update custom normals importing
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@ -93,10 +93,14 @@ def _flat_face_uv_index(uv_idx: array.array, uv_array: array.array) -> typing.It
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yield uv_array[pos]
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yield uv_array[pos]
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yield uv_array[pos + 1]
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yield uv_array[pos + 1]
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def _nest_custom_split_normal(nml_idx: array.array, nml_array: array.array) -> typing.Iterator[UTIL_virtools_types.ConstVxVector3]:
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def _nest_custom_split_normal(nml_array: array.array) -> typing.Iterator[UTIL_virtools_types.ConstVxVector3]:
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for idx in nml_idx:
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# following statement create a iterator for normals array by `iter(nml_array)`
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pos: int = idx * 3
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# then triple it, because iterator is a reference type, so 3 items of this tuple is pointed to the same iterator and share the same iteration progress.
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yield (nml_array[pos], nml_array[pos + 1], nml_array[pos + 2])
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# then use star macro to pass it to zip, it will cause zip receive 3 params pointing to the same iterator.
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# now zip() will call 3 param‘s __next__() function from left to right.
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# zip will get following iteration result because all iterator are the same one: (0, 1, 2), (3, 4, 5) and etc (number is index to corresponding value).
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# finally, use tuple to expand it to a tuple, not a generator.
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return tuple(zip(*(iter(nml_array), ) * 3))
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class TemporaryMesh():
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class TemporaryMesh():
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"""
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"""
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@ -451,21 +455,21 @@ class MeshWriter():
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self.__mAssocMesh.loops.foreach_set('vertex_index', self.__mFacePosIndices)
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self.__mAssocMesh.loops.foreach_set('vertex_index', self.__mFacePosIndices)
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# add face vertex nml by function
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# add face vertex nml by function
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self.__mAssocMesh.loops.foreach_set('normal',
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self.__mAssocMesh.loops.foreach_set('normal',
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list(_flat_face_nml_index(self.__mFaceNmlIndices, self.__mVertexNormal))
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tuple(_flat_face_nml_index(self.__mFaceNmlIndices, self.__mVertexNormal))
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)
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)
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# add face vertex uv by function
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# add face vertex uv by function
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self.__mAssocMesh.uv_layers.active.uv.foreach_set('vector',
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self.__mAssocMesh.uv_layers.active.uv.foreach_set('vector',
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list(_flat_face_uv_index(self.__mFaceUvIndices, self.__mVertexUV))
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tuple(_flat_face_uv_index(self.__mFaceUvIndices, self.__mVertexUV))
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) # NOTE: blender 3.5 changed. UV must be visited by .uv, not the .data
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) # NOTE: blender 3.5 changed. UV must be visited by .uv, not the .data
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# iterate face to set face data
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# iterate face to set face data
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fVertexIdx: int = 0
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f_vertex_idx: int = 0
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for fi in range(len(self.__mFaceVertexCount)):
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for fi in range(len(self.__mFaceVertexCount)):
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# set start loop
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# set start loop
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# NOTE: blender 3.6 changed. Loop setting in polygon do not need set loop_total any more.
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# NOTE: blender 3.6 changed. Loop setting in polygon do not need set loop_total any more.
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# the loop_total will be auto calculated by the next loop_start.
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# the loop_total will be auto calculated by the next loop_start.
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# loop_total become read-only
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# loop_total become read-only
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self.__mAssocMesh.polygons[fi].loop_start = fVertexIdx
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self.__mAssocMesh.polygons[fi].loop_start = f_vertex_idx
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# set material index
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# set material index
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self.__mAssocMesh.polygons[fi].material_index = self.__mFaceMtlIdx[fi]
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self.__mAssocMesh.polygons[fi].material_index = self.__mFaceMtlIdx[fi]
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@ -475,7 +479,7 @@ class MeshWriter():
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self.__mAssocMesh.polygons[fi].use_smooth = True
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self.__mAssocMesh.polygons[fi].use_smooth = True
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# inc vertex idx
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# inc vertex idx
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fVertexIdx += self.__mFaceVertexCount[fi]
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f_vertex_idx += self.__mFaceVertexCount[fi]
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# validate mesh.
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# validate mesh.
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# it is IMPORTANT that do NOT delete custom data
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# it is IMPORTANT that do NOT delete custom data
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@ -485,17 +489,19 @@ class MeshWriter():
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self.__mAssocMesh.update(calc_edges = False, calc_edges_loose = False)
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self.__mAssocMesh.update(calc_edges = False, calc_edges_loose = False)
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# set custom split normal data
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# set custom split normal data
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# if the validate() change the mesh, skip this and output error.
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# this operation must copy preserved normal data from loops, not the array data in this class,
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# this change is detected by the loops count changes, not the return value of validate(). because only the changes of loops can let following throw errors.
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# because the validate() may change the mesh and if change happended, an error will occur when applying normals (not matched loops count).
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# this should not happend in normal case, just a stupid patch for "线框Level1.Level.NMO" loading.
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# this should not happend in normal case, for testing, please load "Level_1.NMO" (Ballance Level 1).
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if len(self.__mAssocMesh.loops) == len(self.__mFacePosIndices):
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# copy data from loops preserved in validate().
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loops_normals = array.array('f', [0.0] * (len(self.__mAssocMesh.loops) * 3))
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self.__mAssocMesh.loops.foreach_get('normal', loops_normals)
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# apply data
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self.__mAssocMesh.normals_split_custom_set(
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self.__mAssocMesh.normals_split_custom_set(
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tuple(_nest_custom_split_normal(self.__mFaceNmlIndices, self.__mVertexNormal))
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tuple(_nest_custom_split_normal(loops_normals))
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)
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)
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# enable auto smooth. it is IMPORTANT
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# enable auto smooth. it is IMPORTANT
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self.__mAssocMesh.use_auto_smooth = True
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self.__mAssocMesh.use_auto_smooth = True
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else:
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print(f'The custom normals of mesh "{self.__mAssocMesh.name}" can not be assigned because validate() changes the mesh. Check your mesh data first!')
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def __clear_mesh(self):
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def __clear_mesh(self):
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if not self.is_valid():
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if not self.is_valid():
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