add placeholder for importer and exporter
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@ -1,6 +1,6 @@
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import bpy, bpy_extras
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import os, typing
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from . import UTIL_preferences, UTIL_functions
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from . import PROP_preferences, UTIL_functions
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## Ballance Texture Usage
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# The aim of this module is to make sure every Ballance texture only have 1 instance in Blender as much as we can
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@ -55,7 +55,7 @@ from . import UTIL_preferences, UTIL_functions
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#region Assist Functions
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def get_ballance_texture_folder() -> str:
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def _get_ballance_texture_folder() -> str:
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"""!
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Get Ballance texture folder from preferences.
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@ -64,13 +64,13 @@ def get_ballance_texture_folder() -> str:
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@return The path to Ballance texture folder.
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"""
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pref: UTIL_preferences.RawPreferences = UTIL_preferences.get_raw_preferences()
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pref: PROP_preferences.RawPreferences = PROP_preferences.get_raw_preferences()
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if not pref.has_valid_blc_tex_folder():
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raise UTIL_functions.BBPException("No valid Ballance texture folder in preferences.")
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return pref.mBallanceTextureFolder
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def is_path_equal(path1: str, path2: str) -> bool:
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def _is_path_equal(path1: str, path2: str) -> bool:
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"""!
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Check whether 2 path are equal.
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@ -189,8 +189,8 @@ def get_ballance_texture_filename(texpath: str) -> str | None:
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if filename not in g_ballanceTextureSet: return None
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# if file name matched, check whether it located in ballance texture folder
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probe: str = os.path.join(get_ballance_texture_folder(), filename)
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if not is_path_equal(probe, texpath): return None
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probe: str = os.path.join(_get_ballance_texture_folder(), filename)
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if not _is_path_equal(probe, texpath): return None
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return filename
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@ -228,7 +228,7 @@ def get_texture_filepath(tex: bpy.types.Image) -> str:
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# resolve image path
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absfilepath: str = bpy_extras.io_utils.path_reference(
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tex.filepath, bpy.data.filepath, get_ballance_texture_folder(),
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tex.filepath, bpy.data.filepath, _get_ballance_texture_folder(),
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'ABSOLUTE', "", None, None
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)
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@ -273,7 +273,7 @@ def load_ballance_texture(texname: str) -> bpy.types.Image:
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# load image
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# check existing image in any case. because we need make sure ballance texture is unique.
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filepath: str = os.path.join(get_ballance_texture_folder(), texname)
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filepath: str = os.path.join(_get_ballance_texture_folder(), texname)
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return bpy.data.images.load(filepath, check_existing = True)
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def load_other_texture(texname: str) -> bpy.types.Image:
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@ -331,9 +331,3 @@ def save_other_texture(tex: bpy.types.Image, filepath: str) -> str:
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tex.save(filepath)
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#endregion
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def register() -> None:
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pass # nothing to register
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def unregister() -> None:
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pass
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