diff --git a/i18n/blender.pot b/i18n/blender.pot index 9efe70f..bcfc324 100644 --- a/i18n/blender.pot +++ b/i18n/blender.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2025-08-26 21:47+0800\n" +"POT-Creation-Date: 2025-09-03 09:48+0800\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -1642,13 +1642,7 @@ msgstr "" msgid "A very close view to player ball in game." msgstr "" -#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle -msgctxt "BBP_OT_game_camera/property" -msgid "Preset Rotation Angle" -msgstr "" - #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'1' -msgctxt "BBP_OT_game_camera/property" msgid "0 Degree" msgstr "" @@ -1657,7 +1651,6 @@ msgid "0 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'2' -msgctxt "BBP_OT_game_camera/property" msgid "45 Degree" msgstr "" @@ -1666,7 +1659,6 @@ msgid "45 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'3' -msgctxt "BBP_OT_game_camera/property" msgid "90 Degree" msgstr "" @@ -1675,7 +1667,6 @@ msgid "90 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'4' -msgctxt "BBP_OT_game_camera/property" msgid "135 Degree" msgstr "" @@ -1684,7 +1675,6 @@ msgid "135 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'5' -msgctxt "BBP_OT_game_camera/property" msgid "180 Degree" msgstr "" @@ -1693,7 +1683,6 @@ msgid "180 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'6' -msgctxt "BBP_OT_game_camera/property" msgid "225 Degree" msgstr "" @@ -1702,7 +1691,6 @@ msgid "225 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'7' -msgctxt "BBP_OT_game_camera/property" msgid "270 Degree" msgstr "" @@ -1711,7 +1699,6 @@ msgid "270 degree" msgstr "" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'8' -msgctxt "BBP_OT_game_camera/property" msgid "315 Degree" msgstr "" @@ -1719,6 +1706,46 @@ msgstr "" msgid "315 degree" msgstr "" +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0 +msgctxt "BBP_OT_game_camera/property" +msgid "0 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135 +msgctxt "BBP_OT_game_camera/property" +msgid "135 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180 +msgctxt "BBP_OT_game_camera/property" +msgid "180 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225 +msgctxt "BBP_OT_game_camera/property" +msgid "225 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270 +msgctxt "BBP_OT_game_camera/property" +msgid "270 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315 +msgctxt "BBP_OT_game_camera/property" +msgid "315 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45 +msgctxt "BBP_OT_game_camera/property" +msgid "45 Degree" +msgstr "" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90 +msgctxt "BBP_OT_game_camera/property" +msgid "90 Degree" +msgstr "" + #. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1' msgctxt "BBP_OT_game_camera/property" msgid "Preset" @@ -3708,17 +3735,17 @@ msgctxt "BBP_OT_fix_all_materials/draw" msgid "Fix {0}/{1} materials." msgstr "" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:248 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:302 msgctxt "BBP_OT_game_camera/draw" msgid "Target" msgstr "" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:253 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:307 msgctxt "BBP_OT_game_camera/draw" msgid "Rotation" msgstr "" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:264 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:330 msgctxt "BBP_OT_game_camera/draw" msgid "Perspective" msgstr "" diff --git a/i18n/zh_HANS.po b/i18n/zh_HANS.po index 6b42648..bd9f050 100644 --- a/i18n/zh_HANS.po +++ b/i18n/zh_HANS.po @@ -3,7 +3,7 @@ msgid "" msgstr "" "Project-Id-Version: Ballance Blender Plugin 4.2.0 (0)\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2025-08-26 21:47+0800\n" +"POT-Creation-Date: 2025-09-03 09:48+0800\n" "PO-Revision-Date: \n" "Last-Translator: \n" "Language-Team: \n" @@ -1661,13 +1661,7 @@ msgstr "彩蛋" msgid "A very close view to player ball in game." msgstr "游戏中一种非常贴近玩家球的视角。" -#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle -msgctxt "BBP_OT_game_camera/property" -msgid "Preset Rotation Angle" -msgstr "预设旋转角度" - #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'1' -msgctxt "BBP_OT_game_camera/property" msgid "0 Degree" msgstr "0 度" @@ -1676,7 +1670,6 @@ msgid "0 degree" msgstr "0 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'2' -msgctxt "BBP_OT_game_camera/property" msgid "45 Degree" msgstr "45 度" @@ -1685,7 +1678,6 @@ msgid "45 degree" msgstr "45 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'3' -msgctxt "BBP_OT_game_camera/property" msgid "90 Degree" msgstr "90 度" @@ -1694,7 +1686,6 @@ msgid "90 degree" msgstr "90 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'4' -msgctxt "BBP_OT_game_camera/property" msgid "135 Degree" msgstr "135 度" @@ -1703,7 +1694,6 @@ msgid "135 degree" msgstr "135 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'5' -msgctxt "BBP_OT_game_camera/property" msgid "180 Degree" msgstr "180 度" @@ -1712,7 +1702,6 @@ msgid "180 degree" msgstr "180 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'6' -msgctxt "BBP_OT_game_camera/property" msgid "225 Degree" msgstr "225 度" @@ -1721,7 +1710,6 @@ msgid "225 degree" msgstr "225 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'7' -msgctxt "BBP_OT_game_camera/property" msgid "270 Degree" msgstr "270 度" @@ -1730,7 +1718,6 @@ msgid "270 degree" msgstr "270 度" #. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle:'8' -msgctxt "BBP_OT_game_camera/property" msgid "315 Degree" msgstr "315 度" @@ -1738,6 +1725,46 @@ msgstr "315 度" msgid "315 degree" msgstr "315 度" +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg0 +msgctxt "BBP_OT_game_camera/property" +msgid "0 Degree" +msgstr "0 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg135 +msgctxt "BBP_OT_game_camera/property" +msgid "135 Degree" +msgstr "135 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg180 +msgctxt "BBP_OT_game_camera/property" +msgid "180 Degree" +msgstr "180 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg225 +msgctxt "BBP_OT_game_camera/property" +msgid "225 Degree" +msgstr "225 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg270 +msgctxt "BBP_OT_game_camera/property" +msgid "270 Degree" +msgstr "270 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg315 +msgctxt "BBP_OT_game_camera/property" +msgid "315 Degree" +msgstr "315 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg45 +msgctxt "BBP_OT_game_camera/property" +msgid "45 Degree" +msgstr "45 度" + +#. :src: bpy.types.BBP_OT_game_camera.preset_rotation_angle_deg90 +msgctxt "BBP_OT_game_camera/property" +msgid "90 Degree" +msgstr "90 度" + #. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1' msgctxt "BBP_OT_game_camera/property" msgid "Preset" @@ -3742,17 +3769,17 @@ msgctxt "BBP_OT_fix_all_materials/draw" msgid "Fix {0}/{1} materials." msgstr "修复 {0}/{1} 材质。" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:248 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:302 msgctxt "BBP_OT_game_camera/draw" msgid "Target" msgstr "目标" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:253 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:307 msgctxt "BBP_OT_game_camera/draw" msgid "Rotation" msgstr "旋转" -#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:264 +#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:330 msgctxt "BBP_OT_game_camera/draw" msgid "Perspective" msgstr "视角" @@ -5187,6 +5214,10 @@ msgctxt "BBP/BME/Proto/floor_wide_x_crossing/[3]" msgid "Whether has some faces." msgstr "是否生成某些面。" +#~ msgctxt "BBP_OT_game_camera/property" +#~ msgid "Preset Rotation Angle" +#~ msgstr "预设旋转角度" + #~ msgctxt "BBP_PG_legacy_align_history/property" #~ msgid "Target Objects (Selected Objects)" #~ msgstr "目标物体 (选择的物体)"