fix: fix grouping and naming error

- fix wood and rail soundeffect grouping error.
- fix checkpoint and resetpoint naming error again (forget to change PC/PR).
This commit is contained in:
yyc12345 2024-02-20 21:52:50 +08:00
parent 8bad1a487c
commit b039dd8b43

View File

@ -364,12 +364,12 @@ class VirtoolsGroupConvention():
gp.add_group('Shadow')
case BallanceObjectType.RAIL:
gp.add_group('Phys_FloorRails')
gp.add_group('Sound_HitID_02')
gp.add_group('Sound_RollID_02')
case BallanceObjectType.WOOD:
gp.add_group('Phys_Floors')
gp.add_group('Sound_HitID_03')
gp.add_group('Sound_RollID_03')
case BallanceObjectType.WOOD:
gp.add_group('Phys_Floors')
gp.add_group('Sound_HitID_02')
gp.add_group('Sound_RollID_02')
case BallanceObjectType.STOPPER:
gp.add_group('Phys_FloorStopper')
@ -460,9 +460,9 @@ class YYCToolchainConvention():
case BallanceObjectType.LEVEL_END:
return 'PE_Balloon_01'
case BallanceObjectType.CHECKPOINT:
return f'PR_TwoFlames_{info.mSector:0>2d}'
return f'PC_TwoFlames_{info.mSector:0>2d}'
case BallanceObjectType.RESETPOINT:
return f'PC_Resetpoint_{info.mSector:0>2d}'
return f'PR_Resetpoint_{info.mSector:0>2d}'
case BallanceObjectType.DEPTH_CUBE:
return 'DepthCubes_'