fix: fix various trivial issues

- update blender_manifest.toml to the latest version and fix the issues raised by blender when packaging.
- use blender do packaging work. remove redist.py because blender_manifest.toml has gitignore like filter feature when packaging.
- update document about installing, configurating, building plugin for blender 4.2.
- update a document image for blender 4.2.
This commit is contained in:
yyc12345 2024-07-19 15:25:38 +08:00
parent 209d212287
commit 427bad4f6b
7 changed files with 69 additions and 180 deletions

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@ -8,32 +8,25 @@ schema_version = "1.0.0"
id = "bbp_ng"
version = "4.0.0"
name = "Ballance Blender Plugin"
tagline = "The specialized add-on served for creating custom game map in Ballance game"
tagline = "The specialized add-on served for creating game map of Ballance"
maintainer = "yyc12345 <yyc12321@outlook.com>"
# Supported types: "add-on", "theme"
type = "add-on"
# Optional: add-ons can list which resources they will require:
# * "files" (for access of any filesystem operations)
# * "network" (for internet access)
# * "clipboard" (to read and/or write the system clipboard)
# * "camera" (to capture photos and videos)
# * "microphone" (to capture audio)
permissions = ["files"]
# Optional link to documentation, support, source files, etc
website = "https://github.com/yyc12345/BallanceBlenderHelper"
# Optional list defined by Blender and server, see:
# https://docs.blender.org/manual/en/dev/extensions/tags.html
# https://docs.blender.org/manual/en/dev/advanced/extensions/tags.html
tags = ["Object", "Mesh", "UV", "Import-Export"]
blender_version_min = "4.2.0"
# Optional: maximum supported Blender version
# # Optional: Blender version that the extension does not support, earlier versions are supported.
# # This can be omitted and defined later on the extensions platform if an issue is found.
# blender_version_max = "5.1.0"
# License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
# https://docs.blender.org/manual/en/dev/extensions/licenses.html
# https://docs.blender.org/manual/en/dev/advanced/extensions/licenses.html
license = [
"SPDX:GPL-3.0-or-later",
]
@ -43,13 +36,46 @@ license = [
# "1998 Company Name",
# ]
# Optional list of supported platforms. If ommitted, the extension will be available in all operating systems.
platforms = ["windows-amd64", "windows-x64", "linux-x86_64", "linux-x64"]
# Supported platforms: "windows-amd64", "macos-arm64", "linux-x86_64", "windows-arm64", "macos-x86_64"
# Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
platforms = ["windows-x64", "linux-x64"]
# Supported platforms: "windows-x64", "macos-arm64", "linux-x64", "windows-arm64", "macos-x64"
# Optional: bundle 3rd party Python modules.
# https://docs.blender.org/manual/en/dev/extensions/python_wheels.html
# https://docs.blender.org/manual/en/dev/advanced/extensions/python_wheels.html
# wheels = [
# "./wheels/hexdump-3.3-py3-none-any.whl",
# "./wheels/jsmin-3.0.1-py3-none-any.whl"
# ]
# "./wheels/jsmin-3.0.1-py3-none-any.whl",
# ]
# Optional: add-ons can list which resources they will require:
# * files (for access of any filesystem operations)
# * network (for internet access)
# * clipboard (to read and/or write the system clipboard)
# * camera (to capture photos and videos)
# * microphone (to capture audio)
#
# If using network, remember to also check `bpy.app.online_access`
# https://docs.blender.org/manual/en/dev/advanced/extensions/addons.html#internet-access
#
# For each permission it is important to also specify the reason why it is required.
# Keep this a single short sentence without a period (.) at the end.
# For longer explanations use the documentation or detail page.
[permissions]
# network = "Need to sync motion-capture data to server"
files = "Import/export Virtools file from/to disk"
# clipboard = "Copy and paste bone transforms"
# Optional: build settings.
# https://docs.blender.org/manual/en/dev/advanced/extensions/command_line_arguments.html#command-line-args-extension-build
[build]
paths_exclude_pattern = [
"__pycache__/", # Python runtime cache
".style.yapf", # Python code style
"*.gitkeep", # Git directory keeper
".gitignore", # Git Ignore File
"*.md", # Useless document.
"/raw_jsons", # Raw JSONs.
"/raw_icons", # Raw Icons.
"/tools", # Assistant tools.
]

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@ -63,84 +63,3 @@ def common_file_migrator(
dst_file: str = relative_to_folder(src_file, from_folder, to_folder)
# call handler
fct_proc_file(src_file, dst_file)
def conditional_file_copy(
from_folder: str, to_folder: str,
only_copy: tuple[str, ...] | None = None,
ignore_copy: tuple[str, ...] | None = None,
recursively: bool = False) -> None:
"""
The enhanced file tree copy function used in redist script.
The name of file or folder will be checked by `only_copy` first,
it it decide this file or folder should be copied, we then check whether
it is in `ignore_copy`.
@param from_folder[in] The folder need to be redist.
@param to_folder[in] The folder will be placed redist files.
@param only_copy[in] An Unix style pathname pattern tuple to instruct which files or folders should be copied,
or None if we want to copy every files and folders.
@param ignore_copy[in] An Unix style pathname pattern tuple to instruct which files or folders should not be copied,
or None if we want to copy every files and folders.
@param recursively[in] Whether recursively copy sub-folders and their files.
"""
# build a helper functions
def is_need_copy(checked_filename: str) -> bool:
# if only_copy enabled, check it.
# if no only_copy, pass the check because file should be copied in default.
if only_copy is not None:
for only_copy_item in only_copy:
# matched, should copy it, break this for syntax
if fnmatch.fnmatch(checked_filename, only_copy_item):
break
else:
# no matched item, this entry should not be copied.
return False
if ignore_copy is not None:
# check whether given name is in ignore_copy
for ignore_copy_item in ignore_copy:
# matched, should not be copied
if fnmatch.fnmatch(checked_filename, only_copy_item):
return False
# no matched, copy it
return True
else:
# no ignore_copy, directly copy it
return True
# iterate from_folder folder
for root, dirs, files in os.walk(from_folder, topdown = True):
# create self
src_self: str = root
dst_self: str = relative_to_folder(src_self, from_folder, to_folder)
print(f'Creating: {src_self} -> {dst_self}')
os.makedirs(dst_self, exist_ok=True)
# iterate files
for name in files:
# get source file path
src_file: str = os.path.join(root, name)
# check whether copy it
if not is_need_copy(src_file):
continue
# build dst path and copy it
dst_file: str = relative_to_folder(src_file, from_folder, to_folder)
print(f'Copying: {src_file} -> {dst_file}')
shutil.copy(src_file, dst_file)
# iterate folders when recursively flag enabled
# if recursively:
# for name in dirs:
# # get source folder path
# src_folder: str = os.path.join(root, name)
# # build dst path and create it
# dst_folder: str = relative_to_folder(src_folder, from_folder, to_folder)
# print(f'Copying: {src_folder} -> {dst_folder}')
# os.makedirs(dst_folder, exist_ok=True)
# if we don't have recursively flag,
# we should exit at the end of first loop
if not recursively:
break

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@ -1,66 +0,0 @@
import os, argparse, shutil
import common
def create_redist(redist_folder: str) -> None:
# get plugin root folder and redist folder
root_folder: str = common.get_plugin_folder()
# we do not want to use script to recursively delete any folder
# because we are afraid of accident `rm -rf /*` disaster.
# but we still need a empty folder to copy file,
# so we check whether redist folder is existing and hope user manually clean it.
redist_folder = os.path.abspath(redist_folder)
if os.path.exists(redist_folder):
print(f'"{redist_folder}" is already existing. This may cause problem, please empty it first before running redist script.')
# make sure redist folder is existing.
os.makedirs(redist_folder, exist_ok=True)
# copy core python files
common.conditional_file_copy(
root_folder,
redist_folder,
('*.py', '*.toml', ),
None,
False
)
# copy jsons
common.conditional_file_copy(
os.path.join(root_folder, 'jsons'),
os.path.join(redist_folder, 'jsons'),
('*.json', ),
None,
False
)
# copy icons
common.conditional_file_copy(
os.path.join(root_folder, 'icons'),
os.path.join(redist_folder, 'icons'),
('*.png', ),
None,
True
)
# copy meshes
common.conditional_file_copy(
os.path.join(root_folder, 'meshes'),
os.path.join(redist_folder, 'meshes'),
('*.bin', ),
None,
False
)
# copy BMap library
common.conditional_file_copy(
os.path.join(root_folder, 'PyBMap'),
os.path.join(redist_folder, 'PyBMap'),
('*.py', '*.dll', '*.so', '*.dylib', '*.bin', '*.pdb', ),
None,
False
)
print('Done.')
if __name__ == '__main__':
parser = argparse.ArgumentParser(description='BBP NG Redist Script')
parser.add_argument('-o', '--output', required=True, action='store', dest='output', help='The path to redist folder.')
args = parser.parse_args()
create_redist(args.output)

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@ -20,7 +20,11 @@ BBP内置了一系列自定义图标以及其组件BME需要的用于描述
## 打包
将`bbp_ng`文件夹压缩成ZIP文件即可完成打包工作。需要注意的是下列文件或文件夹不应被打包
从Blender 4.2 LTS开始插件使用Blender自带的打包功能进行打包。
假定在项目根目录下执行命令,最终输出文件为`redist/bbp_ng.zip`,那么在命令行窗口中执行`blender --command extension build --source-dir bbp_ng --output-filepath redist/bbp_ng.zip`命令即可完成打包。其中`blender`为Blender的可执行程序。
Blender会根据`blender_manifest.toml`的指示,在排除下列文件的情况下将插件打包:
* `bbp_ng/raw_icons`:原始图片文件夹。
* `bbp_ng/raw_jsons`原始JSON文件夹。
@ -30,10 +34,6 @@ BBP内置了一系列自定义图标以及其组件BME需要的用于描述
* `bbp_ng/icons/.gitkeep`:文件夹占位符
* `bbp_ng/jsons/.gitkeep`:文件夹占位符
打包后的ZIP文件打开后如果有且只有`bbp_ng`一个文件夹,则代表打包成功。切勿直接将`bbp_ng` **内部的文件** 直接打包到ZIP文件中。
这样打包后的ZIP文件既可以直接通过Blender插件的安装功能直接安装也可以解压在插件目录下完成安装。
## 生成帮助文档
虽然本项目会利用GitHub Page功能提供帮助文档但有时你可能需要提供帮助文档的离线版本本节将会介绍如何生成离线版本的帮助文档。

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@ -7,7 +7,7 @@
## 打开配置面板
开启Blender选择`Edit - Preferences`,在打开的窗口中转到`Add-ons`选项卡,在`Community`分类下找到BBP插件名称为`Object: Ballance Blender Plugin`。请确保其左侧的勾已被选中,代表插件已被启用。点击勾左侧的三角箭头展开插件详细信息,如图所示,进入配置面板。
开启Blender选择`Edit - Preferences`,在打开的窗口中转到`Add-ons`选项卡,在列表中找到BBP插件其名称为`Ballance Blender Plugin`。请确保其左侧的勾已被选中,代表插件已被启用。点击勾左侧的三角箭头展开插件详细信息,如图所示,进入配置面板。
![](../imgs/config-plugin.png)

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@ -2,19 +2,26 @@
## 明确版本
BBP对Blender支持的原则是支持当前最新的 **LTS** 版本在最新的LTS版本释出之后会花一些时间迁移插件。当前插件版本 **4.0**基于Blender **3.6.x** 版本。
BBP对Blender支持的原则是支持当前最新的 **LTS** 版本在最新的LTS版本释出之后会花一些时间迁移插件。当前插件版本 **4.0**基于Blender **4.2.x** 版本。
理论上而言如果Blender没有做出重大改动那么BBP可以在其它版本上正常运行。例如你可以尝试在Blender 4.0上运行基于Blender 3.6的BBP插件。但BBP的开发者不会处理仅在非LTS版本中才出现的Bug。在安装插件之前请先选择适合的版本。
理论上而言如果Blender没有做出重大改动那么BBP可以在其它版本上正常运行。例如你可以尝试在Blender 4.0上运行基于Blender 3.6 LTS的BBP插件。但BBP的开发者不会处理仅在非LTS版本中才出现的Bug。在安装插件之前请先选择适合的版本。
## 卸载旧插件
如果你之前使用过BBP那么你需要首先卸载它。旧版的BBP通常被安装在下列的位置中
* `Blender/3.6/scripts/addons/ballance_blender_plugin`
* `Blender/3.6/scripts/addons_contrib/ballance_blender_plugin`
* `Blender/3.6/scripts/addons/bbp_ng`
* `<Blender>/3.6/scripts/addons/ballance_blender_plugin`BBP 3.0或更低版本
* `<Blender>/3.6/scripts/addons_contrib/ballance_blender_plugin`BBP 3.0或更低版本
* `<Blender>/3.6/scripts/addons/bbp_ng`BBP 4.0内测版本
* `%APPDATA%/Blender Foundation/Blender/3.6/scripts/addons/bbp_ng`BBP 4.0内测版本
* `%APPDATA%/Blender Foundation/Blender/4.2/extensions/user_default/bbp_ng`BBP 4.0或更高版本
你只需要删除这些文件夹(如果它们存在的话)即可完全卸载插件。路径中的`Blender`指代你的Blender安装位置。路径中的`3.6`是你安装的Blender的版本号需要根据你安装的版本进行调整本手册均以`3.6`为例。
你只需要先在Blender中关闭插件把插件名前面的勾取消然后再删除这些文件夹如果它们存在的话即可完全卸载插件。路径中的`<Blender>`指代你的Blender安装位置。路径中的`3.6`和`4.2`是你安装的Blender的版本号需要根据你安装的版本进行调整后续出现的版本号也按此理解。
!!! warning "不能使用Blender的插件卸载功能"
不能使用Blender插件页面的插件卸载功能卸载BBP因为BBP只要被Blender加载无论是否启用都会将Virtools文件读写库BMap加载进Blender。若在Blender运行期间删除会出现拒绝访问错误。因此您必须在关闭Blender后手动删除插件目录。
如果您实在无法确定插件安装到了哪里可以在Blender的偏好设置中的插件页面里找到`File`属性,其指向文件所在的文件夹就是要删除的文件夹。
!!! info "`ballance_blender_plugin`和`bbp_ng`"
`ballance_blender_plugin`是旧版BBP插件4.0版本前)的模块名,`bbp_ng`是新版BBP插件4.0版本后包括4.0版本)的模块名。为了保证用户确实删除了旧版插件,所以同时提供了这两者。
@ -22,6 +29,9 @@ BBP对Blender支持的原则是支持当前最新的 **LTS** 版本,在最新
!!! info "`addons`和`addons_contrib`"
在Blender 3.6 LTS版本即BBP 3.3版本之后Blender不再支持Testing类型插件。因而导致安装Testing插件专用的`addons_contrib`文件夹不再使用,插件需要被统一安装在`addons`中。为了保证用户确实删除了旧版插件,所以同时提供了这两者。
!!! info "`addons`和`extensions`"
在Blender 4.2 LTS版本Blender使用扩展Extensions而非插件Addons来描述插件。因而导致安装插件的位置也发生了变化。为了保证用户确实删除了旧版插件所以同时提供了这两者。
## 下载插件
你可以通过[本工程的GitHub代码库的Release页面](https://github.com/yyc12345/BallanceBlenderHelper/releases)下载最新的插件。插件是以ZIP压缩包形式提供的。
@ -36,11 +46,11 @@ BBP对Blender支持的原则是支持当前最新的 **LTS** 版本,在最新
## 安装插件
开启Blender选择`Edit - Preferences`,在打开的窗口中转到`Add-ons`选项卡,点击`Install...`按钮选择刚刚下载完毕的ZIP压缩包即可安装完成。若没有在列表中看到可选择刷新按钮或重启Blender。
开启Blender选择`Edit - Preferences`,在打开的窗口中转到`Add-ons`选项卡,点击窗口右上方的箭头,然后点击`Install from Disk...`按钮选择刚刚下载完毕的ZIP压缩包即可安装完成。若没有在列表中看到可选择刷新按钮或重启Blender。
你也可以选择手动安装插件(如果上述安装方法失败了的话),转到`Blender/3.6/scripts/addons`将下载好的ZIP压缩包内容解压到此文件夹下启动Blender即可在插件列表中找到BBP。
你也可以选择手动安装插件(如果上述安装方法失败了的话),转到`%APPDATA%/Blender Foundation/Blender/4.2/extensions/user_default`,创建一个名为`bbp_ng`的文件夹并进入将下载好的ZIP压缩包内容解压到此文件夹下启动Blender即可在插件列表中找到BBP。
BBP插件位于`Community`类别下,名称为`Object: Ballance Blender Plugin`,找到后勾选名称左侧的勾即可启用插件。插件安装成功后的偏好设置页面如下图所示。
BBP插件在列表中的名称为`Ballance Blender Plugin`,找到后勾选名称左侧的勾即可启用插件。插件安装成功后的偏好设置页面如下图所示。
![](../imgs/config-plugin.png)