[fix] fix fatal error when use flatten uv for sink floor top.
- default behavior of flatten uv only suit for normal floor - add extra property called scale correction to allow use specific custom uv scale.
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@ -1,5 +1,6 @@
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import bpy,mathutils
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import bmesh
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import math
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from . import UTILS_functions
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class BALLANCE_OT_flatten_uv(bpy.types.Operator):
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@ -8,6 +9,19 @@ class BALLANCE_OT_flatten_uv(bpy.types.Operator):
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bl_label = "Flatten UV"
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bl_options = {'REGISTER', 'UNDO'}
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normal_scale_correction = 5.0
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sink_scale_correction = 5.0 * (math.sqrt(2.5 ** 2 + 0.7 ** 2) / 2.5)
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scale_correction: bpy.props.EnumProperty(
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name="Scale Correction",
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description="Choose your UV scale.",
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items=(
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("NORMAL", "Normal Floor", "Normal floor scale, 5.0"),
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("SINK", "Sink Floor", "Sink floor scale, around 5.19")
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),
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default='NORMAL',
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)
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reference_edge : bpy.props.IntProperty(
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name="Reference edge",
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description="The references edge of UV. It will be placed in V axis.",
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@ -28,23 +42,26 @@ class BALLANCE_OT_flatten_uv(bpy.types.Operator):
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return False
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return True
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"""
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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"""
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def get_scale_correction(self):
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if self.scale_correction == 'NORMAL':
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return BALLANCE_OT_flatten_uv.normal_scale_correction
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elif self.scale_correction == 'SINK':
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return BALLANCE_OT_flatten_uv.sink_scale_correction
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else:
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raise Exception("Unknow scale correction.")
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def execute(self, context):
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no_processed_count = _real_flatten_uv(bpy.context.active_object.data, self.reference_edge)
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no_processed_count = _real_flatten_uv(bpy.context.active_object.data, self.reference_edge, self.get_scale_correction())
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if no_processed_count != 0:
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print("[Flatten UV] {} faces may not be processed correctly because they have problem.".format(no_processed_count))
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "scale_correction")
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layout.prop(self, "reference_edge")
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def _real_flatten_uv(mesh, reference_edge):
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def _real_flatten_uv(mesh, reference_edge, scale_correction):
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no_processed_count = 0
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if mesh.uv_layers.active is None:
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@ -107,9 +124,11 @@ def _real_flatten_uv(mesh, reference_edge):
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vec = pp-p1
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new_vec = transition_matrix @ vec
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# y axis always use 5.0 to scale
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# however, x need use custom scale correction.
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face.loops[loop_index][uv_lay].uv = (
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(new_vec.x if new_vec.x >=0 else -new_vec.x) / 5,
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(new_vec.y) / 5
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(new_vec.x if new_vec.x >=0 else -new_vec.x) / scale_correction,
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(new_vec.y) / 5.0
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)
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# Show the updates in the viewport
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