i18n: update i18n
- update i18n template and translation. - fix lost translation context in code.
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@ -50,7 +50,8 @@ class BBP_OT_game_resolution(bpy.types.Operator):
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name = "Resolution Kind",
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name = "Resolution Kind",
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description = "The type of preset resolution.",
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description = "The type of preset resolution.",
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items = _g_EnumHelper_ResolutionKind.generate_items(),
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items = _g_EnumHelper_ResolutionKind.generate_items(),
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default = _g_EnumHelper_ResolutionKind.to_selection(ResolutionKind.Normal)
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default = _g_EnumHelper_ResolutionKind.to_selection(ResolutionKind.Normal),
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translation_context = 'BBP_OT_game_resolution/property'
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) # type: ignore
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) # type: ignore
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def invoke(self, context, event):
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def invoke(self, context, event):
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@ -185,37 +186,42 @@ class BBP_OT_game_camera(bpy.types.Operator):
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name = "Target Kind",
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name = "Target Kind",
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description = "",
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description = "",
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items = _g_EnumHelper_TargetKind.generate_items(),
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items = _g_EnumHelper_TargetKind.generate_items(),
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default = _g_EnumHelper_TargetKind.to_selection(TargetKind.Cursor)
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default = _g_EnumHelper_TargetKind.to_selection(TargetKind.Cursor),
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translation_context = 'BBP_OT_game_camera/property'
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) # type: ignore
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) # type: ignore
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rotation_kind: bpy.props.EnumProperty(
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rotation_kind: bpy.props.EnumProperty(
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name = "Rotation Angle Kind",
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name = "Rotation Angle Kind",
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description = "",
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description = "",
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items = _g_EnumHelper_RotationKind.generate_items(),
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items = _g_EnumHelper_RotationKind.generate_items(),
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default = _g_EnumHelper_RotationKind.to_selection(RotationKind.Preset)
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default = _g_EnumHelper_RotationKind.to_selection(RotationKind.Preset),
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translation_context = 'BBP_OT_game_camera/property'
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) # type: ignore
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) # type: ignore
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preset_rotation_angle: bpy.props.EnumProperty(
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preset_rotation_angle: bpy.props.EnumProperty(
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name = "Preset Rotation Angle",
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name = "Preset Rotation Angle",
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description = "",
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description = "",
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items = _g_EnumHelper_RotationAngle.generate_items(),
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items = _g_EnumHelper_RotationAngle.generate_items(),
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default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0)
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default = _g_EnumHelper_RotationAngle.to_selection(RotationAngle.Deg0),
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translation_context = 'BBP_OT_game_camera/property'
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) # type: ignore
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) # type: ignore
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custom_rotation_angle: bpy.props.FloatProperty(
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custom_rotation_angle: bpy.props.FloatProperty(
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name = "Custom Rotation Angle",
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name = "Custom Rotation Angle",
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description = "The rotation angle of camera relative to 3D Cursor",
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description = "The rotation angle of camera relative to 3D Cursor or Active Object",
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subtype = 'ANGLE',
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subtype = 'ANGLE',
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min = 0, max = math.radians(360),
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min = 0, max = math.radians(360),
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step = 100,
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step = 100,
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# MARK: What the fuck of the precision?
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# MARK: What the fuck of the precision?
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# I set it to 2 but it doesn't work so I forcely set it to 100.
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# I set it to 2 but it doesn't work so I forcely set it to 100.
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precision = 100,
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precision = 100,
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translation_context = 'BBP_OT_game_camera/property'
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) # type: ignore
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) # type: ignore
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perspective_kind: bpy.props.EnumProperty(
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perspective_kind: bpy.props.EnumProperty(
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name = "Rotation Angle Kind",
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name = "Rotation Angle Kind",
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description = "",
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description = "",
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items = _g_EnumHelper_PerspectiveKind.generate_items(),
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items = _g_EnumHelper_PerspectiveKind.generate_items(),
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default = _g_EnumHelper_PerspectiveKind.to_selection(PerspectiveKind.Ordinary)
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default = _g_EnumHelper_PerspectiveKind.to_selection(PerspectiveKind.Ordinary),
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translation_context = 'BBP_OT_game_camera/property'
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) # type: ignore
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) # type: ignore
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@classmethod
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@classmethod
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@ -954,6 +954,7 @@ class BBP_OT_preset_virtools_material(bpy.types.Operator):
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name = "Preset",
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name = "Preset",
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description = "The preset which you want to apply.",
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description = "The preset which you want to apply.",
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items = _g_Helper_MtlPreset.generate_items(),
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items = _g_Helper_MtlPreset.generate_items(),
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translation_context = 'BBP_OT_preset_virtools_material/property'
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) # type: ignore
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) # type: ignore
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@classmethod
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@classmethod
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1701
i18n/blender.pot
1701
i18n/blender.pot
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1743
i18n/zh_HANS.po
1743
i18n/zh_HANS.po
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