fix issues

- disable bmx import/export temporaryly
- optimize the ui display of importing/exporting. (use box to organize props)
- place button horizontally, not vertically in virtools material.
- disallow apply in legacy align if no axis selected.
- add applied step counter in legacy alignment.
- add feedback for reseting bme material/component. (add a message box to show success)
This commit is contained in:
yyc12345 2024-01-01 13:07:10 +08:00
parent 318d661ac1
commit 680f367a42
12 changed files with 172 additions and 64 deletions

View File

@ -1,7 +1,7 @@
import bpy
from . import PROP_preferences, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh
from . import PROP_preferences, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_icons_manager, UTIL_ioport_shared
class BBP_OT_export_bmfile(bpy.types.Operator, UTIL_file_browser.ExportBmxFile):
class BBP_OT_export_bmfile(bpy.types.Operator, UTIL_file_browser.ExportBmxFile, UTIL_ioport_shared.ExportParams):
"""Save a Ballance Map File (BM File Spec 1.4)"""
bl_idname = "bbp.export_bmfile"
bl_label = "Export BM (Ballance Map) File"
@ -12,12 +12,18 @@ class BBP_OT_export_bmfile(bpy.types.Operator, UTIL_file_browser.ExportBmxFile):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_functions.message_box((self.general_get_filename(), ), 'Export BM File Path', 'INFO')
UTIL_functions.message_box(
('This function not supported yet.', ),
'No Implement',
UTIL_icons_manager.BlenderPresetIcons.Error.value
)
self.report({'INFO'}, "BM File Exporting Finished.")
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.label(text = 'Export Target')
self.draw_export_params(layout.box())
def register() -> None:
bpy.utils.register_class(BBP_OT_export_bmfile)

View File

@ -68,15 +68,21 @@ class BBP_OT_export_virtools(bpy.types.Operator, UTIL_file_browser.ExportVirtool
def draw(self, context):
layout = self.layout
layout.label(text = 'Export Target')
self.draw_export_params(layout)
self.draw_export_params(layout.box())
layout.separator()
layout.label(text = 'Virtools Params')
self.draw_virtools_params(layout)
layout.label(text = 'Global Texture Save Option')
layout.prop(self, 'texture_save_opt', text = '')
layout.prop(self, 'use_compress')
box = layout.box()
self.draw_virtools_params(box)
box.separator()
box.label(text = 'Global Texture Save Option')
box.prop(self, 'texture_save_opt', text = '')
box.separator()
box.prop(self, 'use_compress')
if self.use_compress:
layout.prop(self, 'compress_level')
box.prop(self, 'compress_level')
_TObj3dPair = tuple[bpy.types.Object, bmap.BM3dObject]
_TMeshPair = tuple[bpy.types.Object, bpy.types.Mesh, bmap.BMMesh]

View File

@ -1,7 +1,7 @@
import bpy
from . import PROP_preferences, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh
from . import PROP_preferences, UTIL_functions, UTIL_file_browser, UTIL_blender_mesh, UTIL_icons_manager, UTIL_ioport_shared
class BBP_OT_import_bmfile(bpy.types.Operator, UTIL_file_browser.ImportBmxFile):
class BBP_OT_import_bmfile(bpy.types.Operator, UTIL_file_browser.ImportBmxFile, UTIL_ioport_shared.ImportParams):
"""Load a Ballance Map File (BM File Spec 1.4)"""
bl_idname = "bbp.import_bmfile"
bl_label = "Import BM (Ballance Map) File"
@ -12,12 +12,18 @@ class BBP_OT_import_bmfile(bpy.types.Operator, UTIL_file_browser.ImportBmxFile):
return PROP_preferences.get_raw_preferences().has_valid_blc_tex_folder()
def execute(self, context):
UTIL_functions.message_box((self.general_get_filename(), ), 'Import BM File Path', 'INFO')
UTIL_functions.message_box(
('This function not supported yet.', ),
'No Implement',
UTIL_icons_manager.BlenderPresetIcons.Error.value
)
self.report({'INFO'}, "BM File Importing Finished.")
return {'FINISHED'}
def draw(self, context):
layout = self.layout
layout.label(text = 'Conflict Options')
self.draw_import_params(layout.box())
def register() -> None:
bpy.utils.register_class(BBP_OT_import_bmfile)

View File

@ -29,10 +29,10 @@ class BBP_OT_import_virtools(bpy.types.Operator, UTIL_file_browser.ImportVirtool
def draw(self, context):
layout = self.layout
layout.label(text = 'Conflict Options')
self.draw_import_params(layout)
self.draw_import_params(layout.box())
layout.separator()
layout.label(text = 'Virtools Params')
self.draw_virtools_params(layout)
self.draw_virtools_params(layout.box())
def _import_virtools(file_name_: str, encodings_: tuple[str]) -> None:
# create temp folder

View File

@ -82,8 +82,21 @@ class BBP_OT_legacy_align(bpy.types.Operator):
if self.apply_flag == True: return
self.apply_flag = True
# check whether add new entry
# if no selected axis, this alignment is invalid
entry: BBP_PG_legacy_align_history = self.align_history[-1]
if entry.align_x == True or entry.align_y == True or entry.align_z == True:
# valid one
# add a new entry in history
self.align_history.add()
else:
# invalid one
# reset all data to default
entry.align_x = False
entry.align_y = False
entry.align_z = False
entry.current_align_mode = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter)
entry.target_align_mode = _g_EnumHelper_AlignMode.to_selection(AlignMode.AxisCenter)
# reset hinder
self.recursive_hinder = False
@ -142,7 +155,7 @@ class BBP_OT_legacy_align(bpy.types.Operator):
col = layout.column()
# show axis
col.label(text="Align Axis")
col.label(text="Align Axis (Multi-selection)")
row = col.row()
row.prop(entry, "align_x", toggle = 1)
row.prop(entry, "align_y", toggle = 1)
@ -152,12 +165,17 @@ class BBP_OT_legacy_align(bpy.types.Operator):
col.separator()
col.label(text = 'Current Object (Active Object)')
col.prop(entry, "current_align_mode", expand = True)
col.label(text = 'Target Objects (Other Objects)')
col.label(text = 'Target Objects (Selected Objects)')
col.prop(entry, "target_align_mode", expand = True)
# show apply button
col.separator()
col.prop(self, 'apply_flag', text = 'Apply', icon = 'CHECKMARK', toggle = 1)
conditional_disable_area = col.column()
# only allow Apply when there is a selected axis
conditional_disable_area.enabled = entry.align_x == True or entry.align_y == True or entry.align_z == True
# show apply and counter
conditional_disable_area.prop(self, 'apply_flag', text = 'Apply', icon = 'CHECKMARK', toggle = 1)
conditional_disable_area.label(text = f'Total {len(self.align_history) - 1} applied alignments')
#region Core Functions

View File

@ -54,7 +54,8 @@ class BBP_OT_select_object_by_virtools_group(bpy.types.Operator, PROP_virtools_g
def draw(self, context):
layout = self.layout
layout.label(text='Selection Mode')
layout.prop(self, 'selection_mode', expand = True)
sublayout = layout.column() # make selection expand vertically, not horizontal.
sublayout.prop(self, 'selection_mode', expand = True)
layout.separator()
layout.label(text='Group Parameters')

View File

@ -1,7 +1,7 @@
import bpy
import os, typing, enum, array
from . import PROP_virtools_mesh
from . import UTIL_functions, UTIL_file_io, UTIL_blender_mesh, UTIL_virtools_types
from . import UTIL_functions, UTIL_file_io, UTIL_blender_mesh, UTIL_virtools_types, UTIL_icons_manager
#region Raw Elements Operations
@ -349,6 +349,12 @@ class BBP_OT_reset_ballance_elements(bpy.types.Operator):
def execute(self, context):
reset_ballance_elements(context.scene)
# show a window to let user know, not silence
UTIL_functions.message_box(
('Reset OK.', ),
"Reset Result",
UTIL_icons_manager.BlenderPresetIcons.Info.value
)
return {'FINISHED'}
class BBP_PT_ballance_elements(bpy.types.Panel):

View File

@ -1,7 +1,7 @@
import bpy
import typing, enum, copy
from . import PROP_virtools_material, PROP_virtools_texture
from . import UTIL_ballance_texture, UTIL_functions
from . import UTIL_ballance_texture, UTIL_functions, UTIL_icons_manager
#region BME Material Presets
@ -239,6 +239,12 @@ class BBP_OT_reset_bme_materials(bpy.types.Operator):
def execute(self, context):
reset_bme_materials(context.scene)
# show a window to let user know, not silence
UTIL_functions.message_box(
('Reset OK.', ),
"Reset Result",
UTIL_icons_manager.BlenderPresetIcons.Info.value
)
return {'FINISHED'}
class BBP_PT_bme_materials(bpy.types.Panel):

View File

@ -656,8 +656,9 @@ class BBP_PT_virtools_material(bpy.types.Panel):
props: BBP_PG_virtools_material = get_virtools_material(context.material)
# draw operator
layout.operator(BBP_OT_preset_virtools_material.bl_idname, icon="PRESET")
layout.operator(BBP_OT_apply_virtools_material.bl_idname, icon="NODETREE")
row = layout.row()
row.operator(BBP_OT_preset_virtools_material.bl_idname, text = 'Preset', icon = "PRESET")
row.operator(BBP_OT_apply_virtools_material.bl_idname, text = 'Apply', icon = "NODETREE")
# draw data
layout.label(text="Color Parameters")

View File

@ -1,6 +1,6 @@
import bpy
import enum
from . import UTIL_virtools_types
from . import UTIL_virtools_types, UTIL_functions
from . import PROP_ptrprop_resolver
## Intent
@ -9,65 +9,90 @@ from . import PROP_ptrprop_resolver
# and call general getter to get user selected data.
# Also provide draw function thus caller do not need draw the params themselves.
class ConflictStrategy(enum.IntEnum):
Rename = enum.auto()
Current = enum.auto()
Replace = enum.auto()
_g_ConflictStrategyDesc: dict[ConflictStrategy, tuple[str, str]] = {
ConflictStrategy.Rename: ('Rename', 'Rename the new one'),
ConflictStrategy.Current: ('Use Current', 'Use current one'),
ConflictStrategy.Replace: ('Replace', 'Replace the old one with new one'),
}
_g_EnumHelper_ConflictStrategy: UTIL_functions.EnumPropHelper = UTIL_functions.EnumPropHelper(
ConflictStrategy,
lambda x: str(x.value),
lambda x: ConflictStrategy(int(x)),
lambda x: _g_ConflictStrategyDesc[x][0],
lambda x: _g_ConflictStrategyDesc[x][1],
lambda _: ''
)
class ImportParams():
texture_conflict_strategy: bpy.props.EnumProperty(
name = "Texture name conflict",
items = (
('NEW', "New Instance", "Create a new instance"),
('CURRENT', "Use Current", "Use current one"),
),
name = "Texture Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process texture name conflict",
default = 'CURRENT',
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Current),
)
material_conflict_strategy: bpy.props.EnumProperty(
name = "Material name conflict",
items = (
('RENAME', "Rename", "Rename the new one"),
('CURRENT', "Use Current", "Use current one"),
),
name = "Material Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process material name conflict",
default = 'RENAME',
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
)
mesh_conflict_strategy: bpy.props.EnumProperty(
name = "Mesh name conflict",
items = (
('RENAME', "Rename", "Rename the new one"),
('CURRENT', "Use Current", "Use current one"),
),
name = "Mesh Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process mesh name conflict",
default = 'RENAME',
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
)
object_conflict_strategy: bpy.props.EnumProperty(
name = "Object name conflict",
items = (
('RENAME', "Rename", "Rename the new one"),
('CURRENT', "Use Current", "Use current one"),
),
name = "Object Name Conflict",
items = _g_EnumHelper_ConflictStrategy.generate_items(),
description = "Define how to process object name conflict",
default = 'RENAME',
default = _g_EnumHelper_ConflictStrategy.to_selection(ConflictStrategy.Rename),
)
def draw_import_params(self, layout: bpy.types.UILayout) -> None:
layout.prop(self, 'object_conflict_strategy')
layout.prop(self, 'mesh_conflict_strategy')
layout.prop(self, 'material_conflict_strategy')
layout.prop(self, 'texture_conflict_strategy')
layout.label(text = 'Object Name Conflict')
layout.prop(self, 'object_conflict_strategy', text = '')
layout.label(text = 'Mesh Name Conflict')
layout.prop(self, 'mesh_conflict_strategy', text = '')
layout.label(text = 'Material Name Conflict')
layout.prop(self, 'material_conflict_strategy', text = '')
layout.label(text = 'Texture Name Conflict')
layout.prop(self, 'texture_conflict_strategy', text = '')
def general_get_texture_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.texture_conflict_strategy)
def general_get_material_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.material_conflict_strategy)
def general_get_mesh_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.mesh_conflict_strategy)
def general_get_object_conflict_strategy(self) -> ConflictStrategy:
return _g_EnumHelper_ConflictStrategy.get_selection(self.object_conflict_strategy)
class ExportParams():
export_mode: bpy.props.EnumProperty(
name = "Export Mode",
items = (
('COLLECTION', "Collection", "Export a collection"),
('OBJECT', "Object", "Export an object"),
('COLLECTION', "Collection", "Export a collection", 'OUTLINER_COLLECTION', 0),
('OBJECT', "Object", "Export an object", 'OBJECT_DATA', 1),
),
)
def draw_export_params(self, layout: bpy.types.UILayout) -> None:
# make prop expand horizontaly, not vertical.
sublayout = layout.row()
# draw switch
layout.prop(self, "export_mode", expand = True)
sublayout.prop(self, "export_mode", expand = True)
# draw picker
if self.export_mode == 'COLLECTION':
PROP_ptrprop_resolver.draw_export_collection(layout)
@ -96,7 +121,8 @@ class VirtoolsParams():
)
def draw_virtools_params(self, layout: bpy.types.UILayout) -> None:
layout.prop(self, 'vt_encodings')
layout.label(text = 'Encodings')
layout.prop(self, 'vt_encodings', text = '')
def general_get_vt_encodings(self) -> tuple[str]:
# get encoding, split it by `;` and strip blank chars.
@ -108,6 +134,13 @@ class ExportEditModeBackup():
The class which save Edit Mode when exporting and restore it after exporting.
Because edit mode is not allowed when exporting.
Support `with` statement.
```
with ExportEditModeBackup():
# do some exporting work
blabla()
# restore automatically when exiting "with"
```
"""
mInEditMode: bool
@ -127,4 +160,28 @@ class ExportEditModeBackup():
bpy.ops.object.editmode_toggle()
self.mInEditMode = False
class ConflictResolver():
"""
This class frequently used when importing objects.
This class accept 4 conflict strategies for object, mesh, material and texture,
and provide 4 general creation functions to handle these strategies.
Each general creation functions will return an instance and a bool indicating whether this instance need be initialized.
This class also provide 3 static common creation functions without considering conflict.
They just a redirect calling to `bpy.data.xxx.new()`.
No static texture (Image) creation function because texture is not created from `bpy.data.images`.
"""
@staticmethod
def create_object(name: str, data: bpy.types.Mesh) -> bpy.types.Object:
return bpy.data.objects.new(name, data)
@staticmethod
def create_mesh(name: str) -> bpy.types.Mesh:
return bpy.data.meshes.new(name)
@staticmethod
def create_material(name: str) -> bpy.types.Material:
return bpy.data.materials.new(name)

View File

@ -373,7 +373,8 @@ class VirtoolsGroupConvention():
case BallanceObjectType.COMPONENT:
# group into component type
gp.add_group(info.mComponentType)
# use typing.cast() to force linter accept it because None is impossible
gp.add_group(typing.cast(str, info.mComponentType))
# group to sector
if info.mSector == 9:

View File

@ -103,12 +103,12 @@ MenuDrawer_t = typing.Callable[[typing.Any, typing.Any], None]
def menu_drawer_import(self, context) -> None:
layout: bpy.types.UILayout = self.layout
layout.operator(OP_IMPORT_bmfile.BBP_OT_import_bmfile.bl_idname, text = "Ballance Map (.bmx)")
#layout.operator(OP_IMPORT_bmfile.BBP_OT_import_bmfile.bl_idname, text = "Ballance Map (.bmx)")
layout.operator(OP_IMPORT_virtools.BBP_OT_import_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)")
def menu_drawer_export(self, context) -> None:
layout: bpy.types.UILayout = self.layout
layout.operator(OP_EXPORT_bmfile.BBP_OT_export_bmfile.bl_idname, text = "Ballance Map (.bmx)")
#layout.operator(OP_EXPORT_bmfile.BBP_OT_export_bmfile.bl_idname, text = "Ballance Map (.bmx)")
layout.operator(OP_EXPORT_virtools.BBP_OT_export_virtools.bl_idname, text = "Virtools File (.nmo/.cmo/.vmo) (experimental)")
def menu_drawer_view3d(self, context) -> None: