finish vt_mtl and vt_group Panel system
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@ -3,7 +3,7 @@ import struct, shutil, os
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from bpy_extras.io_utils import unpack_list
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from bpy_extras.image_utils import load_image
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from bpy_extras import io_utils, node_shader_utils
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from . import UTILS_file_io, UTILS_constants
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from . import UTILS_file_io, UTILS_constants, UTILS_virtools_prop
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# =================================
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# scene operation
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@ -65,12 +65,10 @@ def create_material_nodes(input_mtl, ambient, diffuse, specular, emissive,
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input_mtl.node_tree.links.new(inode.outputs[0], bnode.inputs[0])
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# write custom property
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input_mtl['virtools-ambient'] = ambient
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input_mtl['virtools-diffuse'] = diffuse
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input_mtl['virtools-specular'] = specular
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input_mtl['virtools-emissive'] = emissive
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input_mtl['virtools-power'] = specular_power
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UTILS_virtools_prop.set_virtools_material_data(input_mtl,
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ambient, diffuse, specular, emissive, specular_power
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)
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# =================================
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# load component
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