do some improvement work
- split blender material creation function. - allow user to apply virtools material to blender nodes in operator. - add quick group picker in add virtools group operator.
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@ -295,6 +295,59 @@ rename_regexYYCPR = re.compile('^PR_Resetpoint_(0[1-8])$')
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rename_regexImengyuComponent = re.compile('^(' + '|'.join(rename_normalComponentsGroupName) + '):[^:]*:([1-9]|[1-9][0-9])$')
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rename_regexImengyuPCRComp = re.compile('^(PC_CheckPoint|PR_ResetPoint):([0-9]+)$')
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propsVtGroups_availableGroups = (
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"Sector_01",
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"Sector_02",
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"Sector_03",
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"Sector_04",
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"Sector_05",
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"Sector_06",
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"Sector_07",
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"Sector_08",
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"P_Extra_Life",
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"P_Extra_Point",
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"P_Trafo_Paper",
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"P_Trafo_Stone",
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"P_Trafo_Wood",
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"P_Ball_Paper",
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"P_Ball_Stone",
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"P_Ball_Wood",
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"P_Box",
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"P_Dome",
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"P_Modul_01",
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"P_Modul_03",
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"P_Modul_08",
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"P_Modul_17",
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"P_Modul_18",
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"P_Modul_19",
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"P_Modul_25",
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"P_Modul_26",
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"P_Modul_29",
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"P_Modul_30",
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"P_Modul_34",
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"P_Modul_37",
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"P_Modul_41",
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"PS_Levelstart",
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"PE_Levelende",
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"PC_Checkpoints",
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"PR_Resetpoints",
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"Sound_HitID_01",
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"Sound_RollID_01",
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"Sound_HitID_02",
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"Sound_RollID_02",
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"Sound_HitID_03",
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"Sound_RollID_03",
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"DepthTestCubes",
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"Phys_Floors",
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"Phys_FloorRails",
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"Phys_FloorStopper",
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"CustomCKGroup"
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)
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