refactor. and finish basic of adding component
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@ -1,22 +1,100 @@
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import bpy
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from . import UTIL_functions, UTIL_icons_manager
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from . import PROP_preferences, PROP_ballance_element, PROP_virtools_group
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from . import UTIL_functions, UTIL_icons_manager, UTIL_naming_convension
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from . import PROP_ballance_element, PROP_virtools_group
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_g_UniqueElements = {
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"PS_FourFlames": 'PS_FourFlames_01',
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"PE_Balloon": 'PE_Balloon_01'
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}
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#region Help Classes & Functions
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def _get_component_name(comp_name: str, comp_sector: int) -> str:
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return '{}_{:0>2d}_'.format(comp_name, comp_sector)
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def _get_component_info(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> UTIL_naming_convension.BallanceObjectInfo:
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match(comp_type):
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# process special for 2 unique components
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case PROP_ballance_element.BallanceElementType.PS_FourFlames:
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return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_START)
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case PROP_ballance_element.BallanceElementType.PE_Balloon:
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return UTIL_naming_convension.BallanceObjectInfo.create_from_others(UTIL_naming_convension.BallanceObjectType.LEVEL_END)
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# process naming convention required special components
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case PROP_ballance_element.BallanceElementType.PC_TwoFlames:
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return UTIL_naming_convension.BallanceObjectInfo.create_from_checkpoint(comp_sector)
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case PROP_ballance_element.BallanceElementType.PR_Resetpoint:
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return UTIL_naming_convension.BallanceObjectInfo.create_from_resetpoint(comp_sector)
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# process for other components
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case _:
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return UTIL_naming_convension.BallanceObjectInfo.create_from_component(comp_type.name, comp_sector)
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def _set_component_by_info(obj: bpy.types.Object, info: UTIL_naming_convension.BallanceObjectInfo) -> None:
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# set component name and grouping it into virtools group at the same time
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# set name first
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if not UTIL_naming_convension.YYCToolchainConvention.set_to_object(obj, info, None):
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raise UTIL_functions.BBPException('impossible fail to set component name.')
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# set vt group next
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if not UTIL_naming_convension.VirtoolsGroupConvention.set_to_object(obj, info, None):
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raise UTIL_functions.BBPException('impossible fail to set component virtools groups.')
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def _check_component_existance(comp_type: PROP_ballance_element.BallanceElementType, comp_sector: int) -> str | None:
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"""
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Check the existance of 4 special components name, PS, PE, PC, PR
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These 4 components will have special name.
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@return Return name if selected component is one of PS, PE, PC, PR and there already is a name conflict, otherwise None.
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"""
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# check component type requirements
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match(comp_type):
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case PROP_ballance_element.BallanceElementType.PS_FourFlames | PROP_ballance_element.BallanceElementType.PE_Balloon | PROP_ballance_element.BallanceElementType.PC_TwoFlames | PROP_ballance_element.BallanceElementType.PR_Resetpoint:
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pass # exit match and start check
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case _:
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return None # return, do not check
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# get info
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comp_info: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(comp_type, comp_sector)
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# get expected name
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expect_name: str | None = UTIL_naming_convension.YYCToolchainConvention.set_to_name(comp_info, None)
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if expect_name is None:
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raise UTIL_functions.BBPException('impossible fail to get component name.')
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# check expected name
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if expect_name in bpy.data.objects: return expect_name
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else: return None
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class EnumPropHelper():
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"""
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Generate component types for this module's operator
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"""
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@staticmethod
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def generate_items() -> tuple[tuple, ...]:
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# token, display name, descriptions, icon, index
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return tuple(
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(
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str(item.value),
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item.name,
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"",
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UTIL_icons_manager.get_element_icon(item.name),
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item.value
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) for item in PROP_ballance_element.BallanceElementType
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)
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@staticmethod
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def get_selection(prop: str) -> PROP_ballance_element.BallanceElementType:
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# prop will return identifier which is defined as the string type of int value.
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# so we parse it to int and then parse it to enum type.
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return PROP_ballance_element.BallanceElementType(int(prop))
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@staticmethod
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def to_selection(val: PROP_ballance_element.BallanceElementType) -> str:
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# like get_selection, we need get it int value, then convert it to string as the indetifier of enum props
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# them enum property will accept it.
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return str(val.value)
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#endregion
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class BBP_OT_add_component(bpy.types.Operator):
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"""Add Element"""
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"""Add Component"""
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bl_idname = "bbp.add_component"
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bl_label = "Add Element"
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bl_label = "Add Component"
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bl_options = {'UNDO'}
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element_sector: bpy.props.IntProperty(
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component_sector: bpy.props.IntProperty(
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name = "Sector",
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description = "Define which sector the object will be grouped in",
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min = 1, max = 999,
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@ -24,15 +102,10 @@ class BBP_OT_add_component(bpy.types.Operator):
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default = 1,
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)
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element_type: bpy.props.EnumProperty(
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component_type: bpy.props.EnumProperty(
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name = "Type",
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description = "This element type",
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#items=tuple(map(lambda x: (x, x, ""), UTILS_constants.bmfile_componentList)),
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items = tuple(
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# token, display name, descriptions, icon, index
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(str(item.value), item.name, "", UTIL_icons_manager.get_element_icon(item.name), item.value)
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for item in PROP_ballance_element.BallanceElementType
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),
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description = "This component type",
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items = EnumPropHelper.generate_items(),
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)
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def invoke(self, context, event):
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@ -41,22 +114,30 @@ class BBP_OT_add_component(bpy.types.Operator):
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def draw(self, context):
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layout = self.layout
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layout.prop(self, "element_type")
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layout.prop(self, "element_sector")
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# show type
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layout.prop(self, "component_type")
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# check for unique name and show warning
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elename: str | None = _g_UniqueElements.get(PROP_ballance_element.BallanceElementType(int(self.element_type)).name, None)
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if elename is not None and elename in bpy.data.objects:
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layout.label(f'Warning: {elename} already exist.')
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# only show sector for non-PE/PS component
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eletype: PROP_ballance_element.BallanceElementType = EnumPropHelper.get_selection(self.component_type)
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if eletype != PROP_ballance_element.BallanceElementType.PS_FourFlames and eletype != PROP_ballance_element.BallanceElementType.PE_Balloon:
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layout.prop(self, "component_sector")
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# check for some special components and show warning
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elename: str | None = _check_component_existance(EnumPropHelper.get_selection(self.component_type), self.component_sector)
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if elename is not None:
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layout.label(text = f'Warning: {elename} already exist.')
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def execute(self, context):
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# create by ballance elements
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eletype: PROP_ballance_element.BallanceElementType = PROP_ballance_element.BallanceElementType(int(self.element_type))
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# create by ballance components
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eletype: PROP_ballance_element.BallanceElementType = EnumPropHelper.get_selection(self.component_type)
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eleinfo: UTIL_naming_convension.BallanceObjectInfo = _get_component_info(eletype, self.component_sector)
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with PROP_ballance_element.BallanceElementsHelper(bpy.context.scene) as creator:
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obj = bpy.data.objects.new(
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_get_component_name(eletype.name, self.element_sector),
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creator.get_element(eletype.value)
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)
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# create with empty name first
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obj = bpy.data.objects.new('', creator.get_element(eletype.value))
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# assign its props, including name
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_set_component_by_info(obj, eleinfo)
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# scene cursor
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UTIL_functions.add_into_scene_and_move_to_cursor(obj)
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return {'FINISHED'}
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@ -67,7 +148,7 @@ class BBP_OT_add_component(bpy.types.Operator):
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cop = layout.operator(
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self.bl_idname, text = item.name,
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icon_value = UTIL_icons_manager.get_element_icon(item.name))
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cop.element_type = str(item.value)
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cop.component_type = EnumPropHelper.to_selection(item)
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def register():
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# register all classes
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