add half code of rename system
This commit is contained in:
@ -1,5 +1,6 @@
|
||||
import json
|
||||
import os
|
||||
import re
|
||||
|
||||
bmfile_currentVersion = 14
|
||||
bmfile_flagUnicode = 0x800
|
||||
@ -241,4 +242,53 @@ with open(os.path.join(os.path.dirname(__file__), "json", "DerivedBlock.json"))
|
||||
icons_floor = None
|
||||
icons_floorDict = {}
|
||||
# blenderIcon_elements = None
|
||||
# blenderIcon_elements_dict = {}
|
||||
# blenderIcon_elements_dict = {}
|
||||
|
||||
rename_normalComponentsGroupName = set([
|
||||
"P_Extra_Life",
|
||||
"P_Extra_Point",
|
||||
"P_Trafo_Paper",
|
||||
"P_Trafo_Stone",
|
||||
"P_Trafo_Wood",
|
||||
"P_Ball_Paper",
|
||||
"P_Ball_Stone",
|
||||
"P_Ball_Wood",
|
||||
"P_Box",
|
||||
"P_Dome",
|
||||
"P_Modul_01",
|
||||
"P_Modul_03",
|
||||
"P_Modul_08",
|
||||
"P_Modul_17",
|
||||
"P_Modul_18",
|
||||
"P_Modul_19",
|
||||
"P_Modul_25",
|
||||
"P_Modul_26",
|
||||
"P_Modul_29",
|
||||
"P_Modul_30",
|
||||
"P_Modul_34",
|
||||
"P_Modul_37",
|
||||
"P_Modul_41"
|
||||
])
|
||||
|
||||
rename_uniqueComponentsGroupName = set([
|
||||
"PS_Levelstart",
|
||||
"PE_Levelende",
|
||||
"PC_Checkpoints",
|
||||
"PR_Resetpoints"
|
||||
])
|
||||
|
||||
rename_floorGroupTester = set([
|
||||
"Sound_HitID_01",
|
||||
"Sound_RollID_01"
|
||||
])
|
||||
|
||||
rename_woodGroupTester = set([
|
||||
"Sound_HitID_02",
|
||||
"Sound_RollID_02"
|
||||
])
|
||||
|
||||
# 61 mark: Sector_(0[1-8]|[1-9][0-9]{1,2}|9) may also work
|
||||
rename_regexCKGroupSector = re.compile('Sector_([123456789]{1}[0123456789]{1}[0123456789]{1}|[123456789]{1}[0123456789]{1}|0[12345678]{1}|9)')
|
||||
rename_regexYYCTwoFlames
|
||||
rename_regexYYCResetpoint
|
||||
|
||||
|
Reference in New Issue
Block a user