add name convention
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@ -104,7 +104,7 @@ def _import_virtools_textures(
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tex = UTIL_ballance_texture.load_other_texture(texpath_to_load)
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# rename and insert it to map
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tex.name = UTIL_functions.virtools_name_regulator(vttexture.get_name())
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tex.name = UTIL_virtools_types.virtools_name_regulator(vttexture.get_name())
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texture_cret_map[vttexture] = tex
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# inc steps
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@ -162,7 +162,7 @@ def _import_virtools_materials(
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# create mtl and apply it
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mtl: bpy.types.Material = bpy.data.materials.new(
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UTIL_functions.virtools_name_regulator(vtmaterial.get_name())
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UTIL_virtools_types.virtools_name_regulator(vtmaterial.get_name())
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)
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PROP_virtools_material.set_raw_virtools_material(mtl, rawmtl)
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PROP_virtools_material.apply_to_blender_material(mtl)
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@ -187,7 +187,7 @@ def _import_virtools_meshes(
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for vtmesh in reader.get_meshs():
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# create mesh
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mesh: bpy.types.Mesh = bpy.data.meshes.new(
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UTIL_functions.virtools_name_regulator(vtmesh.get_name())
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UTIL_virtools_types.virtools_name_regulator(vtmesh.get_name())
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)
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# open mesh writer
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@ -284,7 +284,7 @@ def _import_virtools_3dobjects(
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for vt3dobj in reader.get_3dobjects():
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# create 3d object with mesh
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obj3d: bpy.types.Object = bpy.data.objects.new(
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UTIL_functions.virtools_name_regulator(vt3dobj.get_name()),
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UTIL_virtools_types.virtools_name_regulator(vt3dobj.get_name()),
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mesh_cret_map.get(vt3dobj.get_current_mesh(), None)
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)
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