fix loading and bm import/export error
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@ -1,6 +1,7 @@
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import bpy, bmesh, bpy_extras, mathutils
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import struct, shutil
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import struct, shutil, os
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from bpy_extras.io_utils import unpack_list
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from bpy_extras.image_utils import load_image
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from bpy_extras import io_utils, node_shader_utils
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from . import UTILS_file_io, UTILS_constants
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@ -177,20 +178,21 @@ def create_instance_with_option(instance_type, instance_name, instance_opt,
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temp_is_existed = True
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except:
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temp_instance = None
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temp_is_existed = False
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return (temp_instance, temp_is_existed)
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def create_instance():
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if instType == UTILS_constants.BmfileInfoType.OBJECT:
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if instance_type == UTILS_constants.BmfileInfoType.OBJECT:
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instance_obj = bpy.data.objects.new(instance_name, extra_mesh)
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instance_obj.name = instance_name
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elif instType == UTILS_constants.BmfileInfoType.MESH:
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#instance_obj.name = instance_name
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elif instance_type == UTILS_constants.BmfileInfoType.MESH:
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instance_obj = bpy.data.meshes.new(instance_name)
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instance_obj.name = instance_name
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elif instType == UTILS_constants.BmfileInfoType.MATERIAL:
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#instance_obj.name = instance_name
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elif instance_type == UTILS_constants.BmfileInfoType.MATERIAL:
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instance_obj = bpy.data.materials.new(instance_name)
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instance_obj.name = instance_name
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#instance_obj.name = instance_name
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elif instance_type == UTILS_constants.BmfileInfoType.TEXTURE:
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# this command will also check current available texture
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# because `get_instance()` only check texture name
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@ -206,7 +208,7 @@ def create_instance_with_option(instance_type, instance_name, instance_opt,
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# create new instance
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# or always create new instance if opts is not string
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temp_instance = create_instance()
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temp_skip_init = True
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temp_skip_init = False
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elif instance_opt == 'CURRENT':
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# try get instance
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(temp_instance, temp_is_existed) = get_instance()
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