fix: re-design the layout of game camera.

- use more friendly layout in game camera. reported by zzq.
This commit is contained in:
2025-08-30 22:50:43 +08:00
parent 9e83fe0a10
commit 35fcbe54b5
4 changed files with 75 additions and 9 deletions

View File

@ -198,11 +198,65 @@ class BBP_OT_game_camera(bpy.types.Operator):
translation_context = 'BBP_OT_game_camera/property' translation_context = 'BBP_OT_game_camera/property'
) # type: ignore ) # type: ignore
preset_rotation_angle: bpy.props.EnumProperty( preset_rotation_angle: bpy.props.EnumProperty(
name = "Preset Rotation Angle", # I18N: Property not showen should not have name and desc.
description = "", # name = "Preset Rotation Angle",
# description = "",
options = {'HIDDEN'},
items = _g_EnumHelper_RotationAngle.generate_items(), items = _g_EnumHelper_RotationAngle.generate_items(),
default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0), default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0),
translation_context = 'BBP_OT_game_camera/property' ) # type: ignore
def preset_rotation_angle_deg_getter(self, probe) -> bool:
return _g_EnumHelper_RotationAngle.get_selection(self.preset_rotation_angle) == probe
def preset_rotation_angle_deg_setter(self, val) -> None:
self.preset_rotation_angle = _g_EnumHelper_RotationAngle.to_selection(val)
return None
preset_rotation_angle_deg0: bpy.props.BoolProperty(
name = "0 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg0),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg0)
) # type: ignore
preset_rotation_angle_deg45: bpy.props.BoolProperty(
name = "45 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg45),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg45)
) # type: ignore
preset_rotation_angle_deg90: bpy.props.BoolProperty(
name = "90 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg90),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg90)
) # type: ignore
preset_rotation_angle_deg135: bpy.props.BoolProperty(
name = "135 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg135),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg135)
) # type: ignore
preset_rotation_angle_deg180: bpy.props.BoolProperty(
name = "180 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg180),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg180)
) # type: ignore
preset_rotation_angle_deg225: bpy.props.BoolProperty(
name = "225 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg225),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg225)
) # type: ignore
preset_rotation_angle_deg270: bpy.props.BoolProperty(
name = "270 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg270),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg270)
) # type: ignore
preset_rotation_angle_deg315: bpy.props.BoolProperty(
name = "315 Degree",
translation_context = 'BBP_OT_game_camera/property',
get = lambda self: BBP_OT_game_camera.preset_rotation_angle_deg_getter(self, RotationAngle.Deg315),
set = lambda self, _: BBP_OT_game_camera.preset_rotation_angle_deg_setter(self, RotationAngle.Deg315)
) # type: ignore ) # type: ignore
custom_rotation_angle: bpy.props.FloatProperty( custom_rotation_angle: bpy.props.FloatProperty(
name = "Custom Rotation Angle", name = "Custom Rotation Angle",
@ -255,7 +309,19 @@ class BBP_OT_game_camera(bpy.types.Operator):
rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind) rot_kind = _g_EnumHelper_RotationKind.get_selection(self.rotation_kind)
match rot_kind: match rot_kind:
case RotationKind.Preset: case RotationKind.Preset:
layout.prop(self, 'preset_rotation_angle', text='') # for preset angles, we show a special layout (grid view)
subgrid = layout.grid_flow(row_major=True, columns=3, even_columns=True, even_rows=True, align=True)
subgrid.prop(self, 'preset_rotation_angle_deg315', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg0', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg45', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg270', toggle = 1)
subicon = subgrid.row()
subicon.alignment = 'CENTER'
subicon.label(text='', icon='MESH_CIRCLE') # show a 3d circle as icon
subgrid.prop(self, 'preset_rotation_angle_deg90', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg225', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg180', toggle = 1)
subgrid.prop(self, 'preset_rotation_angle_deg135', toggle = 1)
case RotationKind.Custom: case RotationKind.Custom:
layout.prop(self, 'custom_rotation_angle', text='') layout.prop(self, 'custom_rotation_angle', text='')

View File

@ -137,7 +137,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
return None return None
apply_flag: bpy.props.BoolProperty( apply_flag: bpy.props.BoolProperty(
# TR: Property not showen should not have name and desc. # I18N: Property not showen should not have name and desc.
# name = "Apply Flag", # name = "Apply Flag",
# description = "Internal flag.", # description = "Internal flag.",
options = {'HIDDEN', 'SKIP_SAVE'}, options = {'HIDDEN', 'SKIP_SAVE'},
@ -145,14 +145,14 @@ class BBP_OT_legacy_align(bpy.types.Operator):
update = apply_flag_updated update = apply_flag_updated
) # type: ignore ) # type: ignore
recursive_hinder: bpy.props.BoolProperty( recursive_hinder: bpy.props.BoolProperty(
# TR: Property not showen should not have name and desc. # I18N: Property not showen should not have name and desc.
# name = "Recursive Hinder", # name = "Recursive Hinder",
# description = "An internal flag to prevent the loop calling to apply_flags's updator.", # description = "An internal flag to prevent the loop calling to apply_flags's updator.",
options = {'HIDDEN', 'SKIP_SAVE'}, options = {'HIDDEN', 'SKIP_SAVE'},
default = False default = False
) # type: ignore ) # type: ignore
align_history : bpy.props.CollectionProperty( align_history : bpy.props.CollectionProperty(
# TR: Property not showen should not have name and desc. # I18N: Property not showen should not have name and desc.
# name = "Historys", # name = "Historys",
# description = "Align history.", # description = "Align history.",
type = BBP_PG_legacy_align_history type = BBP_PG_legacy_align_history

View File

@ -43,7 +43,7 @@ class BBP_PG_ptrprop_resolver(bpy.types.PropertyGroup):
translation_context = 'BBP_PG_ptrprop_resolver/property' translation_context = 'BBP_PG_ptrprop_resolver/property'
) # type: ignore ) # type: ignore
# TR: Properties not showen should not have name and desc. # I18N: Properties not showen should not have name and desc.
ioport_encodings: bpy.props.CollectionProperty(type = BBP_PG_bmap_encoding) # type: ignore ioport_encodings: bpy.props.CollectionProperty(type = BBP_PG_bmap_encoding) # type: ignore
active_ioport_encodings: bpy.props.IntProperty() # type: ignore active_ioport_encodings: bpy.props.IntProperty() # type: ignore

View File

@ -48,7 +48,7 @@ import bpy
# - If we use `bpy.app.translations.pgettext` with other non-Blender functions, such as `print`. # - If we use `bpy.app.translations.pgettext` with other non-Blender functions, such as `print`.
# * Use it as a normal function. # * Use it as a normal function.
# #
# All translation annotation are started with `TR:` # All translation annotation are started with `I18N:`
# #
# The universal translation context prefix for BBP_NG plugin. # The universal translation context prefix for BBP_NG plugin.