[doc] add document for flatten uv and bump up version.

- add document for flatten uv
- bump up version to 3.2
This commit is contained in:
yyc12345 2023-03-11 16:57:17 +08:00
parent f3663a4280
commit dafb679780
3 changed files with 9 additions and 1 deletions

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@ -68,6 +68,10 @@ Note that only convex face is supported. Applying this for a concave face will c
In the edit mode, select the surface, click Flatten UV, and then scroll the slider to select an edge as a reference. In the edit mode, select the surface, click Flatten UV, and then scroll the slider to select an edge as a reference.
If the generated UV is not attached correctly, such as the FloorSide's band is pasted to the bottom, you can reselect the reference edge and redo the operation until it is correct. If the generated UV is not attached correctly, such as the FloorSide's band is pasted to the bottom, you can reselect the reference edge and redo the operation until it is correct.
For the UV flatten by plugin, it must have a scale property. For example, the UV scale of normal floor is 5. However, the UV scale of sink floor is slightly larger than 5. Because the sink floor is "sink" in the floor block. There are 2 methods provided by plugin to getting this proper scale number. You can choose one from Scale Mode.
The first method is that user specify a direct scale number. You just need select Scale Size in Scale Mode and fill with a proper scale number. This option is frequently used for fill a large borderless floor.
The second method is reference point mode. You need specify a reference point and corresponding U component of its UV. Plugin will calculate the scale size automatically. This method is used for expanding a path of floor.
### Quick Struct Adder ### Quick Struct Adder
In the add menu, we have added a set of commonly used objects. After adding, the object will move to the 3D cursor. In the add menu, we have added a set of commonly used objects. After adding, the object will move to the 3D cursor.

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@ -68,6 +68,10 @@ Ballance 3D是一套简单的用于制图3D相关的轻型工具集合可以
编辑模式下选中面点击Flatten UV然后选中一个边作为参考。 编辑模式下选中面点击Flatten UV然后选中一个边作为参考。
如果最后生成的边贴附不对,比如把路面花纹贴到了下部,可以重新选择参考边再进行操作,直到正确为止。 如果最后生成的边贴附不对,比如把路面花纹贴到了下部,可以重新选择参考边再进行操作,直到正确为止。
对于粘贴的贴图的UV需要具有一定缩放比如对于平路面这个缩放比是5而对于凹路面则要比5大一些因为凹路面由于凹进路面。为了方便确认这个缩放值我们提供了两种方式可以在Scale Mode种选择。
一种是用户直接指定选择Scale Mode为Scale Size并填写合适的缩放数值即可。此选项适合平谱无边框路面。
另一种即为参考点模式。用户指定一个参考点并指定此参考点在U轴上的位置插件会自动计算缩放值应为多少。此选项适合展开路面路径的贴图。
### 快速添加结构 ### 快速添加结构
在添加菜单中我们添加了一系列较为常用的物体。添加后物体会移动到3D游标处。 在添加菜单中我们添加了一系列较为常用的物体。添加后物体会移动到3D游标处。

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@ -2,7 +2,7 @@ bl_info={
"name":"Ballance Blender Plugin", "name":"Ballance Blender Plugin",
"description":"Ballance mapping tools for Blender", "description":"Ballance mapping tools for Blender",
"author":"yyc12345", "author":"yyc12345",
"version":(3,1), "version":(3,2),
"blender":(3,3,0), "blender":(3,3,0),
"category":"Object", "category":"Object",
"support":"TESTING", "support":"TESTING",