i18n: update translation

This commit is contained in:
2026-03-24 20:17:58 +08:00
parent 15013c4d59
commit e884332163
2 changed files with 764 additions and 353 deletions

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@@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Ballance Blender Plugin 4.2.0 (0)\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-09-04 09:55+0800\n"
"POT-Creation-Date: 2026-03-24 19:55+0800\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
@@ -251,6 +251,24 @@ msgctxt "BBP_OT_add_virtools_group"
msgid "Add to Virtools Groups"
msgstr "添加 Virtools 组"
#. :src: bpy.types.BBP_OT_apply_virtools_camera
msgid "Apply Virtools Camera to Blender Camera except Resolution."
msgstr "将 Virtools 摄像机除分辨率以外的内容应用为 Blender 摄像机。"
#. :src: bpy.types.BBP_OT_apply_virtools_camera
msgctxt "BBP_OT_apply_virtools_camera"
msgid "Apply to Blender Camera"
msgstr "应用至 Blender 摄像机"
#. :src: bpy.types.BBP_OT_apply_virtools_camera_resolution
msgid "Apply Virtools Camera Resolution to Blender Scene."
msgstr "将 Virtools 摄像机的分辨率应用到 Blender 场景。"
#. :src: bpy.types.BBP_OT_apply_virtools_camera_resolution
msgctxt "BBP_OT_apply_virtools_camera_resolution"
msgid "Apply to Blender Scene Resolution"
msgstr "应用至 Blender 场景分辨率"
#. :src: bpy.types.BBP_OT_apply_virtools_light
msgid "Apply Virtools Light to Blender Light."
msgstr "将 Virtools 灯光应用为 Blender 灯光。"
@@ -390,15 +408,6 @@ msgctxt "BBP_OT_game_camera"
msgid "Game Camera"
msgstr "游戏相机"
#. :src: bpy.types.BBP_OT_game_resolution
msgid "Set Blender render resolution to Ballance game"
msgstr "将 Blender 渲染分辨率设置得和 Ballance 游戏一样"
#. :src: bpy.types.BBP_OT_game_resolution
msgctxt "BBP_OT_game_resolution"
msgid "Game Resolution"
msgstr "游戏分辨率"
#. :src: bpy.types.BBP_OT_import_bmfile
msgid "Load a Ballance Map File (BM File Spec 1.4)"
msgstr "加载 Ballance Map 文件 (BM 文件标准 1.4)"
@@ -426,6 +435,15 @@ msgctxt "BBP_OT_legacy_align"
msgid "3ds Max Align"
msgstr "3ds Max 对齐"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio
msgid "Preset Virtools Camera Aspect Ratio with Virtools Presets."
msgstr "以 Virtools 中的预设来设置 Virtools 摄像机的长宽比。"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio"
msgid "Preset Virtools Camera Aspect Ratio"
msgstr "预设 Virtools 摄像机长宽比"
#. :src: bpy.types.BBP_OT_preset_virtools_material
msgid "Preset Virtools Material with Original Ballance Data."
msgstr "使用 Ballance 原始数据制作的 Virtools 材质预设。"
@@ -1628,6 +1646,15 @@ msgstr "自定义旋转角度"
msgid "The rotation angle of camera relative to 3D Cursor or Active Object"
msgstr "相对于 3D 游标或活动物体的旋转角度"
#. :src: bpy.types.BBP_OT_game_camera.modify_resolution
msgctxt "BBP_OT_game_camera/property"
msgid "Modify Resolution"
msgstr "修改分辨率"
#. :src: bpy.types.BBP_OT_game_camera.modify_resolution
msgid "Whether modify the resolution of camera."
msgstr "是否修改摄像机的分辨率。"
#. :src: bpy.types.BBP_OT_game_camera.perspective_kind
#. :src: bpy.types.BBP_OT_game_camera.rotation_kind
msgctxt "BBP_OT_game_camera/property"
@@ -1746,6 +1773,33 @@ msgstr "315 度"
msgid "315 degree"
msgstr "315 度"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind
msgctxt "BBP_OT_game_camera/property"
msgid "Resolution Kind"
msgstr "分辨率类型"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind
msgid "The type of preset resolution."
msgstr "预设分辨率的类型。"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind:'1'
msgctxt "BBP_OT_game_camera/property"
msgid "Normal"
msgstr "普通"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind:'1'
msgid "Vanilla Ballance Resolution"
msgstr "原版 Ballance 分辨率"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind:'2'
msgctxt "BBP_OT_game_camera/property"
msgid "Wide Screen"
msgstr "宽屏"
#. :src: bpy.types.BBP_OT_game_camera.resolution_kind:'2'
msgid "Ballance Resolution with Wide Screen Fix"
msgstr "带有宽屏修复的 Ballance 游戏分辨率"
#. :src: bpy.types.BBP_OT_game_camera.rotation_kind:'1'
msgctxt "BBP_OT_game_camera/property"
msgid "Preset"
@@ -1787,50 +1841,78 @@ msgstr "活动物体"
msgid "The origin point of active object is player ball."
msgstr "活动物体的原点是玩家球。"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind
msgctxt "BBP_OT_game_resolution/property"
msgid "Resolution Kind"
msgstr "分辨率类型"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
msgid "Camera Name Conflict"
msgstr "摄像机名称冲突"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind
msgid "The type of preset resolution."
msgstr "预设分辨率的类型。"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy
msgid "Define how to process camera name conflict"
msgstr "设置如何处理摄像机名称冲突"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'1'
msgctxt "BBP_OT_game_resolution/property"
msgid "Normal"
msgstr "普通"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'1'
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
msgid "Rename"
msgstr "重命名"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'1'
msgid "Aspect ratio: 4:3."
msgstr "长宽比4:3。"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'1'
msgid "Rename the new one"
msgstr "将新的物体重命名"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'2'
msgctxt "BBP_OT_game_resolution/property"
msgid "Extended"
msgstr "扩展"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'2'
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
msgid "Use Current"
msgstr "使用当前"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'2'
msgid "Aspect ratio: 16:9."
msgstr "长宽比16:9。"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'3'
msgctxt "BBP_OT_game_resolution/property"
msgid "Widescreen"
msgstr "宽屏"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'3'
msgid "Aspect ratio: 7:3."
msgstr "长宽比7:3。"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'4'
msgctxt "BBP_OT_game_resolution/property"
msgid "Panoramic"
msgstr "全景"
#. :src: bpy.types.BBP_OT_game_resolution.resolution_kind:'4'
msgid "Aspect ratio: 20:7."
msgstr "长宽比20:7。"
#. :src: bpy.types.BBP_OT_import_bmfile.camera_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.camera_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'2'
msgid "Use current one"
msgstr "使用当前已有的重名对象"
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy
@@ -1843,60 +1925,6 @@ msgstr "灯光名称冲突"
msgid "Define how to process light name conflict"
msgstr "设置如何处理灯光名称冲突"
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'1'
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
msgid "Rename"
msgstr "重命名"
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'1'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'1'
msgid "Rename the new one"
msgstr "将新的物体重命名"
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'2'
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
msgid "Use Current"
msgstr "使用当前"
#. :src: bpy.types.BBP_OT_import_bmfile.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_bmfile.texture_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.light_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.mesh_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.object_conflict_strategy:'2'
#. :src: bpy.types.BBP_OT_import_virtools.texture_conflict_strategy:'2'
msgid "Use current one"
msgstr "使用当前已有的重名对象"
#. :src: bpy.types.BBP_OT_import_bmfile.material_conflict_strategy
#. :src: bpy.types.BBP_OT_import_virtools.material_conflict_strategy
msgctxt "BBP/UTIL_ioport_shared.ImportParams/property"
@@ -1941,15 +1969,57 @@ msgstr "材质名称冲突"
msgid "Define how to process texture name conflict"
msgstr "设置如何处理材质名称冲突"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio/property"
msgid "Preset"
msgstr "预设"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type
#. :src: bpy.types.BBP_OT_preset_virtools_material.preset_type
msgid "The preset which you want to apply."
msgstr "你想使用的预设。"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'1'
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio/property"
msgid "Normal"
msgstr "普通"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'1'
msgid "Aspect ratio: 4:3."
msgstr "长宽比4:3。"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'2'
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio/property"
msgid "Extended"
msgstr "扩展"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'2'
msgid "Aspect ratio: 16:9."
msgstr "长宽比16:9。"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'3'
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio/property"
msgid "Widescreen"
msgstr "宽屏"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'3'
msgid "Aspect ratio: 7:3."
msgstr "长宽比7:3。"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'4'
msgctxt "BBP_OT_preset_virtools_camera_aspect_ratio/property"
msgid "Panoramic"
msgstr "全景"
#. :src: bpy.types.BBP_OT_preset_virtools_camera_aspect_ratio.preset_type:'4'
msgid "Aspect ratio: 20:7."
msgstr "长宽比20:7。"
#. :src: bpy.types.BBP_OT_preset_virtools_material.preset_type
msgctxt "BBP_OT_preset_virtools_material/property"
msgid "Preset"
msgstr "预设"
#. :src: bpy.types.BBP_OT_preset_virtools_material.preset_type
msgid "The preset which you want to apply."
msgstr "你想使用的预设。"
#. :src: bpy.types.BBP_OT_preset_virtools_material.preset_type:'1'
msgctxt "BBP_OT_preset_virtools_material/property"
msgid "FloorSide"
@@ -2081,6 +2151,15 @@ msgctxt "BBP_PT_bme_materials"
msgid "BME Materials"
msgstr "BME 材质"
#. :src: bpy.types.BBP_PT_virtools_camera
msgid "Show Virtools Camera Properties"
msgstr "显示 Virtools 摄像机属性"
#. :src: bpy.types.BBP_PT_virtools_camera
msgctxt "BBP_PT_virtools_camera"
msgid "Virtools Camera"
msgstr "Virtools 摄像机"
#. :src: bpy.types.BBP_PT_virtools_groups
msgid "Show Virtools Groups Properties."
msgstr "显示 Virtools 组属性。"
@@ -2343,6 +2422,79 @@ msgstr "材质"
msgid "The material used for rail"
msgstr "钢轨使用的材质"
#. :src: bpy.types.BBP_PG_virtools_camera.aspect_ratio_h
msgctxt "BBP_PG_virtools_camera/property"
msgid "Aspect Ratio Height"
msgstr "长宽比高度"
#. :src: bpy.types.BBP_PG_virtools_camera.aspect_ratio_h
msgid "Defines the height of aspect ratio."
msgstr "设置长宽比的高度。"
#. :src: bpy.types.BBP_PG_virtools_camera.aspect_ratio_w
msgctxt "BBP_PG_virtools_camera/property"
msgid "Aspect Ratio Width"
msgstr "长宽比宽度"
#. :src: bpy.types.BBP_PG_virtools_camera.aspect_ratio_w
msgid "Defines the width of aspect ratio."
msgstr "设置长宽比的宽度。"
#. :src: bpy.types.BBP_PG_virtools_camera.back_plane
msgctxt "BBP_PG_virtools_camera/property"
msgid "Back Plane"
msgstr "后平面"
#. :src: bpy.types.BBP_PG_virtools_camera.back_plane
msgid "Defines the back plane."
msgstr "设置后平面。"
#. :src: bpy.types.BBP_PG_virtools_camera.fov
msgctxt "BBP_PG_virtools_camera/property"
msgid "Field of View"
msgstr "视场"
#. :src: bpy.types.BBP_PG_virtools_camera.fov
msgid "Defines the field of view."
msgstr "设置视场。"
#. :src: bpy.types.BBP_PG_virtools_camera.front_plane
msgctxt "BBP_PG_virtools_camera/property"
msgid "Front Plane"
msgstr "前平面"
#. :src: bpy.types.BBP_PG_virtools_camera.front_plane
msgid "Defines the front plane."
msgstr "设置前平面。"
#. :src: bpy.types.BBP_PG_virtools_camera.orthographic_zoom
msgctxt "BBP_PG_virtools_camera/property"
msgid "Orthographic Zoom"
msgstr "正交缩放"
#. :src: bpy.types.BBP_PG_virtools_camera.orthographic_zoom
msgid "Defines the orthographic zoom."
msgstr "设置正交缩放。"
#. :src: bpy.types.BBP_PG_virtools_camera.projection_type
msgctxt "BBP_PG_virtools_camera/property"
msgid "Type"
msgstr "类型"
#. :src: bpy.types.BBP_PG_virtools_camera.projection_type
msgid "The type of this camera."
msgstr "该摄像机的类型。"
#. :src: bpy.types.BBP_PG_virtools_camera.projection_type:'1'
msgctxt "BBP_PG_virtools_camera/property"
msgid "Perspective Projection"
msgstr "透视投影"
#. :src: bpy.types.BBP_PG_virtools_camera.projection_type:'2'
msgctxt "BBP_PG_virtools_camera/property"
msgid "Orthographic Projection"
msgstr "正交投影"
#. :src: bpy.types.BBP_PG_virtools_group.group_name
msgctxt "BBP_PG_virtools_group/property"
msgid "Group Name"
@@ -3624,104 +3776,114 @@ msgstr "螺旋轨"
msgid "This feature is not supported yet."
msgstr "暂不支持该功能。"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:148
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:167
msgctxt "BBP_OT_export_virtools/execute"
msgid "Creating 3dObjects and Lights"
msgstr "创建 3D 物体和灯光"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:192
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:221
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Groups"
msgstr "保存组"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:238
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:267
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Lights"
msgstr "保存灯光"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:286
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:312
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Cameras"
msgstr "保存摄像机"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:358
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving 3dObjects"
msgstr "保存 3D 物体"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:333
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:405
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Meshes"
msgstr "保存网格"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:448
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:520
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Materials"
msgstr "保存材质"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:514
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:586
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Textures"
msgstr "保存贴图"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:554
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:626
msgctxt "BBP_OT_export_virtools/execute"
msgid "Saving Document"
msgstr "保存文档"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:66
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:76
msgid "Virtools File Exporting Finished."
msgstr "Virtools 文件导出完毕。"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:95
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:112
msgctxt "BBP_OT_export_virtools/execute"
msgid "Virtools Engine Temporary Directory: {0}"
msgstr "Virtools 引擎临时文件夹:{0}"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:32
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:33
msgid "No selected target!"
msgstr "未选择对象!"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:38
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:39
msgid "You can not specify \"Use Global\" as global texture save option!"
msgstr "您不能将全局贴图保存选项设置为“使用全局设定”!"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:44
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:45
msgid ""
"You must specify at least one encoding for file saving (e.g. cp1252, gbk)!"
msgstr "保存文件时必须指定至少一种编码 (如 cp1252gbk)"
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:50
#: extensions/user_default/bbp_ng/OP_EXPORT_virtools.py:60
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:38
msgid "No file was selected!"
msgstr "没有选择任何文件!"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:96
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:97
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Textures"
msgstr "加载贴图"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:166
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:167
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Materials"
msgstr "加载材质"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:233
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:234
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Meshes"
msgstr "加载网格"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:331
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:332
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading 3dObjects"
msgstr "加载 3D 物体"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:376
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:377
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Lights"
msgstr "加载灯光"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:438
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:433
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Cameras"
msgstr "加载摄像机"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:486
msgctxt "BBP_OT_import_virtools/execute"
msgid "Loading Groups"
msgstr "加载组"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:474
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:522
msgctxt "BBP_OT_import_virtools/execute"
msgid "Applying Groups"
msgstr "应用组"
@@ -3735,7 +3897,7 @@ msgctxt "BBP_OT_import_virtools/execute"
msgid "Virtools Engine Temporary Directory: {0}"
msgstr "Virtools 引擎临时文件夹:{0}"
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:102
#: extensions/user_default/bbp_ng/OP_IMPORT_virtools.py:103
msgctxt "BBP_OT_import_virtools/execute"
msgid "Texture Raw Data Temporary Directory: {0}"
msgstr "贴图原始数据临时文件夹:{0}"
@@ -3750,21 +3912,26 @@ msgctxt "BBP_OT_fix_all_materials/draw"
msgid "Fix {0}/{1} materials."
msgstr "修复 {0}/{1} 材质。"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:305
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:262
msgctxt "BBP_OT_game_camera/draw"
msgid "Target"
msgstr "目标"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:310
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:267
msgctxt "BBP_OT_game_camera/draw"
msgid "Rotation"
msgstr "旋转"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:333
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:290
msgctxt "BBP_OT_game_camera/draw"
msgid "Perspective"
msgstr "视角"
#: extensions/user_default/bbp_ng/OP_OBJECT_game_view.py:295
msgctxt "BBP_OT_game_camera/draw"
msgid "Resolution"
msgstr "分辨率"
#: extensions/user_default/bbp_ng/OP_OBJECT_legacy_align.py:208
msgctxt "BBP_OT_legacy_align/draw"
msgid "Align Axis (Multi-selection)"
@@ -3887,175 +4054,210 @@ msgstr "重置 Ballance 机关成功。"
msgid "Reset BME materials successfully."
msgstr "重置 BME 材质成功。"
#: extensions/user_default/bbp_ng/PROP_preferences.py:42
#: extensions/user_default/bbp_ng/PROP_preferences.py:40
msgctxt "BBPPreferences/draw"
msgid "Ballance Texture Folder"
msgstr "Ballance 贴图文件夹"
#: extensions/user_default/bbp_ng/PROP_preferences.py:44
#: extensions/user_default/bbp_ng/PROP_preferences.py:42
msgctxt "BBPPreferences/draw"
msgid "No Component Collection"
msgstr "非机关集合"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:339
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Apply"
msgstr "应用"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:342
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Apply Resolution"
msgstr "应用分辨率"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:350
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Clipping"
msgstr "裁剪"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:375
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Aspect Ratio"
msgstr "长宽比"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:359
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Perspective Parameters"
msgstr "透视参数"
#: extensions/user_default/bbp_ng/PROP_virtools_camera.py:367
msgctxt "BBP_PT_virtools_camera/draw"
msgid "Orthographic Parameters"
msgstr "正交参数"
#: extensions/user_default/bbp_ng/PROP_virtools_group.py:392
msgctxt "BBP_PT_virtools_groups/draw"
msgid "Virtools Group is invalid on non-mesh object!"
msgstr "Virtools 组在网格物体上无效!"
msgid "Virtools Group is invalid on non-mesh-like object!"
msgstr "Virtools 组在不能转为网格物体上无效!"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:287
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:260
msgctxt "BBP_PT_virtools_light/draw"
msgid "Apply"
msgstr "应用"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:292
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:265
msgctxt "BBP_PT_virtools_light/draw"
msgid "Basics"
msgstr "基础"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:305
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:278
msgctxt "BBP_PT_virtools_light/draw"
msgid "Attenuation"
msgstr "衰减"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:306
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:279
msgctxt "BBP_PT_virtools_light/draw"
msgid "Constant"
msgstr "零次项系数"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:307
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:280
msgctxt "BBP_PT_virtools_light/draw"
msgid "Linear"
msgstr "一次项系数"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:308
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:281
msgctxt "BBP_PT_virtools_light/draw"
msgid "Quadratic"
msgstr "二次项系数"
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:313
#: extensions/user_default/bbp_ng/PROP_virtools_light.py:286
msgctxt "BBP_PT_virtools_light/draw"
msgid "Spot Cone"
msgstr "聚光锥体"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1056
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1001
msgctxt "BBP_PT_virtools_material/draw"
msgid "Preset"
msgstr "预设"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1059
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1004
msgctxt "BBP_PT_virtools_material/draw"
msgid "Apply"
msgstr "应用"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1064
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1009
msgctxt "BBP_PT_virtools_material/draw"
msgid "Color Parameters"
msgstr "颜色参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1072
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1017
msgctxt "BBP_PT_virtools_material/draw"
msgid "Mode Parameters"
msgstr "模式参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1078
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1023
msgctxt "BBP_PT_virtools_material/draw"
msgid "Texture Parameters"
msgstr "贴图参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1099
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1044
msgctxt "BBP_PT_virtools_material/draw"
msgid "Alpha Test Parameters"
msgstr "透明度测试参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1106
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1051
msgctxt "BBP_PT_virtools_material/draw"
msgid "Alpha Blend Parameters"
msgstr "透明度混合参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1113
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1058
msgctxt "BBP_PT_virtools_material/draw"
msgid "Z Write Parameters"
msgstr "深度缓存参数"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:939
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:884
msgid "Fix material successfully."
msgstr "修复材质成功。"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:942
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:887
msgid "This material is not suit for fixer."
msgstr "该材质不适用于修复。"
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1087
#: extensions/user_default/bbp_ng/PROP_virtools_material.py:1032
msgctxt "BBP_PT_virtools_material/draw"
msgid "Virtools Texture Settings"
msgstr "Virtools 贴图设置"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:168
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:195
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Import Parameters"
msgstr "导入参数"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:172
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:199
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Name Conflict Strategy"
msgstr "名称冲突解决策略"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:174
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:201
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Object"
msgstr "物体"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:175
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:202
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Light"
msgstr "灯光"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:176
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:203
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Camera"
msgstr "摄像机"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:204
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Mesh"
msgstr "网格"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:177
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:205
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Material"
msgstr "材质"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:178
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:206
msgctxt "BBP/UTIL_ioport_shared.ImportParams/draw"
msgid "Texture"
msgstr "贴图"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:277
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:310
msgctxt "BBP/UTIL_ioport_shared.ExportParams/draw"
msgid "Export Parameters"
msgstr "导出参数"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:359
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:392
msgctxt "BBP/UTIL_ioport_shared.VirtoolsParams/draw"
msgid "Virtools Parameters"
msgstr "Virtools 参数"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:363
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:396
msgctxt "BBP/UTIL_ioport_shared.VirtoolsParams/draw"
msgid "Encodings"
msgstr "编码"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:414
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:447
msgctxt "BBP/UTIL_ioport_shared.BallanceParams/draw"
msgid "Ballance Parameters"
msgstr "Ballance 参数"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:420
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:453
msgctxt "BBP/UTIL_ioport_shared.BallanceParams/draw"
msgid "Map Sectors: {0}"
msgstr "地图小节数:{0}"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:370
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:403
msgctxt "BBP/UTIL_ioport_shared.VirtoolsParams/draw"
msgid "Global Texture Save Options"
msgstr "全局材质保存选项"
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:374
#: extensions/user_default/bbp_ng/UTIL_ioport_shared.py:407
msgctxt "BBP/UTIL_ioport_shared.VirtoolsParams/draw"
msgid "Compression"
msgstr "压缩"
@@ -4157,7 +4359,7 @@ msgid ""
"Can't distinguish object between Floors and Rails. Suppose it is Floors."
msgstr "无法区分物体是路面还是钢轨,假定为路面。"
#: extensions/user_default/bbp_ng/UTIL_virtools_types.py:273
#: extensions/user_default/bbp_ng/UTIL_virtools_types.py:303
msgctxt "BME/UTIL_virtools_types.virtools_name_regulator()"
msgid "annoymous"
msgstr "匿名"
@@ -4197,47 +4399,47 @@ msgctxt "BBP/__init__.reuse_draw_add_component()"
msgid "Components Pair"
msgstr "机关对"
#: extensions/user_default/bbp_ng/__init__.py:206
#: extensions/user_default/bbp_ng/__init__.py:205
msgctxt "BBP/__init__.menu_drawer_import()"
msgid "Virtools File (.nmo/.cmo/.vmo) (experimental)"
msgstr "Virtools 文件 (.nmo/.cmo/.vmo) (实验性)"
#: extensions/user_default/bbp_ng/__init__.py:219
#: extensions/user_default/bbp_ng/__init__.py:218
msgctxt "BBP/__init__.menu_drawer_export()"
msgid "Virtools File (.nmo/.cmo/.vmo) (experimental)"
msgstr "Virtools 文件 (.nmo/.cmo/.vmo) (实验性)"
#: extensions/user_default/bbp_ng/__init__.py:230
#: extensions/user_default/bbp_ng/__init__.py:229
msgctxt "BBP/__init__.menu_drawer_add()"
msgid "Ballance"
msgstr "Ballance"
#: extensions/user_default/bbp_ng/__init__.py:247
#: extensions/user_default/bbp_ng/__init__.py:246
msgctxt "BBP/__init__.menu_drawer_grouping()"
msgid "Virtools Group"
msgstr "Virtools 组"
#: extensions/user_default/bbp_ng/__init__.py:249
#: extensions/user_default/bbp_ng/__init__.py:248
msgctxt "BBP/__init__.menu_drawer_grouping()"
msgid "Group into..."
msgstr "归组到..."
#: extensions/user_default/bbp_ng/__init__.py:252
#: extensions/user_default/bbp_ng/__init__.py:251
msgctxt "BBP/__init__.menu_drawer_grouping()"
msgid "Ungroup from..."
msgstr "取消归组自..."
#: extensions/user_default/bbp_ng/__init__.py:255
#: extensions/user_default/bbp_ng/__init__.py:254
msgctxt "BBP/__init__.menu_drawer_grouping()"
msgid "Clear All Groups"
msgstr "清除归组"
#: extensions/user_default/bbp_ng/__init__.py:261
#: extensions/user_default/bbp_ng/__init__.py:260
msgctxt "BBP/__init__.menu_drawer_snoop_then_conv()"
msgid "Ballance"
msgstr "Ballance"
#: extensions/user_default/bbp_ng/__init__.py:273
#: extensions/user_default/bbp_ng/__init__.py:272
msgctxt "BBP/__init__.menu_drawer_naming_convention()"
msgid "Ballance"
msgstr "Ballance"
@@ -4257,12 +4459,12 @@ msgctxt "BBP_MT_View3DMenu/draw"
msgid "Camera"
msgstr "摄像机"
#: extensions/user_default/bbp_ng/__init__.py:185
#: extensions/user_default/bbp_ng/__init__.py:184
msgctxt "BBP_MT_View3DMenu/draw"
msgid "Select"
msgstr "选择"
#: extensions/user_default/bbp_ng/__init__.py:188
#: extensions/user_default/bbp_ng/__init__.py:187
msgctxt "BBP_MT_View3DMenu/draw"
msgid "Material"
msgstr "材质"
@@ -5195,6 +5397,13 @@ msgctxt "BBP/BME/Proto/floor_wide_x_crossing/[3]"
msgid "Whether has some faces."
msgstr "是否生成某些面。"
#~ msgid "Set Blender render resolution to Ballance game"
#~ msgstr "将 Blender 渲染分辨率设置得和 Ballance 游戏一样"
#~ msgctxt "BBP_OT_game_resolution/property"
#~ msgid "Normal"
#~ msgstr "普通"
#~ msgid "0 Degree"
#~ msgstr "0 度"