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77
bbp_ng/OP_ADDS_component.py
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77
bbp_ng/OP_ADDS_component.py
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import bpy
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from . import UTIL_functions, UTIL_icons_manager
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from . import PROP_preferences, PROP_ballance_element, PROP_virtools_group
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_g_UniqueElements = {
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"PS_FourFlames": 'PS_FourFlames_01',
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"PE_Balloon": 'PE_Balloon_01'
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}
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def _get_component_name(comp_name: str, comp_sector: int) -> str:
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return '{}_{:0>2d}_'.format(comp_name, comp_sector)
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class BBP_OT_add_component(bpy.types.Operator):
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"""Add Element"""
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bl_idname = "bbp.add_component"
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bl_label = "Add Element"
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bl_options = {'UNDO'}
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element_sector: bpy.props.IntProperty(
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name = "Sector",
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description = "Define which sector the object will be grouped in",
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min = 1, max = 999,
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soft_min = 1, soft_max = 8,
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default = 1,
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)
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element_type: bpy.props.EnumProperty(
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name = "Type",
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description = "This element type",
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#items=tuple(map(lambda x: (x, x, ""), UTILS_constants.bmfile_componentList)),
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items = tuple(
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# token, display name, descriptions, icon, index
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(str(item.value), item.name, "", UTIL_icons_manager.get_element_icon(item.name), item.value)
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for item in PROP_ballance_element.BallanceElementType
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),
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)
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "element_type")
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layout.prop(self, "element_sector")
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# check for unique name and show warning
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elename: str | None = _g_UniqueElements.get(PROP_ballance_element.BallanceElementType(int(self.element_type)).name, None)
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if elename is not None and elename in bpy.data.objects:
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layout.label(f'Warning: {elename} already exist.')
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def execute(self, context):
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# create by ballance elements
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eletype: PROP_ballance_element.BallanceElementType = PROP_ballance_element.BallanceElementType(int(self.element_type))
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with PROP_ballance_element.BallanceElementsHelper(bpy.context.scene) as creator:
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obj = bpy.data.objects.new(
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_get_component_name(eletype.name, self.element_sector),
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creator.get_element(eletype.value)
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)
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UTIL_functions.add_into_scene_and_move_to_cursor(obj)
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return {'FINISHED'}
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@classmethod
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def draw_blc_menu(self, layout: bpy.types.UILayout):
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for item in PROP_ballance_element.BallanceElementType:
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cop = layout.operator(
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self.bl_idname, text = item.name,
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icon_value = UTIL_icons_manager.get_element_icon(item.name))
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cop.element_type = str(item.value)
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def register():
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# register all classes
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bpy.utils.register_class(BBP_OT_add_component)
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def unregister():
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bpy.utils.unregister_class(BBP_OT_add_component)
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