refactor BlenderEnumPropHelper

This commit is contained in:
2023-12-15 21:57:50 +08:00
parent 52f3936e42
commit a6de69c882
10 changed files with 401 additions and 395 deletions

View File

@ -67,3 +67,94 @@ def add_into_scene_and_move_to_cursor(obj: bpy.types.Object):
collection.objects.link(obj)
move_to_cursor(obj)
class EnumPropHelper():
"""
These class contain all functions related to EnumProperty creation for Python Enums
"""
# define some type hint
_TEnumVar = typing.TypeVar('_TEnumVar', bound = enum.Enum) ##< Mean a variable of enum.Enum's children
_TEnum = type[_TEnumVar] ##< Mean the type self which is enum.Enum's children.
_TFctName = typing.Callable[[_TEnumVar], str]
_TFctDesc = typing.Callable[[_TEnumVar], str]
_TFctIcon = typing.Callable[[_TEnumVar], str | int]
# define class member
__mTy: _TEnum
__mIsIntEnum: bool
__mFctName: _TFctName
__mFctDesc: _TFctDesc
__mFctIcon: _TFctIcon
def __init__(
self,
ty: _TEnum,
fct_name: _TFctName,
fct_desc: _TFctDesc,
fct_icon: _TFctIcon):
# check type
if not issubclass(ty, enum.Enum):
raise BBPException('invalid type for EnumPropHelper')
# assign member
self.__mTy = ty
self.__mIsIntEnum = issubclass(ty, enum.IntEnum)
self.__mFctName = fct_name
self.__mFctDesc = fct_desc
self.__mFctIcon = fct_icon
def generate_items(self) -> tuple[tuple[str, str, str, int | str, int], ...]:
"""
Generate a tuple which can be applied to Blender EnumProperty's "items".
"""
# blender enum prop item format:
# (token, display name, descriptions, icon, index)
if self.__mIsIntEnum:
# for intenum, we can use its value as index number directly.
# and use the string format of index as blender prop token.
return tuple(
(
str(member.value),
self.__mFctName(member),
self.__mFctDesc(member),
self.__mFctIcon(member),
member.value
) for member in self.__mTy
)
else:
# for non-intenum, we need create number index manually for it.
# and directly use its value as blender prop token
return tuple(
(
member.value,
self.__mFctName(member),
self.__mFctDesc(member),
self.__mFctIcon(member),
idx
) for idx, member in enumerate(self.__mTy)
)
def get_selection(self, prop: str) -> _TEnumVar:
"""
Return Python enum value from given Blender EnumProp.
"""
# for intenum, param is its string format, we need use int() to convert it first
# for non-intenum, param is just its value, we use it directly
# then we parse it to python enum type
if self.__mIsIntEnum:
return self.__mTy(int(prop))
else:
return self.__mTy(prop)
def to_selection(self, val: _TEnumVar) -> str:
"""
Parse Python enum value to Blender EnumProp acceptable string.
"""
# the inversed operation of get_selection().
if self.__mIsIntEnum:
return str(val.value)
else:
return val.value