fix: fix grouping and naming error
- fix wood and rail soundeffect grouping error. - fix checkpoint and resetpoint naming error again (forget to change PC/PR).
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8bad1a487c
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b039dd8b43
@ -364,12 +364,12 @@ class VirtoolsGroupConvention():
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gp.add_group('Shadow')
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gp.add_group('Shadow')
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case BallanceObjectType.RAIL:
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case BallanceObjectType.RAIL:
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gp.add_group('Phys_FloorRails')
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gp.add_group('Phys_FloorRails')
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gp.add_group('Sound_HitID_02')
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gp.add_group('Sound_RollID_02')
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case BallanceObjectType.WOOD:
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gp.add_group('Phys_Floors')
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gp.add_group('Sound_HitID_03')
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gp.add_group('Sound_HitID_03')
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gp.add_group('Sound_RollID_03')
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gp.add_group('Sound_RollID_03')
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case BallanceObjectType.WOOD:
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gp.add_group('Phys_Floors')
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gp.add_group('Sound_HitID_02')
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gp.add_group('Sound_RollID_02')
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case BallanceObjectType.STOPPER:
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case BallanceObjectType.STOPPER:
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gp.add_group('Phys_FloorStopper')
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gp.add_group('Phys_FloorStopper')
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@ -460,9 +460,9 @@ class YYCToolchainConvention():
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case BallanceObjectType.LEVEL_END:
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case BallanceObjectType.LEVEL_END:
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return 'PE_Balloon_01'
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return 'PE_Balloon_01'
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case BallanceObjectType.CHECKPOINT:
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case BallanceObjectType.CHECKPOINT:
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return f'PR_TwoFlames_{info.mSector:0>2d}'
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return f'PC_TwoFlames_{info.mSector:0>2d}'
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case BallanceObjectType.RESETPOINT:
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case BallanceObjectType.RESETPOINT:
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return f'PC_Resetpoint_{info.mSector:0>2d}'
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return f'PR_Resetpoint_{info.mSector:0>2d}'
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case BallanceObjectType.DEPTH_CUBE:
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case BallanceObjectType.DEPTH_CUBE:
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return 'DepthCubes_'
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return 'DepthCubes_'
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