feat: add translation context for operators and their properties.

- add translation context for operator, menu, panel and etc. and their associated properties.
- improve some name and description but not finished.
- move reset BME material function inside BMEMaterialsHelper.
- rename variable of collection visitor in BME adder operator for clear meaning.
- replace some message box to report in ballance elements reset operator, BME materials reset operator and rail UV operator
This commit is contained in:
2025-01-11 21:36:11 +08:00
parent 1d7ac76d0e
commit 4ffe29654b
27 changed files with 444 additions and 206 deletions

View File

@ -24,7 +24,8 @@ class BBP_PG_virtools_mesh(bpy.types.PropertyGroup):
name = "Lit Mode",
description = "Lighting mode of the mesh.",
items = _g_Helper_VXMESH_LITMODE.generate_items(),
default = _g_Helper_VXMESH_LITMODE.to_selection(RawVirtoolsMesh.cDefaultLitMode)
default = _g_Helper_VXMESH_LITMODE.to_selection(RawVirtoolsMesh.cDefaultLitMode),
translation_context = 'BBP_PG_virtools_mesh/property'
) # type: ignore
# Getter Setter
@ -54,6 +55,7 @@ class BBP_PT_virtools_mesh(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data" # idk why blender use `data` as the mesh tab.
bl_translation_context = 'BBP_PT_virtools_mesh'
@classmethod
def poll(cls, context):