feat: add translation context for operators and their properties.
- add translation context for operator, menu, panel and etc. and their associated properties. - improve some name and description but not finished. - move reset BME material function inside BMEMaterialsHelper. - rename variable of collection visitor in BME adder operator for clear meaning. - replace some message box to report in ballance elements reset operator, BME materials reset operator and rail UV operator
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@ -8,10 +8,11 @@ from . import PROP_ballance_element, PROP_virtools_group, PROP_ballance_map_info
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class ComponentSectorParam():
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component_sector: bpy.props.IntProperty(
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name = "Sector",
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description = "Define which sector the object will be grouped in",
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description = "The sector which this component will be grouped in.",
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min = 1, max = 999,
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soft_min = 1, soft_max = 8,
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default = 1,
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translation_context = 'BBP/OP_ADDS_component.ComponentSectorParam/property'
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) # type: ignore
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def general_get_component_sector(self) -> int:
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@ -23,10 +24,11 @@ class ComponentSectorParam():
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class ComponentCountParam():
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component_count: bpy.props.IntProperty(
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name = "Count",
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description = "The count of components you want to generate",
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description = "The count of components which you want to generate",
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min = 1, max = 64,
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soft_min = 1, soft_max = 32,
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default = 1,
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translation_context = 'BBP/OP_ADDS_component.ComponentCountParam/property'
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) # type: ignore
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def general_get_component_count(self) -> int:
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@ -192,15 +194,17 @@ _g_EnumHelper_Component: UTIL_functions.EnumPropHelper = UTIL_functions.EnumProp
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)
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class BBP_OT_add_component(bpy.types.Operator, ComponentSectorParam):
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"""Add Component"""
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"""Add ordinary Component"""
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bl_idname = "bbp.add_component"
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bl_label = "Add Component"
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bl_options = {'UNDO'}
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bl_translation_context = 'BBP_OT_add_component'
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component_type: bpy.props.EnumProperty(
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name = "Type",
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description = "This component type",
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description = "The type of this component.",
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items = _g_EnumHelper_Component.generate_items(),
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translation_context = 'BBP_OT_add_component/property'
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) # type: ignore
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def invoke(self, context, event):
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@ -241,7 +245,8 @@ class BBP_OT_add_component(bpy.types.Operator, ComponentSectorParam):
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cop = layout.operator(
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BBP_OT_add_component.bl_idname, text = item_name,
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icon_value = UTIL_icons_manager.get_component_icon(item_name)
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icon_value = UTIL_icons_manager.get_component_icon(item_name),
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translate = False
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)
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cop.component_type = _g_EnumHelper_Component.to_selection(item)
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@ -254,6 +259,7 @@ class BBP_OT_add_nong_extra_point(bpy.types.Operator, ComponentSectorParam, Comp
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bl_idname = "bbp.add_nong_extra_point"
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bl_label = "Nong Extra Point"
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_nong_extra_point'
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def draw(self, context):
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layout = self.layout
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@ -289,13 +295,15 @@ class BBP_OT_add_nong_ventilator(bpy.types.Operator, ComponentSectorParam, Compo
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bl_idname = "bbp.add_nong_ventilator"
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bl_label = "Nong Ventilator"
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_nong_ventilator'
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ventilator_count_source: bpy.props.EnumProperty(
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name = "Ventilator Count Source",
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items = [
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('DEFINED', "Predefined", "Pre-defined ventilator count."),
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('CUSTOM', "Custom", "User specified ventilator count."),
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],
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],
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translation_context = 'BBP_OT_add_nong_ventilator/property'
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) # type: ignore
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preset_vetilator_count: bpy.props.EnumProperty(
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@ -307,6 +315,7 @@ class BBP_OT_add_nong_ventilator(bpy.types.Operator, ComponentSectorParam, Compo
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('WOOD', 'Wood', 'The ventilator count (6) can push wood ball up.'),
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('STONE', 'Stone', 'The ventilator count (32) can push stone ball up.'),
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],
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translation_context = 'BBP_OT_add_nong_ventilator/property'
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) # type: ignore
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def draw(self, context):
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@ -363,6 +372,7 @@ class BBP_OT_add_tilting_block_series(bpy.types.Operator, ComponentSectorParam,
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bl_idname = "bbp.add_tilting_block_series"
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bl_label = "Tilting Block Series"
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_tilting_block_series'
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component_span: bpy.props.FloatProperty(
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name = "Span",
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@ -370,6 +380,7 @@ class BBP_OT_add_tilting_block_series(bpy.types.Operator, ComponentSectorParam,
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min = 0.0, max = 100.0,
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soft_min = 0.0, soft_max = 12.0,
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default = 6.0022,
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translation_context = 'BBP_OT_add_tilting_block_series/property'
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) # type: ignore
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def draw(self, context):
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@ -407,6 +418,7 @@ class BBP_OT_add_swing_series(bpy.types.Operator, ComponentSectorParam, Componen
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bl_idname = "bbp.add_swing_series"
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bl_label = "Swing Series"
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_swing_series'
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component_span: bpy.props.FloatProperty(
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name = "Span",
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@ -414,12 +426,14 @@ class BBP_OT_add_swing_series(bpy.types.Operator, ComponentSectorParam, Componen
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min = 0.0, max = 100.0,
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soft_min = 0.0, soft_max = 30.0,
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default = 15.0,
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translation_context = 'BBP_OT_add_swing_series/property'
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) # type: ignore
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staggered_swing: bpy.props.BoolProperty(
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name = 'Staggered',
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description = 'Whether place Swing staggered. Staggered Swing accept any ball however Non-Staggered Swing only accept Wood and Paper ball.',
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default = True
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default = True,
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translation_context = 'BBP_OT_add_swing_series/property'
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) # type: ignore
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def draw(self, context):
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@ -465,6 +479,7 @@ class BBP_OT_add_ventilator_series(bpy.types.Operator, ComponentSectorParam, Com
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bl_idname = "bbp.add_ventilator_series"
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bl_label = "Ventilator Series"
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bl_options = {'REGISTER', 'UNDO'}
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bl_translation_context = 'BBP_OT_add_ventilator_series'
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component_translation: bpy.props.FloatVectorProperty(
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name = "Delta Vector",
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@ -473,6 +488,7 @@ class BBP_OT_add_ventilator_series(bpy.types.Operator, ComponentSectorParam, Com
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min = 0.0, max = 100.0,
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soft_min = 0.0, soft_max = 50.0,
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default = (0.0, 0.0, 15.0),
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translation_context = 'BBP_OT_add_ventilator_series/property'
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) # type: ignore
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def draw(self, context):
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@ -514,6 +530,7 @@ class BBP_OT_add_sector_component_pair(bpy.types.Operator, ComponentSectorParam)
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bl_idname = "bbp.add_sector_component_pair"
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bl_label = "Sector Pair"
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bl_options = {'UNDO'}
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bl_translation_context = 'BBP_OT_add_sector_component_pair'
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def __get_checkpoint(self) -> tuple[PROP_ballance_element.BallanceElementType, int]:
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if self.general_get_component_sector() == 1:
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