add icons manager. show icons in group
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@ -1,6 +1,6 @@
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import bpy
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import typing, enum
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from . import UTIL_functions
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from . import UTIL_functions, UTIL_icons_manager
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#region Virtools Groups Define & Help Class
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@ -198,6 +198,35 @@ class VirtoolsGroupsPreset(enum.Enum):
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_g_VtGrpPresetValues: tuple[str] = tuple(map(lambda x: x.value, VirtoolsGroupsPreset))
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## Some of group names are not matched with icon name
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# So we create a convertion map to convert them.
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_g_GroupIconNameConvMap: dict[str, str] = {
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"PS_Levelstart": "PS_FourFlames",
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"PE_Levelende": "PE_Balloon",
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"PC_Checkpoints": "PC_TwoFlames",
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"PR_Resetpoints": "PR_Resetpoint",
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"Sound_HitID_01": "SoundID_01",
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"Sound_RollID_01": "SoundID_01",
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"Sound_HitID_02": "SoundID_02",
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"Sound_RollID_02": "SoundID_02",
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"Sound_HitID_03": "SoundID_03",
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"Sound_RollID_03": "SoundID_03"
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}
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def _get_group_icon_by_name(gp_name: str) -> int:
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# try converting group name
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# if not found, return self
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gp_name = _g_GroupIconNameConvMap.get(gp_name, gp_name)
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# get from extra group icon first
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value: int | None = UTIL_icons_manager.get_group_icon(gp_name)
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if value is not None: return value
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# if failed, get from element. if still failed, return empty icon
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value = UTIL_icons_manager.get_element_icon(gp_name)
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if value is not None: return value
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else: return UTIL_icons_manager.get_empty_icon()
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class SharedGroupNameInputProperties():
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group_name_source: bpy.props.EnumProperty(
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name = "Group Name Source",
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@ -212,7 +241,7 @@ class SharedGroupNameInputProperties():
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description="Pick vanilla Ballance group name.",
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items=tuple(
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# token, display name, descriptions, icon, index
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(str(idx), grp, "", "", idx) for idx, grp in enumerate(_g_VtGrpPresetValues)
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(str(idx), grp, "", _get_group_icon_by_name(grp), idx) for idx, grp in enumerate(_g_VtGrpPresetValues)
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),
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)
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@ -1,7 +1,113 @@
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import bpy
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import os, enum
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import bpy, bpy.utils.previews
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import os, enum, typing
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class BlenderPresetIcons(enum.Enum):
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Info = 'INFO'
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Warning = 'ERROR'
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Error = 'CANCEL'
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#region Custom Icons Helper
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_g_SupportedImageExts: set[str] = (
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'.png',
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)
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_g_IconsManager: bpy.utils.previews.ImagePreviewCollection | None = None
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_g_EmptyIcon: int = 0
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_g_IconPrefix: str = "BlcBldPlg_"
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_g_FloorIconsMap: dict[str, int] = {}
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_g_FloorIconPrefix: str = _g_IconPrefix + 'Floor_'
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_g_ElementIconsMap: dict[str, int] = {}
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_g_ElementIconPrefix: str = _g_IconPrefix + 'Element_'
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_g_GroupIconsMap: dict[str, int] = {}
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_g_GroupIconPrefix: str = _g_IconPrefix + 'Group_'
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def _iterate_folder_images(folder: str) -> typing.Iterator[tuple[str, str]]:
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for name in os.listdir(folder):
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# check whether it is file
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filepath: str = os.path.join(folder, name)
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if os.path.isfile(filepath):
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# check file exts
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(root, ext) = os.path.splitext(name)
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if ext.lower() in _g_SupportedImageExts:
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yield (filepath, root)
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def _load_image_folder(
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folder: str,
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loader: bpy.utils.previews.ImagePreviewCollection,
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container: dict[str, int],
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name_prefix: str) -> None:
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# iterate folder
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for (filepath, filename_no_ext) in _iterate_folder_images(folder):
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# generate name for unique
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icon_name: str = name_prefix + filename_no_ext
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# load it
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loader.load(icon_name, filepath, 'IMAGE')
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# add into list. use plain name (not the unique name)
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container[filename_no_ext] = loader[icon_name].icon_id
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#endregion
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#region Custom Icons Visitors
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def get_empty_icon() -> int:
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return _g_EmptyIcon
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def get_floor_icon(name: str) -> int | None:
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return _g_FloorIconsMap.get(name, None)
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def get_element_icon(name: str) -> int | None:
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return _g_ElementIconsMap.get(name, None)
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def get_group_icon(name: str) -> int | None:
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return _g_GroupIconsMap.get(name, None)
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#endregion
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def register():
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global _g_IconsManager
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global _g_EmptyIcon
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global _g_FloorIconsMap, _g_ElementIconsMap, _g_GroupIconsMap
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# create preview collection and get icon folder
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icons_folder: str = os.path.join(os.path.dirname(__file__), "icons")
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_g_IconsManager = bpy.utils.previews.new()
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# load empty icon as default fallback
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empty_icon_name: str = _g_IconPrefix + 'EmptyIcon'
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_g_IconsManager.load(empty_icon_name, os.path.join(icons_folder, "Empty.png"), 'IMAGE')
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_g_EmptyIcon = _g_IconsManager[empty_icon_name].icon_id
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# load floor, element, group icon
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_load_image_folder(
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os.path.join(icons_folder, 'floor'),
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_g_IconsManager,
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_g_FloorIconsMap,
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_g_FloorIconPrefix
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)
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_load_image_folder(
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os.path.join(icons_folder, 'element'),
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_g_IconsManager,
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_g_ElementIconsMap,
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_g_ElementIconPrefix
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)
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_load_image_folder(
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os.path.join(icons_folder, 'group'),
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_g_IconsManager,
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_g_GroupIconsMap,
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_g_GroupIconPrefix
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)
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def unregister():
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global _g_IconsManager
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global _g_EmptyIcon
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global _g_FloorIconsMap, _g_ElementIconsMap, _g_GroupIconsMap
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bpy.utils.previews.remove(_g_IconsManager)
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_g_IconsManager = None
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_g_FloorIconsMap.clear()
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_g_ElementIconsMap.clear()
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_g_GroupIconsMap.clear()
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@ -23,6 +23,12 @@ if "bpy" in locals():
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#endregion
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# we must load icons manager first
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# and register it
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from . import UTIL_icons_manager
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UTIL_icons_manager.register()
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# then load other modules
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from . import PROP_preferences, PROP_ptrprop_resolver, PROP_virtools_material, PROP_virtools_texture, PROP_virtools_mesh, PROP_ballance_element, PROP_virtools_group
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from . import OP_IMPORT_bmfile, OP_EXPORT_bmfile, OP_IMPORT_virtools, OP_EXPORT_virtools
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from . import OP_UV_flatten_uv, OP_UV_rail_uv
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