do some improvement work
- split blender material creation function. - allow user to apply virtools material to blender nodes in operator. - add quick group picker in add virtools group operator.
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@ -214,7 +214,7 @@ def _create_or_get_material(material_name, prefs_externalTexture):
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if material_name in try_item['member']:
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# got it
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# set material data
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UTILS_functions.create_material_nodes(mtl,
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UTILS_functions.create_blender_material(mtl,
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try_item['data']['ambient'], try_item['data']['diffuse'],
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try_item['data']['specular'], try_item['data']['emissive'],
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try_item['data']['power'],
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