feat: add translation context for operators and their properties.

- add translation context for operator, menu, panel and etc. and their associated properties.
- improve some name and description but not finished.
- move reset BME material function inside BMEMaterialsHelper.
- rename variable of collection visitor in BME adder operator for clear meaning.
- replace some message box to report in ballance elements reset operator, BME materials reset operator and rail UV operator
This commit is contained in:
2025-01-11 21:36:11 +08:00
parent 1d7ac76d0e
commit 4ffe29654b
27 changed files with 444 additions and 206 deletions

View File

@ -29,14 +29,16 @@ class BBP_PG_virtools_texture(bpy.types.PropertyGroup):
name = "Save Options",
description = "When saving a composition textures or sprites can be kept as reference to external files or converted to a given format and saved inside the composition file.",
items = _g_Helper_CK_TEXTURE_SAVEOPTIONS.generate_items(),
default = _g_Helper_CK_TEXTURE_SAVEOPTIONS.to_selection(RawVirtoolsTexture.cDefaultSaveOptions)
default = _g_Helper_CK_TEXTURE_SAVEOPTIONS.to_selection(RawVirtoolsTexture.cDefaultSaveOptions),
translation_context = 'BBP_PG_virtools_texture/property'
) # type: ignore
video_format: bpy.props.EnumProperty(
name = "Video Format",
description = "The desired surface pixel format in video memory.",
items = _g_Helper_VX_PIXELFORMAT.generate_items(),
default = _g_Helper_VX_PIXELFORMAT.to_selection(RawVirtoolsTexture.cDefaultVideoFormat)
default = _g_Helper_VX_PIXELFORMAT.to_selection(RawVirtoolsTexture.cDefaultVideoFormat),
translation_context = 'BBP_PG_virtools_texture/property'
) # type: ignore
#region Virtools Texture Getter Setter