add virtools texture support
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@ -52,7 +52,7 @@ class MeshWriterIngredient():
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mVertexNormal: typing.Iterator[UTIL_virtools_types.VxVector3] | None
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mVertexUV: typing.Iterator[UTIL_virtools_types.VxVector2] | None
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mFace: typing.Iterator[FaceData] | None
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mMaterial: typing.Iterator[bpy.types.Material] | None
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mMaterial: typing.Iterator[bpy.types.Material | None] | None
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def __init__(self):
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self.mVertexPosition = None
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@ -241,7 +241,7 @@ class MeshReader():
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return len(self.__mAssocMesh.materials)
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def get_material_slot(self) -> typing.Iterator[bpy.types.Material]:
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def get_material_slot(self) -> typing.Iterator[bpy.types.Material | None]:
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"""
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@remark This generator may return None if this slot do not link to may material.
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"""
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@ -338,11 +338,11 @@ class MeshWriter():
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## Material Slot.
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# Each item is unique make sure by __mMtlSlotMap
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__mMtlSlot: list[bpy.types.Material]
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__mMtlSlot: list[bpy.types.Material | None]
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## The map to make sure every item in __mMtlSlot is unique.
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# Key is bpy.types.Material
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# Value is key's index in __mMtlSlot.
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__mMtlSlotMap: dict[bpy.types.Material, int]
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__mMtlSlotMap: dict[bpy.types.Material | None, int]
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def __init__(self, assoc_mesh: bpy.types.Mesh):
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self.__mAssocMesh = assoc_mesh
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