WIP, update some code
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@ -103,7 +103,7 @@ def menu_func_ballance_add(self, context):
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layout.separator()
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layout.separator()
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layout.label(text="Ballance")
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layout.label(text="Ballance")
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layout.operator_menu_enum("ballance.add_elements", "elements_type", icon='MESH_ICOSPHERE', text="Elements")
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layout.operator_menu_enum("ballance.add_elements", "elements_type", icon='MESH_ICOSPHERE', text="Elements")
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layout.operator("ballance.add_rail", icon='MESH_CUBE', text="Rail section")
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layout.operator("ballance.add_rail", icon='MESH_CIRCLE', text="Rail section")
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layout.menu(BALLANCE_MT_AddFloorMenu.bl_idname, icon='MESH_CUBE')
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layout.menu(BALLANCE_MT_AddFloorMenu.bl_idname, icon='MESH_CUBE')
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def register():
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def register():
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@ -1,4 +1,5 @@
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import bpy,mathutils
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import bpy,mathutils
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import os
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from . import utils, config
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from . import utils, config
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class BALLANCE_OT_add_floor(bpy.types.Operator):
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class BALLANCE_OT_add_floor(bpy.types.Operator):
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@ -16,18 +17,21 @@ class BALLANCE_OT_add_floor(bpy.types.Operator):
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expand_length_1 : bpy.props.IntProperty(
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expand_length_1 : bpy.props.IntProperty(
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name="D1 length",
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name="D1 length",
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description="The length of expand direction 1",
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description="The length of expand direction 1",
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min=0,
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default=0,
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default=0,
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)
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)
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expand_length_2 : bpy.props.IntProperty(
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expand_length_2 : bpy.props.IntProperty(
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name="D2 length",
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name="D2 length",
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description="The length of expand direction 2",
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description="The length of expand direction 2",
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min=0,
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default=0,
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default=0,
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)
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)
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height_multiplier : bpy.props.FloatProperty(
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height_multiplier : bpy.props.FloatProperty(
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name="Height",
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name="Height",
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description="The multiplier for height. Default height is 5",
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description="The multiplier for height. Default height is 5",
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min=0.0,
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default=1.0,
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default=1.0,
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)
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)
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@ -62,6 +66,10 @@ class BALLANCE_OT_add_floor(bpy.types.Operator):
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name="Bottom face"
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name="Bottom face"
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)
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)
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@classmethod
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def poll(self, context):
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prefs = bpy.context.preferences.addons[__package__].preferences
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return os.path.isdir(prefs.external_folder)
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def execute(self, context):
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def execute(self, context):
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return {'FINISHED'}
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return {'FINISHED'}
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@ -75,10 +83,23 @@ class BALLANCE_OT_add_floor(bpy.types.Operator):
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col = layout.column()
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col = layout.column()
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col.label(text="Basic param")
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col.label(text="Basic param")
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col.prop(self, "floor_type")
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col.prop(self, "floor_type")
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col.prop(self, "rotation_inside_mesh")
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col.prop(self, "height_multiplier")
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col.separator()
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col.label(text="Expand")
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col.prop(self, "expand_length_1")
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col.prop(self, "expand_length_1")
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col.prop(self, "expand_length_2")
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col.prop(self, "expand_length_2")
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col.prop(self, "height_multiplier")
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grids = col.grid_flow(columns=3)
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col.prop(self, "rotation_inside_mesh")
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grids.separator()
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grids.label(text="X")
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grids.separator()
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grids.label(text="X")
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grids.template_icon(icon_value = config.blenderIcon_floor_dict[self.floor_type])
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grids.label(text="X")
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grids.separator()
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grids.label(text="X")
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grids.separator()
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col.separator()
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col.separator()
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col.label(text="Faces")
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col.label(text="Faces")
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@ -88,17 +109,15 @@ class BALLANCE_OT_add_floor(bpy.types.Operator):
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col.separator()
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col.separator()
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col.label(text="Sides")
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col.label(text="Sides")
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row = col.row(align=True)
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grids = col.grid_flow(columns=3)
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row.label(text="")
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grids.separator()
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row.prop(self, "use_2d_top")
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grids.prop(self, "use_2d_top")
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row.label(text="")
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grids.separator()
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row = col.row(align=True)
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grids.prop(self, "use_2d_left")
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row.prop(self, "use_2d_left")
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grids.template_icon(icon_value = config.blenderIcon_floor_dict[self.floor_type])
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row.template_icon(icon_value = config.blenderIcon_floor_dict[self.floor_type])
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grids.prop(self, "use_2d_right")
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row.prop(self, "use_2d_right")
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grids.separator()
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row = col.row(align=True)
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grids.prop(self, "use_2d_bottom")
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row.label(text="")
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grids.separator()
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row.prop(self, "use_2d_bottom")
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row.label(text="")
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@ -118,7 +118,7 @@ component_list = [
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floor_block_dict = {}
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floor_block_dict = {}
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floor_basic_block_list = []
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floor_basic_block_list = []
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floor_derived_block_list = []
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floor_derived_block_list = []
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with open(os.path.join(os.path.dirname(__file__), "json", "VanillaBlock.json")) as fp:
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with open(os.path.join(os.path.dirname(__file__), "json", "BasicBlock.json")) as fp:
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for item in json.load(fp):
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for item in json.load(fp):
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floor_basic_block_list.append(item["Type"])
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floor_basic_block_list.append(item["Type"])
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floor_block_dict[item["Type"]] = item
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floor_block_dict[item["Type"]] = item
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@ -5,6 +5,14 @@
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"UnitSize": "Small",
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"UnitSize": "Small",
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"ExpandType": "Column",
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"ExpandType": "Column",
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"InitColumnDirection": "PositiveX",
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"InitColumnDirection": "PositiveX",
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"DefaultSideConfig": {
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"UseTwoDTop": false,
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"UseTwoDRight": false,
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"UseTwoDBottom": false,
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"UseTwoDLeft": true,
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"UseThreeDTop": true,
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"UseThreeDBottom": false
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},
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"ThreeDTopFace": {
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"ThreeDTopFace": {
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"Vertices": [
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"Vertices": [
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"2.5,0,0;+d1;;",
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"2.5,0,0;+d1;;",
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@ -5,7 +5,7 @@ class BallanceBlenderPluginPreferences(bpy.types.AddonPreferences):
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external_folder: bpy.props.StringProperty(
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external_folder: bpy.props.StringProperty(
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name="External texture folder",
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name="External texture folder",
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description="The Ballance texture folder which will be used buy this plugin to get external texture.",
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description="The Ballance texture folder which will be used by this plugin to get external texture.",
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)
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)
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no_component_collection: bpy.props.StringProperty(
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no_component_collection: bpy.props.StringProperty(
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