add name convention

This commit is contained in:
2023-11-26 20:37:19 +08:00
parent 5bb3abed20
commit 88fe1519e3
8 changed files with 318 additions and 223 deletions

View File

@ -104,7 +104,7 @@ def _import_virtools_textures(
tex = UTIL_ballance_texture.load_other_texture(texpath_to_load)
# rename and insert it to map
tex.name = UTIL_functions.virtools_name_regulator(vttexture.get_name())
tex.name = UTIL_virtools_types.virtools_name_regulator(vttexture.get_name())
texture_cret_map[vttexture] = tex
# inc steps
@ -162,7 +162,7 @@ def _import_virtools_materials(
# create mtl and apply it
mtl: bpy.types.Material = bpy.data.materials.new(
UTIL_functions.virtools_name_regulator(vtmaterial.get_name())
UTIL_virtools_types.virtools_name_regulator(vtmaterial.get_name())
)
PROP_virtools_material.set_raw_virtools_material(mtl, rawmtl)
PROP_virtools_material.apply_to_blender_material(mtl)
@ -187,7 +187,7 @@ def _import_virtools_meshes(
for vtmesh in reader.get_meshs():
# create mesh
mesh: bpy.types.Mesh = bpy.data.meshes.new(
UTIL_functions.virtools_name_regulator(vtmesh.get_name())
UTIL_virtools_types.virtools_name_regulator(vtmesh.get_name())
)
# open mesh writer
@ -284,7 +284,7 @@ def _import_virtools_3dobjects(
for vt3dobj in reader.get_3dobjects():
# create 3d object with mesh
obj3d: bpy.types.Object = bpy.data.objects.new(
UTIL_functions.virtools_name_regulator(vt3dobj.get_name()),
UTIL_virtools_types.virtools_name_regulator(vt3dobj.get_name()),
mesh_cret_map.get(vt3dobj.get_current_mesh(), None)
)