) of loading Ballance texture. Invalid file name will raise exception.
|
||||||
|
@return The loaded image.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# check texture name
|
||||||
|
if texname not in g_ballanceTextureSet:
|
||||||
|
raise UTIL_functions.BBPException("Invalid Ballance texture file name.")
|
||||||
|
|
||||||
|
# load image
|
||||||
|
# check existing image in any case. because we need make sure ballance texture is unique.
|
||||||
|
filepath: str = os.path.join(get_ballance_texture_folder(), texname)
|
||||||
|
return bpy.data.images.load(filepath, check_existing = True)
|
||||||
|
|
||||||
|
def load_other_texture(texname: str) -> bpy.types.Image:
|
||||||
|
"""
|
||||||
|
Load the Texture which is not a part of Ballance texture.
|
||||||
|
|
||||||
|
This function is different with load_ballance_texture(). It can be seen as the opposition of load_ballance_texture().
|
||||||
|
This function is used when loading the temp images created by BMX file resolving or Virtools engine.
|
||||||
|
Because these temp file will be deleted after importing, this function need pack the loaded file into blender file immediately after loading.
|
||||||
|
|
||||||
|
@remark
|
||||||
|
+ The loaded texture will be immediately packed into blender file.
|
||||||
|
+ Loading will NOT check any loaded image according to file path.
|
||||||
|
|
||||||
|
@param texname[in] the absolute path to the loading image.
|
||||||
|
@return The loaded image.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# load image first
|
||||||
|
# always do not check the same image.
|
||||||
|
ret: bpy.types.Image = bpy.data.images.load(texname, check_existing = False)
|
||||||
|
|
||||||
|
# then immediately pack it into file.
|
||||||
|
ret.pack()
|
||||||
|
|
||||||
|
# return image
|
||||||
|
return ret
|
||||||
|
|
||||||
|
def save_other_texture(tex: bpy.types.Image, file_folder: str) -> str:
|
||||||
|
"""
|
||||||
|
Save the texture which is not a part of Ballance texture.
|
||||||
|
|
||||||
|
This function is the reverse operation of other 2 loading functions. Frequently used when exporting something.
|
||||||
|
This function accept textures which is packed or not packed in blender file.
|
||||||
|
|
||||||
|
@param tex[in] The saving texture
|
||||||
|
@param filepath[in] The absolute path to the folder where the texture will be saved.
|
||||||
|
@return The path to saved file.
|
||||||
|
"""
|
||||||
|
|
||||||
|
filepath: os.path.join(file_folder, os.path.basename(get_texture_filepath(tex)))
|
||||||
|
tex.save(filepath)
|
||||||
|
return filepath
|
||||||
|
|
||||||
|
def register() -> None:
|
||||||
|
pass # nothing to register
|
||||||
|
|
||||||
|
def unregister() -> None:
|
||||||
|
pass
|
@ -95,4 +95,9 @@ class ImportDirectory(bpy_extras.io_utils.ImportHelper):
|
|||||||
|
|
||||||
def general_get_directory(self) -> str:
|
def general_get_directory(self) -> str:
|
||||||
return self.directory
|
return self.directory
|
||||||
|
|
||||||
|
def register() -> None:
|
||||||
|
pass # nothing to register
|
||||||
|
|
||||||
|
def unregister() -> None:
|
||||||
|
pass
|
||||||
|
@ -23,7 +23,7 @@ if "bpy" in locals():
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
from . import UTIL_preferences
|
from . import UTIL_preferences, UTIL_file_browser, UTIL_ballance_texture
|
||||||
from . import PROP_virtools_material
|
from . import PROP_virtools_material
|
||||||
from . import OP_UV_flatten_uv
|
from . import OP_UV_flatten_uv
|
||||||
|
|
||||||
@ -74,6 +74,8 @@ g_BldMenus: tuple[MenuEntry, ...] = (
|
|||||||
def register() -> None:
|
def register() -> None:
|
||||||
# register module
|
# register module
|
||||||
UTIL_preferences.register()
|
UTIL_preferences.register()
|
||||||
|
UTIL_file_browser.register()
|
||||||
|
UTIL_ballance_texture.register()
|
||||||
PROP_virtools_material.register()
|
PROP_virtools_material.register()
|
||||||
|
|
||||||
# register other classes
|
# register other classes
|
||||||
@ -98,6 +100,8 @@ def unregister() -> None:
|
|||||||
|
|
||||||
# unregister modules
|
# unregister modules
|
||||||
PROP_virtools_material.unregister()
|
PROP_virtools_material.unregister()
|
||||||
|
UTIL_ballance_texture.unregister()
|
||||||
|
UTIL_file_browser.unregister()
|
||||||
UTIL_preferences.unregister()
|
UTIL_preferences.unregister()
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
Loading…
Reference in New Issue
Block a user