update custom normals importing
This commit is contained in:
parent
fd17d3b5c9
commit
d128ffcde5
@ -93,10 +93,14 @@ def _flat_face_uv_index(uv_idx: array.array, uv_array: array.array) -> typing.It
|
||||
yield uv_array[pos]
|
||||
yield uv_array[pos + 1]
|
||||
|
||||
def _nest_custom_split_normal(nml_idx: array.array, nml_array: array.array) -> typing.Iterator[UTIL_virtools_types.ConstVxVector3]:
|
||||
for idx in nml_idx:
|
||||
pos: int = idx * 3
|
||||
yield (nml_array[pos], nml_array[pos + 1], nml_array[pos + 2])
|
||||
def _nest_custom_split_normal(nml_array: array.array) -> typing.Iterator[UTIL_virtools_types.ConstVxVector3]:
|
||||
# following statement create a iterator for normals array by `iter(nml_array)`
|
||||
# then triple it, because iterator is a reference type, so 3 items of this tuple is pointed to the same iterator and share the same iteration progress.
|
||||
# then use star macro to pass it to zip, it will cause zip receive 3 params pointing to the same iterator.
|
||||
# now zip() will call 3 param‘s __next__() function from left to right.
|
||||
# zip will get following iteration result because all iterator are the same one: (0, 1, 2), (3, 4, 5) and etc (number is index to corresponding value).
|
||||
# finally, use tuple to expand it to a tuple, not a generator.
|
||||
return tuple(zip(*(iter(nml_array), ) * 3))
|
||||
|
||||
class TemporaryMesh():
|
||||
"""
|
||||
@ -451,21 +455,21 @@ class MeshWriter():
|
||||
self.__mAssocMesh.loops.foreach_set('vertex_index', self.__mFacePosIndices)
|
||||
# add face vertex nml by function
|
||||
self.__mAssocMesh.loops.foreach_set('normal',
|
||||
list(_flat_face_nml_index(self.__mFaceNmlIndices, self.__mVertexNormal))
|
||||
tuple(_flat_face_nml_index(self.__mFaceNmlIndices, self.__mVertexNormal))
|
||||
)
|
||||
# add face vertex uv by function
|
||||
self.__mAssocMesh.uv_layers.active.uv.foreach_set('vector',
|
||||
list(_flat_face_uv_index(self.__mFaceUvIndices, self.__mVertexUV))
|
||||
tuple(_flat_face_uv_index(self.__mFaceUvIndices, self.__mVertexUV))
|
||||
) # NOTE: blender 3.5 changed. UV must be visited by .uv, not the .data
|
||||
|
||||
# iterate face to set face data
|
||||
fVertexIdx: int = 0
|
||||
f_vertex_idx: int = 0
|
||||
for fi in range(len(self.__mFaceVertexCount)):
|
||||
# set start loop
|
||||
# NOTE: blender 3.6 changed. Loop setting in polygon do not need set loop_total any more.
|
||||
# the loop_total will be auto calculated by the next loop_start.
|
||||
# loop_total become read-only
|
||||
self.__mAssocMesh.polygons[fi].loop_start = fVertexIdx
|
||||
self.__mAssocMesh.polygons[fi].loop_start = f_vertex_idx
|
||||
|
||||
# set material index
|
||||
self.__mAssocMesh.polygons[fi].material_index = self.__mFaceMtlIdx[fi]
|
||||
@ -475,7 +479,7 @@ class MeshWriter():
|
||||
self.__mAssocMesh.polygons[fi].use_smooth = True
|
||||
|
||||
# inc vertex idx
|
||||
fVertexIdx += self.__mFaceVertexCount[fi]
|
||||
f_vertex_idx += self.__mFaceVertexCount[fi]
|
||||
|
||||
# validate mesh.
|
||||
# it is IMPORTANT that do NOT delete custom data
|
||||
@ -485,17 +489,19 @@ class MeshWriter():
|
||||
self.__mAssocMesh.update(calc_edges = False, calc_edges_loose = False)
|
||||
|
||||
# set custom split normal data
|
||||
# if the validate() change the mesh, skip this and output error.
|
||||
# this change is detected by the loops count changes, not the return value of validate(). because only the changes of loops can let following throw errors.
|
||||
# this should not happend in normal case, just a stupid patch for "线框Level1.Level.NMO" loading.
|
||||
if len(self.__mAssocMesh.loops) == len(self.__mFacePosIndices):
|
||||
self.__mAssocMesh.normals_split_custom_set(
|
||||
tuple(_nest_custom_split_normal(self.__mFaceNmlIndices, self.__mVertexNormal))
|
||||
)
|
||||
# enable auto smooth. it is IMPORTANT
|
||||
self.__mAssocMesh.use_auto_smooth = True
|
||||
else:
|
||||
print(f'The custom normals of mesh "{self.__mAssocMesh.name}" can not be assigned because validate() changes the mesh. Check your mesh data first!')
|
||||
# this operation must copy preserved normal data from loops, not the array data in this class,
|
||||
# because the validate() may change the mesh and if change happended, an error will occur when applying normals (not matched loops count).
|
||||
# this should not happend in normal case, for testing, please load "Level_1.NMO" (Ballance Level 1).
|
||||
|
||||
# copy data from loops preserved in validate().
|
||||
loops_normals = array.array('f', [0.0] * (len(self.__mAssocMesh.loops) * 3))
|
||||
self.__mAssocMesh.loops.foreach_get('normal', loops_normals)
|
||||
# apply data
|
||||
self.__mAssocMesh.normals_split_custom_set(
|
||||
tuple(_nest_custom_split_normal(loops_normals))
|
||||
)
|
||||
# enable auto smooth. it is IMPORTANT
|
||||
self.__mAssocMesh.use_auto_smooth = True
|
||||
|
||||
def __clear_mesh(self):
|
||||
if not self.is_valid():
|
||||
|
Loading…
Reference in New Issue
Block a user