[feat] change function "selected by Virtools groups"
- remove ignore hidden property. because it is rarely used. - support more select mode. like blender selection. - merge function filter by group and select by group as a united function.
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@ -7,32 +7,55 @@ class BALLANCE_OT_select_virtools_group(UTILS_virtools_prop.common_group_name_pr
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bl_label = "Select by Virtools Group"
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bl_options = {'UNDO'}
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merge_selection: bpy.props.BoolProperty(
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name="Merge Selection",
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description="Merge selection, rather than re-select them.",
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default=False,
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)
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ignore_hide: bpy.props.BoolProperty(
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name="Ignore Hide Property",
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description="Select objects without considering visibility.",
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default=False,
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selection_type: bpy.props.EnumProperty(
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name="Mode",
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description="Selection mode",
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items=(
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('SET', "Set", "Sets a new selection.", "SELECT_SET", 0),
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('EXTEND', "Extend", "Adds newly selected items to the existing selection.", "SELECT_EXTEND", 1),
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('SUBTRACT', "Subtract", "Removes newly selected items from the existing selection.", "SELECT_SUBTRACT", 2),
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('DIFFERENCE', "Invert", "Inverts the selection.", "SELECT_DIFFERENCE", 3),
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('INTERSECT', "Intersect", "Selects items that intersect with the existing selection.", "SELECT_INTERSECT", 4),
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),
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default='SET'
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)
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def execute(self, context):
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if self.selection_type == 'SET':
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# iterate object
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for obj in bpy.context.scene.objects:
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# ignore hidden objects
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if (not self.ignore_hide) and obj.hide_get() == True:
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continue
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# check group and decide whether select this obj
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obj.select_set(UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string()))
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# check group
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elif self.selection_type == 'EXTEND':
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# also iterate all objects
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for obj in bpy.context.scene.objects:
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# directly add if group matched. do not deselect anything
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if UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string()):
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# select object
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obj.select_set(True)
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else:
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# if not in merge mode, deselect them
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if not self.merge_selection:
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elif self.selection_type == 'SUBTRACT':
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# subtract only involving selected item. so we get selected objest first
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# and iterate it to reduce useless operations
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selected = bpy.context.selected_objects[:]
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for obj in selected:
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# remove matched only
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if UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string()):
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obj.select_set(False)
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elif self.selection_type == 'DIFFERENCE':
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# construct a selected obj set for convenient operations
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selected_set = set(bpy.context.selected_objects)
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# iterate all objects
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for obj in bpy.context.scene.objects:
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# use xor to select
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# in_selected XOR in_group
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obj.select_set((obj in selected_set) ^ UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string()))
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elif self.selection_type == 'INTERSECT':
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# like subtract, only iterate selected obj
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selected = bpy.context.selected_objects[:]
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for obj in selected:
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# remove not matched
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if not UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string()):
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obj.select_set(False)
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return {'FINISHED'}
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@ -40,63 +63,13 @@ class BALLANCE_OT_select_virtools_group(UTILS_virtools_prop.common_group_name_pr
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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row.prop(self, 'ignore_hide')
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row.prop(self, 'merge_selection')
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layout.label(text='Selection Parameters')
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layout.prop(self, 'selection_type', expand=True, icon_only=True)
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layout.separator()
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layout.label(text='Group Parameters')
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self.parent_draw(layout)
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class BALLANCE_OT_filter_virtools_group(UTILS_virtools_prop.common_group_name_props):
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"""Filter objects by Virtools Group."""
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bl_idname = "ballance.filter_virtools_group"
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bl_label = "Filter by Virtools Group"
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bl_options = {'UNDO'}
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reverse_selection: bpy.props.BoolProperty(
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name="Reverse",
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description="Reverse operation. Remove matched objects.",
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default=False,
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)
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ignore_hide: bpy.props.BoolProperty(
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name="Ignore Hide Property",
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description="Select objects without considering visibility.",
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default=False,
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)
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def execute(self, context):
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# make a copy for all objects, to ensure it is not viotile
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# becuase we need deselect some objects in for statement
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selected = bpy.context.selected_objects[:]
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# iterate object
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for obj in selected:
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# ignore hidden objects
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if (not self.ignore_hide) and obj.hide_get() == True:
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continue
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# check group and decide select
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is_selected = UTILS_virtools_prop.check_virtools_group_data(obj, self.get_group_name_string())
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if self.reverse_selection:
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is_selected = not is_selected
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# select object
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obj.select_set(is_selected)
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return {'FINISHED'}
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def draw(self, context):
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layout = self.layout
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row = layout.row()
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row.prop(self, 'ignore_hide')
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row.prop(self, 'reverse_selection')
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layout.separator()
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self.parent_draw(layout)
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class BALLANCE_OT_ctx_set_group(UTILS_virtools_prop.common_group_name_props):
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"""Grouping selected objects"""
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bl_idname = "ballance.ctx_set_group"
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@ -159,7 +159,6 @@ classes = (
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PROPS_virtools_material.BALLANCE_PT_virtools_material,
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OBJS_group_opers.BALLANCE_OT_select_virtools_group,
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OBJS_group_opers.BALLANCE_OT_filter_virtools_group,
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OBJS_group_opers.BALLANCE_OT_ctx_set_group,
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OBJS_group_opers.BALLANCE_OT_ctx_unset_group,
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OBJS_group_opers.BALLANCE_OT_ctx_clear_group,
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@ -195,8 +194,7 @@ def menu_func_ballance_select(self, context):
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layout = self.layout
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layout.separator()
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layout.label(text="Ballance")
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layout.operator(OBJS_group_opers.BALLANCE_OT_select_virtools_group.bl_idname, icon='SELECT_SET')
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layout.operator(OBJS_group_opers.BALLANCE_OT_filter_virtools_group.bl_idname, icon='FILTER')
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layout.operator(OBJS_group_opers.BALLANCE_OT_select_virtools_group.bl_idname, icon='RESTRICT_SELECT_OFF')
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def menu_func_ballance_grouping(self, context):
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layout = self.layout
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layout.separator()
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