make Virtools material can be optional

This commit is contained in:
2022-11-20 12:02:15 +08:00
parent 02c11ffe5a
commit d5cb8eb1ec
7 changed files with 105 additions and 40 deletions

View File

@ -241,40 +241,20 @@ def export_bm(context, bmx_filepath, prefs_fncg, opts_exportMode, opts_exportTar
UTILS_file_io.write_uint64(finfo, fmaterial.tell())
# try get original written data
(material_colAmbient, material_colDiffuse, material_colSpecular, material_colEmissive, material_specularPower,
(material_enableVirtoolsMat,
material_colAmbient, material_colDiffuse, material_colSpecular, material_colEmissive, material_specularPower,
material_alphaTest, material_alphaBlend, material_zBuffer, material_twoSided,
material_texture) = UTILS_virtools_prop.get_virtools_material_data(material)
# only try get from Principled BSDF when we couldn't get from virtools_material props
if material_texture is None:
# get node
mat_wrap = node_shader_utils.PrincipledBSDFWrapper(material)
# check existence of Principled BSDF
if mat_wrap:
# we trying get texture data from Principled BSDF
# because bpy.types.Material.virtools_material now can provide
# Virtools material data stablely, so i annotate following code
# only keep texture data
'''
use_mirror = mat_wrap.metallic != 0.0
if use_mirror:
material_colAmbient = _set_value_when_none(material_colAmbient, (mat_wrap.metallic, mat_wrap.metallic, mat_wrap.metallic))
else:
material_colAmbient = _set_value_when_none(material_colAmbient, (1.0, 1.0, 1.0))
material_colDiffuse = _set_value_when_none(material_colDiffuse, (mat_wrap.base_color[0], mat_wrap.base_color[1], mat_wrap.base_color[2]))
material_colSpecular = _set_value_when_none(material_colSpecular, (mat_wrap.specular, mat_wrap.specular, mat_wrap.specular))
material_colEmissive = _set_value_when_none(material_colEmissive, mat_wrap.emission_color[:3])
material_specularPower = _set_value_when_none(material_specularPower, 0.0)
'''
# confirm texture
tex_wrap = getattr(mat_wrap, "base_color_texture", None)
if tex_wrap:
image = tex_wrap.image
if image:
material_texture = image
if not material_enableVirtoolsMat:
v = UTILS_functions.parse_material_nodes(material)
if v is not None:
(material_enableVirtoolsMat,
material_colAmbient, material_colDiffuse, material_colSpecular, material_colEmissive, material_specularPower,
material_alphaTest, material_alphaBlend, material_zBuffer, material_twoSided,
material_texture) = v
# check texture index
if material_texture is None:
material_useTexture = False